141 lines
5.4 KiB
C++
141 lines
5.4 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/HELP.H 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : HELP.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 11/18/94 *
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* *
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* Last Update : November 18, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef HELP_H
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#define HELP_H
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#include "tab.h"
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#define HELP_TEXT_COLOR 80 //158 //Goldy/orange
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class HelpClass: public TabClass
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{
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public:
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HelpClass(void);
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HelpClass(NoInitClass const & x) : TabClass(x) {};
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/*
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** Initialization
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*/
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virtual void Init_Clear(void); // Clears all to known state
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virtual void Draw_It(bool complete=false);
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virtual void AI(KeyNumType &input, int x, int y);
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virtual bool Scroll_Map(DirType facing, int &distance, bool really);
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virtual void Set_Tactical_Position(COORDINATE coord);
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void Help_Text(int text, int x=-1, int y=-1, int color=LTGREY, bool quick=false);
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void Set_Cost(int cost);
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short const * Overlap_List(void) const;
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private:
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static char const *HelpText;
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int HelpX;
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int HelpY;
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int HelpWidth;
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void Set_Text(int text);
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/*
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** If the help text is right justified (as with the help text that pops up over the
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** sidebar icons), then this flag is set to true.
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*/
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unsigned IsRight:1;
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/*
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** If the optional second line of text that displays cost is desired, then this
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** value will be non-zero. Typically, this is true when the help text is associated
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** with one of the sidebar construction icons.
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*/
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int Cost;
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/*
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** This is the recorded position of the cursor at the time the help text
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** pops up. The help text is rendered as an offset from this pixel position.
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*/
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int X;
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int Y;
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/*
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** This is the draw X and Y coordinate. This position is relative to the X and
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** Y coordinates but adjusted for screen edges as necessary.
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*/
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int DrawX;
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int DrawY;
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/*
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** The width of the help text (in pixels) is stored here. This is a convenience
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** since calculating the width takes a bit of time.
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*/
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int Width;
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/*
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** The text number of the help text to display is held here. If no text is to be
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** displayed, then this value will be TXT_NONE.
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*/
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int Text;
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/*
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** This is the background color to use for the help text. It can change according
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** to the message displayed.
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*/
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int Color;
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/*
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** This countdown timer controls when the help text will pop up. If the mouse
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** remains stationary while this countdown timer expires, then the help text
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** will pop up.
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*/
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CDTimerClass<SystemTimerClass> CountDownTimer;
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/*
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** This is a calculated cell offset list (from the Map.TacticalCell) that indicates
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** which cells are under the help text and thus which cells need to be redrawn if
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** the help text is to be erased.
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*/
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//static short const OverlapList[60]; // Can't be const - it's expected to be written to. ST - 2/7/2019 5:16PM
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static short OverlapList[60];
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enum HelpClassEnum {
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HELP_DELAY=TIMER_SECOND*1, // The countdown timer delay before help text pops up.
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Y_OFFSET=0, // The Y pixel offset from cursor for help text print.
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X_OFFSET=12 // The X pixel offset from cursor for help text print.
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};
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};
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#endif
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