105 lines
4.7 KiB
C++
105 lines
4.7 KiB
C++
//
|
|
// Copyright 2020 Electronic Arts Inc.
|
|
//
|
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
|
// software: you can redistribute it and/or modify it under the terms of
|
|
// the GNU General Public License as published by the Free Software Foundation,
|
|
// either version 3 of the License, or (at your option) any later version.
|
|
|
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
|
// in the hope that it will be useful, but with permitted additional restrictions
|
|
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
|
// distributed with this program. You should have received a copy of the
|
|
// GNU General Public License along with permitted additional restrictions
|
|
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
|
|
|
/* $Header: /CounterStrike/RADIO.H 1 3/03/97 10:25a Joe_bostic $ */
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Command & Conquer *
|
|
* *
|
|
* File Name : RADIO.H *
|
|
* *
|
|
* Programmer : Joe L. Bostic *
|
|
* *
|
|
* Start Date : April 23, 1994 *
|
|
* *
|
|
* Last Update : April 23, 1994 [JLB] *
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#ifndef RADIO_H
|
|
#define RADIO_H
|
|
|
|
#include "mission.h"
|
|
|
|
class ObjectClass;
|
|
class TechnoClass;
|
|
|
|
|
|
/****************************************************************************
|
|
** Radio contact is controlled by this class. It handles the mundane chore
|
|
** of keeping the radio contact alive as well as broadcasting messages
|
|
** to the receiving radio. Radio contact is primarily used when one object
|
|
** is in "command" of another.
|
|
*/
|
|
class RadioClass : public MissionClass {
|
|
private:
|
|
|
|
/*
|
|
** This is a record of the last message received by this receiver.
|
|
*/
|
|
RadioMessageType Old[3];
|
|
|
|
/*
|
|
** This is the object that radio communication has been established
|
|
** with. Although is is only a one-way reference, it is required that
|
|
** the receiving radio is also tuned to the object that contains this
|
|
** radio set.
|
|
*/
|
|
RadioClass * Radio;
|
|
|
|
/*
|
|
** This is a text representation of all the possible radio messages. This
|
|
** text is used for monochrome debug printing.
|
|
*/
|
|
static char const * Messages[RADIO_COUNT];
|
|
|
|
public:
|
|
|
|
/*---------------------------------------------------------------------
|
|
** Constructors, Destructors, and overloaded operators.
|
|
*/
|
|
RadioClass(RTTIType rtti, int id) : MissionClass(rtti, id), Radio(0) {};
|
|
RadioClass(NoInitClass const & x) : MissionClass(x) {};
|
|
virtual ~RadioClass(void) {Radio=0;};
|
|
|
|
/*---------------------------------------------------------------------
|
|
** Member function prototypes.
|
|
*/
|
|
bool In_Radio_Contact(void) const {return (Radio != 0);};
|
|
void Radio_Off(void) {Radio = 0;};
|
|
TechnoClass * Contact_With_Whom(void) const {return (TechnoClass *)Radio;};
|
|
|
|
// Inherited from base class(es).
|
|
virtual RadioMessageType Receive_Message(RadioClass * from, RadioMessageType message, long & param);
|
|
virtual RadioMessageType Transmit_Message(RadioMessageType message, long & param=LParam, RadioClass * to=NULL);
|
|
virtual RadioMessageType Transmit_Message(RadioMessageType message, RadioClass * to);
|
|
#ifdef CHEAT_KEYS
|
|
virtual void Debug_Dump(MonoClass *mono) const;
|
|
#endif
|
|
virtual bool Limbo(void);
|
|
|
|
/*
|
|
** File I/O.
|
|
*/
|
|
virtual void Code_Pointers(void);
|
|
virtual void Decode_Pointers(void);
|
|
};
|
|
|
|
#endif
|