66 lines
3.3 KiB
C++
66 lines
3.3 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/SHAPEBTN.H 1 3/03/97 10:25a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : SHAPEBTN.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 01/15/95 *
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* *
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* Last Update : January 15, 1995 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef SHAPEBTN_H
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#define SHAPEBTN_H
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#include "toggle.h"
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class ShapeButtonClass : public ToggleClass
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{
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public:
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ShapeButtonClass(void);
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ShapeButtonClass(unsigned id, void const * shapes, int x, int y);
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virtual int Draw_Me(int forced=false);
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virtual void Set_Shape(void const * data);
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void const * Get_Shape_Data(void) {return(ShapeData);};
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enum ShapeButtonClassEnums {
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UP_SHAPE, // Shape to use when button is "up".
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DOWN_SHAPE, // Shape to use when button is "down".
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DISABLED_SHAPE // Shape to use when button is disabled.
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};
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unsigned ReflectButtonState:1;
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protected:
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/*
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** This points to the shape data file. This file contains the appropriate shapes
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** for this button in the offsets specified above.
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*/
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void const * ShapeData;
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};
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#endif
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