112 lines
8.1 KiB
C++
112 lines
8.1 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: F:\projects\c&c0\vcs\code\turret.cpv 3.1 13 Mar 1996 09:49:34 JOE_BOSTIC $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : TURRET.CPP *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : April 25, 1994 *
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* *
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* Last Update : August 13, 1995 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* TurretClass::AI -- Handles the reloading of the turret weapon. *
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* TurretClass::Can_Fire -- Determines if turret can fire upon target. *
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* TurretClass::Debug_Dump -- Debug printing of turret values. *
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* TurretClass::Fire_At -- Try to fire upon the target specified. *
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* TurretClass::Fire_Coord -- Determines the coorindate that projectile would appear. *
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* TurretClass::Fire_Direction -- Determines the directinon of firing. *
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* TurretClass::Ok_To_Move -- Queries whether the vehicle can move. *
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* TurretClass::TurretClass -- Normal constructor for the turret class. *
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* TurretClass::TurretClass -- The default constructor for turret class objects. *
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* TurretClass::Unlimbo -- Unlimboes turret object. *
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* TurretClass::~TurretClass -- Default destructor for turret class objects. *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "function.h"
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#include "turret.h"
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/***********************************************************************************************
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* TurretClass::~TurretClass -- Default destructor for turret class objects. *
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* *
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* This is the default destructor for turret class objects. It does nothing. *
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* *
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* INPUT: none *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 08/13/1995 JLB : Created. *
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*=============================================================================================*/
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TurretClass::~TurretClass(void)
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{
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}
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/***********************************************************************************************
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* TurretClass::TurretClass -- The default constructor for turret class objects. *
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* *
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* This is the default constructor for turret class objects. It does nothing. *
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* *
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* INPUT: none *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 08/13/1995 JLB : Created. *
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*=============================================================================================*/
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TurretClass::TurretClass(void)
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{
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}
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/***********************************************************************************************
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* TurretClass::TurretClass -- Normal constructor for the turret class. *
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* *
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* This is the normal constructor for the turret class. It merely sets the turret up to *
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* face north. *
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* *
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* INPUT: classid -- The type id for this particular unit. *
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* *
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* house -- The house that this unit will belong to. *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 02/02/1995 JLB : Created. *
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*=============================================================================================*/
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TurretClass::TurretClass(UnitType classid, HousesType house) :
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DriveClass(classid, house)
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{
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}
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