CnC_Remastered_Collection/REDALERT/UTRACKER.H

84 lines
2.8 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/***************************************************************************
** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
***************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : UTRACKER.H *
* *
* Programmer : Steve Tall *
* *
* Start Date : June 3rd, 1996 *
* *
* Last Update : June 7th, 1996 [ST] *
* *
*-------------------------------------------------------------------------*
* The UnitTracker class exists to track the various statistics *
* required for internet games. *
* *
* *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
/*
** UnitTracker Class
*/
class UnitTrackerClass {
public:
UnitTrackerClass(int unit_count);
~UnitTrackerClass(void);
void Increment_Unit_Total (int unit_type);
void Decrement_Unit_Total (int unit_type);
void Clear_Unit_Total(void);
int Get_Unit_Total (int unit_type);
long *Get_All_Totals (void);
int Get_Unit_Count (void){return (UnitCount);};
void To_Network_Format(void);
void To_PC_Format(void);
private:
long *UnitTotals;
int UnitCount;
int InNetworkFormat;
};