CnC_Remastered_Collection/TIBERIANDAWN/INTRO.CPP

324 lines
11 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: F:\projects\c&c\vcs\code\intro.cpv 1.6 16 Oct 1995 16:50:18 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : INTRO.H *
* *
* Programmer : Barry W. Green *
* *
* Start Date : May 8, 1995 *
* *
* Last Update : May 8, 1995 [BWG] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "function.h"
#include "textblit.h"
#ifndef DEMO
#if (0) //PG_TO_FIX
VQAHandle *Open_Movie(char *name);
VQAHandle *Open_Movie(char *name)
{
if (!Debug_Quiet && Get_Digi_Handle() != -1) {
AnimControl.OptionFlags |= VQAOPTF_AUDIO;
} else {
AnimControl.OptionFlags &= ~VQAOPTF_AUDIO;
}
VQAHandle * vqa = VQA_Alloc();
if (vqa) {
VQA_Init(vqa, MixFileHandler);
if (VQA_Open(vqa, name, &AnimControl) != 0) {
VQA_Free(vqa);
vqa = 0;
}
}
return(vqa);
}
#endif //(0)
/***********************************************************************************************
* Choose_Side -- play the introduction movies, select house *
* *
* INPUT: none *
* *
* OUTPUT: none *
* *
* WARNINGS: *
* *
* HISTORY: *
* 5/08/1995 BWG : Created. *
*=============================================================================================*/
void Choose_Side(void)
{
//static char const _yellowpal[]={0x0,0x0,0xC9,0x0,0xBA,0x0,0x93,0x0,0x61,0x0,0x0,0x0,0x0,0x0,0xEE,0x0};
//static char const _redpal[] ={0x0,0x0,0xA8,0x0,0xD9,0x0,0xDA,0x0,0xE1,0x0,0x0,0x0,0x0,0x0,0xD4,0x0};
//static char const _graypal[] ={0x0,0x0,0x17,0x0,0x10,0x0,0x12,0x0,0x14,0x0,0x0,0x0,0x0,0x0,0x1C,0x0};
// PG_TO_FIX
// Chose GDI
Whom = HOUSE_GOOD;
ScenPlayer = SCEN_PLAYER_GDI;
return;
#if (0)
static char const _yellowpal[]={0x0,0xC9,0xBA,0x93,0x61,0xEE,0xee,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0};
static char const _redpal[] ={0x0,0xa8,0xd9,0xda,0xe1,0xd4,0xDA,0x0,0xE1,0x0,0x0,0x0,0x0,0x0,0xD4,0x0};
static char const _graypal[] ={0x0,0x17,0x10,0x12,0x14,0x1c,0x12,0x1c,0x14,0x0,0x0,0x0,0x0,0x0,0x1C,0x0};
void *anim;
VQAHandle *gdibrief=0, *nodbrief=0;
void const *staticaud, *oldfont;
void const *speechg, *speechn, *speech;
int statichandle, speechhandle, speechplaying = 0;
int oldfontxspacing = FontXSpacing;
int setpalette = 0;
int gdi_start_palette;
MEMORYSTATUS mem_info;
mem_info.dwLength=sizeof(mem_info);
GlobalMemoryStatus(&mem_info);
TextPrintBuffer = new GraphicBufferClass(SeenBuff.Get_Width(), SeenBuff.Get_Height(), (void*)NULL);
TextPrintBuffer->Clear();
BlitList.Clear();
PseudoSeenBuff = new GraphicBufferClass(320,200,(void*)NULL);
int frame = 0, endframe = 255, selection = 0, lettersdone = 0;
Hide_Mouse();
/* Change to the six-point font for Text_Print */
oldfont = Set_Font(ScoreFontPtr);
Call_Back();
staticaud = Load_Alloc_Data(CCFileClass("STRUGGLE.AUD"));
speechg = Load_Alloc_Data(CCFileClass("GDI_SLCT.AUD"));
speechn = Load_Alloc_Data(CCFileClass("NOD_SLCT.AUD"));
// staticaud = MixFileClass::Retrieve("STRUGGLE.AUD");
// speechg = MixFileClass::Retrieve("GDI_SLCT.AUD");
// speechn = MixFileClass::Retrieve("NOD_SLCT.AUD");
if (Special.IsFromInstall){
if (mem_info.dwTotalPhys >= 12*1024*1024){
VisiblePage.Clear();
PreserveVQAScreen = 1;
Play_Movie("INTRO2", THEME_NONE, false);
}
BreakoutAllowed = true;
}
//anim = Open_Animation("CHOOSE.WSA",NULL,0L,(WSAOpenType)(WSA_OPEN_FROM_MEM | WSA_OPEN_TO_PAGE),Palette);
anim = Open_Animation("CHOOSE.WSA",NULL,0L,(WSAOpenType)(WSA_OPEN_FROM_DISK | WSA_OPEN_TO_PAGE),Palette);
Call_Back();
InterpolationPaletteChanged = TRUE;
InterpolationPalette = Palette;
Read_Interpolation_Palette("SIDES.PAL");
nodbrief = Open_Movie("NOD1PRE.VQA");
gdi_start_palette = Load_Interpolated_Palettes("NOD1PRE.VQP");
Call_Back();
gdibrief = Open_Movie("GDI1.VQA");
Load_Interpolated_Palettes("GDI1.VQP" , TRUE);
WWMouse->Erase_Mouse(&HidPage, TRUE);
HiddenPage.Clear();
PseudoSeenBuff->Clear();
SysMemPage.Clear();
//if (!Special.IsFromInstall) {
VisiblePage.Clear();
Set_Palette(Palette);
//} else {
//setpalette = 1;
//}
statichandle = Play_Sample(staticaud,255,64);
CountDownTimerClass sample_timer;
sample_timer.Set(0x3f);
Alloc_Object(new ScorePrintClass(TXT_GDI_NAME, 0, 180,_yellowpal));
#ifdef FRENCH
Alloc_Object(new ScorePrintClass(TXT_GDI_NAME2, 0, 187,_yellowpal));
#endif
Alloc_Object(new ScorePrintClass(TXT_NOD_NAME, 180, 180,_redpal));
#ifdef GERMAN
Alloc_Object(new ScorePrintClass(TXT_SEL_TRANS,57, 190,_graypal));
#else
#ifdef FRENCH
Alloc_Object(new ScorePrintClass(TXT_SEL_TRANS,103, 194,_graypal));
#else
Alloc_Object(new ScorePrintClass(TXT_SEL_TRANS,103, 190,_graypal));
#endif
#endif
Keyboard::Clear();
while (Get_Mouse_State()) Show_Mouse();
while (endframe != frame || (speechplaying && Is_Sample_Playing(speech)) ) {
Animate_Frame(anim, SysMemPage, frame++);
if (setpalette) {
Wait_Vert_Blank();
Set_Palette(Palette);
setpalette = 0;
}
SysMemPage.Blit(*PseudoSeenBuff,0,22, 0,22, 320,156);
/*
** If the sample has stopped or is about to then restart it
*/
if (!Is_Sample_Playing(staticaud) || !sample_timer.Time()) {
Stop_Sample(statichandle);
statichandle = Play_Sample(staticaud,255,64);
sample_timer.Set(0x3f);
}
Call_Back_Delay(3); // delay only if haven't clicked
/* keep the mouse hidden until the letters are thru printing */
if (!lettersdone) {
lettersdone = true;
for(int i=0; i < MAXSCOREOBJS; i++) if (ScoreObjs[i]) lettersdone = 0;
if (lettersdone) {
Show_Mouse();
}
}
if (frame >= Get_Animation_Frame_Count(anim)) frame = 0;
if (Keyboard::Check() && endframe == 255) {
if ((Keyboard::Get() & 0x10FF) == KN_LMOUSE) {
if ((_Kbd->MouseQY > 48*2) && (_Kbd->MouseQY < 150*2)) {
if ((_Kbd->MouseQX > 18*2) && (_Kbd->MouseQX < 148*2)) {
// Chose GDI
Whom = HOUSE_GOOD;
ScenPlayer = SCEN_PLAYER_GDI;
endframe = 0;
speechhandle = Play_Sample(speechg);
speechplaying = true;
speech = speechg;
} else if ((_Kbd->MouseQX > 160*2) && (_Kbd->MouseQX < 300*2)) {
// Chose Nod
selection = 1;
endframe = 14;
Whom = HOUSE_BAD;
ScenPlayer = SCEN_PLAYER_NOD;
speechhandle = Play_Sample(speechn);
speechplaying = true;
speech = speechn;
}
}
}
}
}
Hide_Mouse();
Close_Animation(anim);
// erase the "choose side" text
PseudoSeenBuff->Fill_Rect(0,180,319,199,0);
SeenBuff.Fill_Rect(0,180*2, 319*2, 199*2, 0);
Interpolate_2X_Scale (PseudoSeenBuff , &SeenBuff ,"SIDES.PAL");
Keyboard::Clear();
SysMemPage.Clear();
/*
** Skip the briefings if we're in special mode.
*/
if (Special.IsJurassic && AreThingiesEnabled) {
if (nodbrief) {
VQA_Close(nodbrief);
VQA_Free(nodbrief);
nodbrief = NULL;
}
if (gdibrief) {
VQA_Close(gdibrief);
VQA_Free(gdibrief);
gdibrief = NULL;
}
}
/* play the scenario 1 briefing movie */
if (Whom == HOUSE_GOOD) {
if (nodbrief) {
VQA_Close(nodbrief);
VQA_Free(nodbrief);
}
if (gdibrief) {
PaletteCounter = gdi_start_palette;
VQA_Play(gdibrief, VQAMODE_RUN);
VQA_Close(gdibrief);
VQA_Free(gdibrief);
}
} else {
if (gdibrief) {
VQA_Close(gdibrief);
VQA_Free(gdibrief);
}
if (nodbrief) {
VQA_Play(nodbrief, VQAMODE_RUN);
VQA_Close(nodbrief);
VQA_Free(nodbrief);
}
}
Free_Interpolated_Palettes();
Set_Primary_Buffer_Format();
/* get rid of all the animating objects */
for (int i = 0; i < MAXSCOREOBJS; i++) if (ScoreObjs[i]) {
delete ScoreObjs[i];
ScoreObjs[i] = 0;
}
if (Whom == HOUSE_GOOD) {
/*
** Make sure the screen's fully clear after the movie plays
*/
VisiblePage.Clear();
memset(BlackPalette, 0x01, 768);
Set_Palette(BlackPalette);
memset(BlackPalette, 0x00, 768);
} else {
PreserveVQAScreen = 1;
}
Free(staticaud);
Free(speechg);
Free(speechn);
Set_Font(oldfont);
FontXSpacing = oldfontxspacing;
delete PseudoSeenBuff;
delete TextPrintBuffer;
TextPrintBuffer = NULL;
BlitList.Clear();
#endif
}
#endif