90 lines
3.6 KiB
C++
90 lines
3.6 KiB
C++
//
|
|
// Copyright 2020 Electronic Arts Inc.
|
|
//
|
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
|
// software: you can redistribute it and/or modify it under the terms of
|
|
// the GNU General Public License as published by the Free Software Foundation,
|
|
// either version 3 of the License, or (at your option) any later version.
|
|
|
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
|
// in the hope that it will be useful, but with permitted additional restrictions
|
|
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
|
// distributed with this program. You should have received a copy of the
|
|
// GNU General Public License along with permitted additional restrictions
|
|
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
|
|
|
/* $Header: F:\projects\c&c\vcs\code\loaddlg.h_v 2.17 16 Oct 1995 16:48:02 JOE_BOSTIC $ */
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Command & Conquer *
|
|
* *
|
|
* File Name : LOADDLG.H *
|
|
* *
|
|
* Programmer : Maria Legg, Joe Bostic, Bill Randolph *
|
|
* *
|
|
* Start Date : March 19, 1995 *
|
|
* *
|
|
* Last Update : March 19, 1995 *
|
|
* *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#ifndef LOADDLG_H
|
|
#define LOADDLG_H
|
|
|
|
class FileEntryClass {
|
|
public:
|
|
char Descr[40]; // save-game description
|
|
unsigned Scenario; // scenario #
|
|
HousesType House; // house
|
|
int Num; // save file number (from the extension)
|
|
unsigned long DateTime; // date/time stamp of file
|
|
bool Valid; // Is the scenario valid?
|
|
};
|
|
|
|
class LoadOptionsClass
|
|
{
|
|
public:
|
|
/*
|
|
** This defines the style of the dialog
|
|
*/
|
|
typedef enum OperationModeEnum {
|
|
NONE = 0,
|
|
LOAD,
|
|
SAVE,
|
|
WWDELETE,
|
|
} LoadStyleType;
|
|
|
|
LoadOptionsClass (LoadStyleType style = LoadOptionsClass::NONE);
|
|
~LoadOptionsClass ();
|
|
int Process (void);
|
|
|
|
|
|
protected:
|
|
/*
|
|
** Internal routines
|
|
*/
|
|
void Clear_List (ListClass *list); // clears the list & game # array
|
|
void Fill_List (ListClass *list); // fills the list & game # array
|
|
int Num_From_Ext (char *fname); // translates filename to file #
|
|
static int Compare(const void *p1, const void *p2); // for qsort()
|
|
|
|
/*
|
|
** This is the requested style of the dialog
|
|
*/
|
|
LoadStyleType Style;
|
|
|
|
/*
|
|
** This is an array of pointers to FileEntryClass objects. These objects
|
|
** are allocated on the fly as files are found, and pointers to them are
|
|
** added to the vector list. Thus, all the objects must be free'd before
|
|
** the vector list is cleared. This list is used for sorting the files
|
|
** by date/time.
|
|
*/
|
|
DynamicVectorClass<class FileEntryClass *> Files;
|
|
};
|
|
|
|
|
|
#endif
|