CnC_Remastered_Collection/TIBERIANDAWN/REGION.H

57 lines
3.3 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: F:\projects\c&c\vcs\code\region.h_v 2.13 16 Oct 1995 16:45:10 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : REGION.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 03/09/95 *
* *
* Last Update : March 9, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef REGION_H
#define REGION_H
class RegionClass {
public:
RegionClass(void) {Threat = 0;};
~RegionClass(void) {};
int operator != (RegionClass const & region) {return memcmp(this, &region, sizeof(RegionClass));};
int operator == (RegionClass const & region) {return !memcmp(this, &region, sizeof(RegionClass));};
int operator > (RegionClass const & region) {return memcmp(this, &region, sizeof(RegionClass)) > 0;};
int operator < (RegionClass const & region) {return memcmp(this, &region, sizeof(RegionClass)) < 0;};
void Reset_Threat(void) {Threat = 0;};
void Adjust_Threat(int threat, int neg) {if (neg) Threat -= threat; else Threat+= threat;};
int Threat_Value(void) const {return Threat;};
protected:
long Threat;
};
#endif