CnC_Remastered_Collection/TIBERIANDAWN/SCROLL.H

84 lines
3.7 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: F:\projects\c&c\vcs\code\scroll.h_v 2.16 16 Oct 1995 16:46:12 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : SCROLL.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 11/18/94 *
* *
* Last Update : November 18, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef SCROLL_H
#define SCROLL_H
#include "help.h"
class ScrollClass: public HelpClass
{
/*
** If map scrolling is automatic, then this flag is true. Automatic scrolling will
** cause the map to scroll if the mouse is in the scroll region, regardless of
** whether or not the mouse button is held down.
*/
unsigned IsAutoScroll:1;
/*
** Scroll speed is regulated by this count down timer. When this value reaches zero,
** scroll the map in the direction required and reset this timer.
*/
static CountDownTimerClass Counter;
/*
** These are the delays used (as countdown timers) to regulate the scroll rate
** of the map. These times are based on game ticks.
*/
// enum ScrollClassEnums {
// INITIAL_DELAY=8, // Delay before scrolling can start at all.
// SEQUENCE_DELAY=4 // Delay between scroll steps.
// };
int Inertia;
public:
ScrollClass(void);
bool Set_Autoscroll(int control);
virtual void AI(KeyNumType &input, int x, int y);
virtual void Init_IO(void) {Counter.Set(0);HelpClass::Init_IO();};
/*
** File I/O.
*/
virtual void Code_Pointers(void);
virtual void Decode_Pointers(void);
};
#endif