206 lines
7.4 KiB
C++
206 lines
7.4 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: F:\projects\c&c\vcs\code\sidebar.h_v 2.18 16 Oct 1995 16:45:24 JOE_BOSTIC $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : SIDEBAR.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : October 20, 1994 *
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* *
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* Last Update : October 20, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef SIDEBAR_GLYPHX_H
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#define SIDEBAR_GLYPHX_H
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#pragma once
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#include "function.h"
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#include "power.h"
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#include "factory.h"
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/*
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** ST - 3/14/2019 10:49AM
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**
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** We are going to need one sidebar per player for multiplayer with GlyphX. We can't have different maps / cell arrays per
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** player though, so SidebarClass being in the middle of the map/display class hierarchy is a problem.
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**
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** All the class static data will have to be made non-static so we can have multiple instances.
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**
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** So, this is a stub sidebar class with the functionality we need just to support the exporting of production data to the
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** GlyphX client.
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**
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**
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*/
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class SidebarGlyphxClass
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{
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public:
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enum SideBarClassEnums {
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COLUMNS=2 // Number of side strips on sidebar.
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};
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SidebarGlyphxClass(void);
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/*
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** Initialization
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*/
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void Init_Clear(HouseClass *player_ptr); // Clears all to known state
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void Init_IO(void); // Inits button list
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void AI(KeyNumType & input, int x, int y);
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bool Abandon_Production(RTTIType type, int factory);
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bool Add(RTTIType type, int ID, bool via_capture = false);
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void Recalc(void);
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bool Factory_Link(int factory, RTTIType type, int id);
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/*
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** File I/O.
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*/
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void Code_Pointers(void);
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void Decode_Pointers(void);
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bool Load(FileClass & file);
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bool Save(FileClass & file);
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/*
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** Each side strip is managed by this class. It handles all strip specific
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** actions.
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*/
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class StripClass : public StageClass
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{
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class SelectClass : public ControlClass
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{
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public:
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SelectClass(void);
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void Set_Owner(StripClass & strip, int index);
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StripClass * Strip;
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int Index;
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protected:
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virtual int Action(unsigned flags, KeyNumType & key);
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};
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public:
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StripClass(void);
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bool Add(RTTIType type, int ID, bool via_capture);
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bool Abandon_Production(int factory);
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bool AI(KeyNumType & input, int x, int y);
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void One_Time(int id);
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void Init_Clear(void);
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void Init_IO(int id);
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void Init_Theater(TheaterType theater);
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bool Recalc(void);
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bool Factory_Link(int factory, RTTIType type, int id);
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void const * Get_Special_Cameo(int type);
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void Set_Parent_Sidebar(SidebarGlyphxClass *parent) {ParentSidebar = parent;}
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/*
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** File I/O.
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*/
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bool Load(FileClass & file);
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bool Save(FileClass & file);
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//void Code_Pointers(void);
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//void Decode_Pointers(void);
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/*
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** Working numbers used when rendering and processing the side strip.
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*/
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enum SideBarGeneralEnums {
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MAX_BUILDABLES = 30 // Maximum number of object types in sidebar.
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};
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SidebarGlyphxClass *ParentSidebar;
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/*
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** This is a unique identifier for the sidebar strip. Using this identifier,
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** it is possible to differentiate the button messages that arrive from the
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** common input button list. It >MUST< be equal to the strip's index into
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** the Column[] array, because the strip uses it to access the stripclass
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** buttons.
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*/
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int ID;
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/*
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** If construction is in progress (no other objects in this strip can
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** be started), then this flag will be true. It will be cleared when
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** the strip is free to start production again.
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*/
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unsigned IsBuilding:1;
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/*
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** This is the count of the number of sidebar slots that are active.
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*/
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int BuildableCount;
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/*
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** This is the array of buildable object types. This array is sorted in the order
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** that it is to be displayed. This array keeps track of which objects are building
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** and ready to be placed. The very nature of this method precludes simultaneous
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** construction of the same object type.
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*/
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typedef struct BuildType {
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int BuildableID;
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RTTIType BuildableType;
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int Factory; // Production manager.
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bool BuildableViaCapture; // Added for new sidebar functionality. ST - 9/24/2019 3:10PM
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} BuildType;
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BuildType Buildables[MAX_BUILDABLES];
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} Column[COLUMNS];
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private:
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int Which_Column(RTTIType type);
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HouseClass *SidebarPlayerPtr;
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};
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void Sidebar_Glyphx_Init_Clear(HouseClass *player_ptr = NULL);
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void Sidebar_Glyphx_Init_IO(HouseClass *player_ptr = NULL); // Inits button list
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bool Sidebar_Glyphx_Abandon_Production(RTTIType type, int factory, HouseClass *player_ptr = NULL);
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bool Sidebar_Glyphx_Add(RTTIType type, int ID, HouseClass *player_ptr = NULL, bool via_capture = false);
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void Sidebar_Glyphx_Recalc(HouseClass *player_ptr = NULL);
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bool Sidebar_Glyphx_Factory_Link(int factory, RTTIType type, int id, HouseClass *player_ptr = NULL);
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void Sidebar_Glyphx_AI(HouseClass *player_ptr, KeyNumType & input);
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bool Sidebar_Glyphx_Save(FileClass &file, SidebarGlyphxClass *sidebar);
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bool Sidebar_Glyphx_Load(FileClass &file, SidebarGlyphxClass *sidebar);
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void Sidebar_Glyphx_Code_Pointers(SidebarGlyphxClass *sidebar);
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void Sidebar_Glyphx_Decode_Pointers(SidebarGlyphxClass *sidebar);
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#endif //SIDEBAR_GLYPHX_H
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