68 lines
3.0 KiB
C
68 lines
3.0 KiB
C
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/***************************************************************************
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** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
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***************************************************************************
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* *
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* Project Name : Memory System *
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* *
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* File Name : MEM.H *
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* *
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* Programmer : Jeff Wilson *
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* *
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* Start Date : April 4, 1994 *
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* *
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* Last Update : September 8, 1994 [IML] *
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* *
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*-------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef WWMEM_H
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#define WWMEM_H
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#include "wwstd.h"
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#include "new.h"
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#include "memflag.h"
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// Defines
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//==============
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/*=========================================================================*/
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/* The following prototypes are for the file: MEM.CPP */
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/*=========================================================================*/
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int Mem_Init(void *buffer, long size);
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void *Mem_Alloc(void *poolptr, long lsize, unsigned long id);
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int Mem_Free(void *poolptr, void *buffer);
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void Mem_Reference(void *node);
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void Mem_Lock_Block(void *node);
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void Mem_In_Use(void *node);
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void *Mem_Find(void *poolptr, unsigned long id);
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unsigned long Mem_Get_ID(void *node);
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void *Mem_Find_Oldest(void *poolptr);
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void *Mem_Free_Oldest(void *poolptr);
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long Mem_Pool_Size(void *poolptr);
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long Mem_Avail(void *poolptr);
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long Mem_Largest_Avail(void *poolptr);
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void Mem_Cleanup(void *poolptr);
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#endif
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