91 lines
3.8 KiB
C++
91 lines
3.8 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/CARGO.H 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : CARGO.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : April 23, 1994 *
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* *
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* Last Update : April 23, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef CARGO_H
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#define CARGO_H
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class FootClass;
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/****************************************************************************
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** This class handles the basic cargo logic.
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*/
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class CargoClass {
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public:
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/*---------------------------------------------------------------------
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** Constructors, Destructors, and overloaded operators.
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*/
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CargoClass(void) : Quantity(0), CargoHold(0) {};
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CargoClass(NoInitClass const & ) {};
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~CargoClass(void) {CargoHold=0;};
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/*---------------------------------------------------------------------
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** Member function prototypes.
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*/
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#ifdef CHEAT_KEYS
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void Debug_Dump(MonoClass *mono) const;
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#endif
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void AI(void) {};
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int How_Many(void) const {return Quantity;};
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bool Is_Something_Attached(void) const {return (CargoHold != 0);};
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FootClass * Attached_Object(void) const;
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FootClass * Detach_Object(void);
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void Attach(FootClass * object);
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/*
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** File I/O.
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*/
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void Code_Pointers(void);
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void Decode_Pointers(void);
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private:
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/*
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** This is the number of objects attached to this cargo hold. For transporter
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** objects, they might contain more than one object.
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*/
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unsigned char Quantity;
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/*
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** This is the target value of any attached object. A value of zero indicates
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** that no object is attached.
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*/
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FootClass * CargoHold;
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};
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#endif
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