111 lines
5.8 KiB
C++
111 lines
5.8 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/CCPTR.CPP 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : CCPTR.CPP *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 06/07/96 *
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* *
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* Last Update : July 6, 1996 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* CCPtr<T>::operator > -- Greater than comparison operator. *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "function.h"
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template class CCPtr<AircraftClass>;
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template class CCPtr<AircraftTypeClass>;
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template class CCPtr<AnimClass>;
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template class CCPtr<AnimTypeClass>;
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template class CCPtr<BuildingClass>;
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template class CCPtr<BuildingTypeClass>;
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template class CCPtr<BulletClass>;
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template class CCPtr<BulletTypeClass>;
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template class CCPtr<FactoryClass>;
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template class CCPtr<HouseClass>;
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template class CCPtr<HouseTypeClass>;
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template class CCPtr<InfantryClass>;
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template class CCPtr<InfantryTypeClass>;
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template class CCPtr<OverlayClass>;
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template class CCPtr<OverlayTypeClass>;
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template class CCPtr<SmudgeClass>;
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template class CCPtr<SmudgeTypeClass>;
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template class CCPtr<TeamClass>;
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template class CCPtr<TeamTypeClass>;
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template class CCPtr<TemplateClass>;
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template class CCPtr<TemplateTypeClass>;
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template class CCPtr<TerrainClass>;
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template class CCPtr<TerrainTypeClass>;
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template class CCPtr<TriggerClass>;
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template class CCPtr<TriggerTypeClass>;
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template class CCPtr<UnitClass>;
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template class CCPtr<UnitTypeClass>;
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template class CCPtr<VesselClass>;
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template class CCPtr<VesselTypeClass>;
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template class CCPtr<WarheadTypeClass>;
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template class CCPtr<WeaponTypeClass>;
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template<class T> FixedIHeapClass* CCPtr<T>::Heap = NULL;
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/*
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** These member functions for the CCPtr class cannot be declared inside the
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** class definition since they could refer to other objects that themselves
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** contain CCPtr objects. The recursive nature of this type of declaration
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** is not handled by Watcom, hence the body declaration is dislocated here.
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*/
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template<class T>
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CCPtr<T>::CCPtr(T * ptr) : ID(-1)
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{
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if (ptr != NULL) {
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ID = ptr->ID;
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}
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}
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/***********************************************************************************************
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* CCPtr<T>::operator > -- Greater than comparison operator. *
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* *
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* This will compare two pointer value to see if the left hand value is greater than the *
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* right hand. The values are compared by comparing based on their Name() functions. *
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* *
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* INPUT: rvalue -- The right handle CCPtr value. *
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* *
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* OUTPUT: Is the left hand value greater than the right hand value? *
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* *
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* WARNINGS: The values pointed to by CCPtr must have a Name() function defined. *
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* *
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* HISTORY: *
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* 07/06/1996 JLB : Created. *
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*=============================================================================================*/
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template<class T>
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bool CCPtr<T>::operator > (CCPtr<T> const & rvalue) const
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{
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return (stricmp((*this)->Name(), rvalue->Name()) > 0);
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} |