103 lines
4.0 KiB
C++
103 lines
4.0 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/CHEKLIST.H 1 3/03/97 10:24a Joe_bostic $ */
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/***************************************************************************
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** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
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***************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : CHEKLIST.H *
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* *
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* Programmer : Bill Randolph *
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* *
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* Start Date : February 16, 1995 *
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* *
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* Last Update : February 16, 1995 [BR] *
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* *
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*-------------------------------------------------------------------------*
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* This class behaves just like the standard list box, except that if the *
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* first character of a list entry is a space, clicking on it toggles the *
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* space with a check-mark ('\3'). This makes each entry in the list box *
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* "toggle-able". *
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*-------------------------------------------------------------------------*
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef CHEKLIST_H
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#define CHEKLIST_H
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#include "list.h"
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class CheckObject
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{
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public:
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CheckObject(char const * text = 0, bool checked=false) :
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Text(text),
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IsChecked(checked)
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{};
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char const * Text;
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bool IsChecked;
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};
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class CheckListClass : public ListClass
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{
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public:
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/*
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** Constructor/Destructor
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*/
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CheckListClass(int id, int x, int y, int w, int h, TextPrintType flags,
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void const * up, void const * down);
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~CheckListClass(void);
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virtual int Add_Item(int text) {return ListClass::Add_Item(text);}
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virtual int Add_Item(char const * text);
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virtual char const * Current_Item(void) const;
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virtual char const * Get_Item(int index) const;
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virtual void Remove_Item(char const * text);
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virtual void Remove_Item(int text) {ListClass::Remove_Item(text);}
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virtual void Set_Selected_Index(char const * text);
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virtual void Set_Selected_Index(int index) {ListClass::Set_Selected_Index(index);};
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/*
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** Checkmark utility functions
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*/
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void Check_Item(int index, bool checked); // sets checked state of item
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bool Is_Checked(int index) const; // gets checked state of item
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void Set_Read_Only(int rdonly) {IsReadOnly = rdonly;}
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/*
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** This defines the ASCII value of the checkmark character & non-checkmark
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** character.
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*/
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typedef enum CheckListClassEnum {
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CHECK_CHAR = '\3',
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UNCHECK_CHAR = ' '
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} CheckListClassEnum;
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protected:
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virtual int Action(unsigned flags, KeyNumType &key);
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virtual void Draw_Entry(int index, int x, int y, int width, int selected);
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private:
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bool IsReadOnly;
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};
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#endif
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