73 lines
3.5 KiB
C++
73 lines
3.5 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/LINK.H 1 3/03/97 10:25a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : LINK.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 01/15/95 *
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* *
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* Last Update : January 15, 1995 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef LINK_H
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#define LINK_H
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/*
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** This implements a simple linked list. It is possible to add, remove, and traverse the
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** list. Since this is a doubly linked list, it is possible to remove an entry from the
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** middle of an existing list.
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*/
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class LinkClass
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{
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public:
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LinkClass(NoInitClass const &) {};
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LinkClass(void) : Next(0), Prev(0) {};
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virtual ~LinkClass(void);
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virtual LinkClass * Get_Next(void) const;
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virtual LinkClass * Get_Prev(void) const;
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virtual LinkClass & Add(LinkClass & object);
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virtual LinkClass & Add_Tail(LinkClass & object);
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virtual LinkClass & Add_Head(LinkClass & object);
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virtual LinkClass & Head_Of_List(void);
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virtual LinkClass & Tail_Of_List(void);
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virtual void Zap(void);
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virtual LinkClass * Remove(void);
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LinkClass & operator=(LinkClass const & link); // Assignment operator.
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LinkClass(LinkClass const & link); // Copy constructor.
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private:
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/*
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** Pointers to previous and next link objects in chain.
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*/
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LinkClass * Next;
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LinkClass * Prev;
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};
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#endif
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