88 lines
4.1 KiB
C++
88 lines
4.1 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/THEME.H 1 3/03/97 10:26a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : THEME.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : August 14, 1994 *
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* *
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* Last Update : August 14, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef THEME_H
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#define THEME_H
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class ThemeClass
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{
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private:
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static char const * Theme_File_Name(ThemeType theme);
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int Current; // Handle to current score.
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ThemeType Score; // Score number currently being played.
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ThemeType Pending; // Score to play next.
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typedef struct {
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char const * Name; // Filename of score.
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int Fullname; // Text number for full score name.
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int Scenario; // Scenario when it first becomes available.
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int Duration; // Duration of theme in seconds.
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bool Normal; // Allowed in normal game play?
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bool Repeat; // Always repeat this score?
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bool Available; // Is the score available?
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int Owner; // What houses are allowed to play this theme (bit field)?
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} ThemeControl;
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static ThemeControl _themes[THEME_COUNT];
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enum {
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THEME_DELAY=TIMER_SECOND
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};
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public:
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ThemeClass(void);
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ThemeType From_Name(char const * name) const;
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ThemeType Next_Song(ThemeType index) const;
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ThemeType What_Is_Playing(void) const {return Score;}
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bool Is_Allowed(ThemeType index) const;
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bool Is_Regular(ThemeType theme) const {return(theme != THEME_NONE && _themes[theme].Normal);}
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char const * Base_Name(ThemeType index) const;
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char const * Full_Name(ThemeType index) const;
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int Max_Themes(void) const {return THEME_COUNT;}
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int Play_Song(ThemeType index);
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int Still_Playing(void) const;
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int Track_Length(ThemeType index) const;
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static void Scan(void);
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void AI(void);
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void Fade_Out(void) {Queue_Song(THEME_QUIET);}
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void Queue_Song(ThemeType index);
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void Set_Theme_Data(ThemeType theme, int scenario, int owners);
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void Stop(void);
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void Suspend(void);
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};
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#endif
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