663 lines
18 KiB
C++
663 lines
18 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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#ifdef WOLAPI_INTEGRATION
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// Wol_Logn.cpp - WW online name/password dialog.
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// ajw 07/16/98
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#include "function.h"
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#include "IconList.h"
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#include "WolapiOb.h"
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#include "PassEdit.h"
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#include "WolStrng.h"
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#include "BigCheck.h"
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bool ReadSavedNicks( WolapiObject* pWO, IconListClass& NickList, char* szNameBuffer, char* szPassBuffer );
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bool bSaveNick( WolapiObject* pWO, const char* szNickToSave, const char* szPassToSave, bool bPassIsMangled );
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void DeleteNick( WolapiObject* pWO, int iOneBasedEntryToDelete );
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//char* LoadShpFile( const char* szShpFile );
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void DebugChatDef( HRESULT hRes );
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extern bool bTabKeyPressedHack;
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//#include "WolDebug.h"
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//***********************************************************************************************
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int WOL_Login_Dialog( WolapiObject* pWO )
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{
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// Return values: 0 = user cancels, 1 = success, -1 = force game exit
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if( pWO->bLoggedIn() )
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{
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pWO->bReturningAfterGame = true; // Set trigger for chat dialog.
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return 1; // We are already logged in, and have just come back from a game.
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}
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/*
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** Dialog & button dimensions
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*/
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#ifdef FRENCH
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int d_dialog_w = 160 * RESFACTOR; // dialog width
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#else
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int d_dialog_w = 150 * RESFACTOR; // dialog width
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#endif
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int d_dialog_h = 85 * RESFACTOR; // dialog height
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int d_dialog_x = (((320 * RESFACTOR) - d_dialog_w) / 2);
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int d_dialog_y = (((255 * RESFACTOR) - d_dialog_h) / 2);
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int d_dialog_cx = d_dialog_x + (d_dialog_w / 2); // coord of x-center
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int d_txt8_h = 11 * RESFACTOR; // ht of 8-pt text
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int d_margin = 7 * RESFACTOR; // margin width/height
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int x_margin = 16 * RESFACTOR; // margin width/height
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int top_margin = 0;
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int d_name_w = 66 * RESFACTOR;
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int d_name_h = 10 * RESFACTOR;
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#ifdef FRENCH
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int d_name_x = d_dialog_x + 25 * RESFACTOR;
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#else
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int d_name_x = d_dialog_x + 20 * RESFACTOR;
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#endif
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int d_name_y = d_dialog_y + top_margin + 25 * RESFACTOR;
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int d_pass_w = 36 * RESFACTOR;
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int d_pass_h = d_name_h;
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int d_pass_x = d_name_x + d_name_w + 6 * RESFACTOR;
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int d_pass_y = d_name_y;
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int d_list_w = d_name_w;
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int d_list_h = 20 * RESFACTOR;
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int d_list_x = d_name_x;
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int d_list_y = d_dialog_y + top_margin + 40 * RESFACTOR;
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// int d_save_w = d_pass_w;
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int d_save_h = 9 * RESFACTOR;
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int d_save_x = d_pass_x + ( d_pass_w / 2 ) - ( d_pass_w / 2 );
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int d_save_y = d_list_y; // + ( d_list_h / 2 ) - ( d_save_h / 2 );
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int d_delete_w = d_pass_w;
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int d_delete_h = 10 * RESFACTOR;
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int d_delete_x = d_save_x;
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int d_delete_y = d_list_y + d_list_h - d_delete_h;
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#ifdef FRENCH
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int d_connect_w = 45 * RESFACTOR;
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#else
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int d_connect_w = 40 * RESFACTOR;
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#endif
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int d_connect_h = 13 * RESFACTOR;
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int d_connect_x = d_name_x + d_name_w/2 - d_connect_w/2;
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int d_connect_y = d_dialog_y + top_margin + 65 * RESFACTOR; //d_dialog_y + d_dialog_h - d_connect_h - d_margin;
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#if defined(GERMAN) || defined(FRENCH)
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int d_cancel_w = 40 * RESFACTOR;//BG:40
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#else
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int d_cancel_w = 40 * RESFACTOR;
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#endif
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int d_cancel_h = 13 * RESFACTOR;
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int d_cancel_x = d_pass_x + d_pass_w/2 - d_cancel_w/2; //d_dialog_cx + d_margin;
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int d_cancel_y = d_connect_y;
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/*
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** Button enumerations
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*/
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enum {
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BUTTON_CONNECT = 100,
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BUTTON_CANCEL,
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LISTBOX_NICKS,
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EDITBOX_NAME,
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EDITBOX_PASS,
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BUTTON_SAVECHECK,
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BUTTON_DELETE,
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};
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/*
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** Redraw values: in order from "top" to "bottom" layer of the dialog
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*/
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typedef enum {
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REDRAW_NONE = 0,
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REDRAW_BUTTONS,
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REDRAW_BACKGROUND,
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REDRAW_ALL = REDRAW_BACKGROUND
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} RedrawType;
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/*
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** Dialog variables
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*/
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int iReturn = 1; // 0 = user cancels, 1 = success, -1 = force game exit
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/*
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** Other Variables
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*/
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char szNameBuffer[ WOL_NAME_LEN_MAX ] = {0}; // User name.
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char szPassBuffer[ WOL_PASSWORD_LEN ] = {0}; // User password.
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/*
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** Buttons
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*/
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ControlClass* commands = NULL; // the button list
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TextButtonClass ConnectBtn( BUTTON_CONNECT, TXT_WOL_CONNECT, TPF_BUTTON, d_connect_x, d_connect_y, d_connect_w );
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TextButtonClass CancelBtn( BUTTON_CANCEL, TXT_CANCEL, TPF_BUTTON, d_cancel_x, d_cancel_y, d_cancel_w );
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IconListClass NickList( LISTBOX_NICKS, d_list_x, d_list_y, d_list_w, d_list_h, TPF_6PT_GRAD | TPF_NOSHADOW,
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MFCD::Retrieve("BTN-UP.SHP"), MFCD::Retrieve("BTN-DN.SHP"), true, 1, 0 );
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WOLEditClass NameEdit( EDITBOX_NAME, szNameBuffer, sizeof(szNameBuffer), TPF_6PT_GRAD|TPF_NOSHADOW,
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d_name_x, d_name_y, d_name_w, -1, EditClass::ALPHANUMERIC );
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PassEditClass PassEdit( EDITBOX_PASS, szPassBuffer, sizeof(szPassBuffer), TPF_6PT_GRAD|TPF_NOSHADOW,
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d_pass_x, d_pass_y, d_pass_w, -1, EditClass::ALPHANUMERIC );
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// Just making sure globals are set right before String_Pixel_Width() call... sigh
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Fancy_Text_Print( TXT_NONE, 0, 0, GadgetClass::Get_Color_Scheme(), TBLACK, TPF_6PT_GRAD | TPF_NOSHADOW );
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int iSaveTextWidth = String_Pixel_Width( TXT_WOL_SAVELOGIN ) + BIGCHECK_OFFSETX;
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BigCheckBoxClass SaveCheckBox( BUTTON_SAVECHECK, d_save_x, d_save_y, iSaveTextWidth, d_save_h,
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TXT_WOL_SAVELOGIN, TPF_6PT_GRAD | TPF_NOSHADOW, true );
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TextButtonClass DeleteBtn( BUTTON_DELETE, TXT_DELETE_BUTTON, TPF_BUTTON, d_delete_x, d_delete_y, d_delete_w );
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/*
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** Initialize.
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*/
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Set_Logic_Page(SeenBuff);
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// Get saved nickname/passwords from the registry.
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if( ReadSavedNicks( pWO, NickList, szNameBuffer, szPassBuffer ) )
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{
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PassEdit.bClearOnNextSetFocus = true;
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}
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else
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{
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// Offer user the chance to go to web site now to get a nick.
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if( pWO->DoWebRegistration() )
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{
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// User chose to go to web page. Leave function so that we'll re-read nicks when they return.
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return 0;
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}
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}
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/*
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** Create the button list.
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*/
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commands = &ConnectBtn;
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CancelBtn.Add_Tail(*commands);
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NickList.Add_Tail(*commands);
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NameEdit.Add_Tail(*commands);
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PassEdit.Add_Tail(*commands);
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SaveCheckBox.Add_Tail(*commands);
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DeleteBtn.Add_Tail(*commands);
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NameEdit.Set_Focus();
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if( NickList.Count() == 0 )
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DeleteBtn.Disable();
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/*
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** Main Processing Loop.
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*/
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Keyboard->Clear();
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bool firsttime = true;
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bool display = true;
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bool process = true;
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while (process) {
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/*
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** Invoke game callback.
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*/
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Call_Back();
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#ifdef WIN32
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/*
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** If we have just received input focus again after running in the background then
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** we need to redraw.
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*/
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if (AllSurfaces.SurfacesRestored) {
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AllSurfaces.SurfacesRestored=FALSE;
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display = true;
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}
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#endif
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/*
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** Refresh display if needed.
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*/
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if (display) {
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//------------------------------------------------------------------------
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// Clear screen
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//------------------------------------------------------------------------
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Hide_Mouse();
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Load_Title_Page(true);
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// Show_Mouse();
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/*
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** Display the dialog box.
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*/
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// Hide_Mouse();
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if (display) {
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Dialog_Box(d_dialog_x, d_dialog_y, d_dialog_w, d_dialog_h);
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Draw_Caption(TXT_WOL_LOGINDIALOG, d_dialog_x, d_dialog_y, d_dialog_w);
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}
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/*
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** Redraw the buttons.
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*/
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if (display) {
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Fancy_Text_Print( TXT_WOL_NAME, d_name_x + ( d_name_w / 2 ), d_name_y - 14,
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GadgetClass::Get_Color_Scheme(), TBLACK, TPF_TEXT | TPF_CENTER );
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Fancy_Text_Print( TXT_WOL_PASSWORD, d_pass_x + ( d_pass_w / 2 ), d_pass_y - 14,
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GadgetClass::Get_Color_Scheme(), TBLACK, TPF_TEXT | TPF_CENTER );
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commands->Flag_List_To_Redraw();
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}
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Show_Mouse();
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display = false;
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}
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// Force mouse visible, as some beta testers report unexplicable disappearing cursors.
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while( Get_Mouse_State() )
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Show_Mouse();
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// Be nice to other apps.
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Sleep( 50 );
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/*
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** Get user input.
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*/
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bTabKeyPressedHack = false;
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KeyNumType input = commands->Input();
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/*
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** The first time through the processing loop, set the edit
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** gadget to have the focus. The
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** focus must be set here since the gadget list has changed
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** and this change will cause any previous focus setting to be
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** cleared by the input processing routine.
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*/
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if (firsttime ) {
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firsttime = false;
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NameEdit.Set_Focus();
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NameEdit.Flag_To_Redraw();
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}
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// /*
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// ** If the <RETURN> key was pressed, then default to the appropriate
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// ** action button according to the style of this dialog box.
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// */
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/* if (input == KN_RETURN || input == (BUTTON_CONNECT|KN_BUTTON)) {
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ToggleClass * toggle = NULL;
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input = (KeyNumType)(BUTTON_CONNECT|KN_BUTTON);
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CancelBtn.Turn_Off();
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toggle = (ToggleClass*)commands->Extract_Gadget(BUTTON_CONNECT);
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if (toggle != NULL) {
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toggle->Turn_On();
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toggle->IsPressed = true;
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}
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Hide_Mouse();
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commands->Draw_All(true);
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Show_Mouse();
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}
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*/
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/*
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** Process input.
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*/
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// if( input )
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// debugprint( "input: %i\n", input );
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if( bTabKeyPressedHack )
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{
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if( NameEdit.Has_Focus() )
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PassEdit.Set_Focus();
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else
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NameEdit.Set_Focus();
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NameEdit.Flag_To_Redraw();
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PassEdit.Flag_To_Redraw();
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}
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switch( input )
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{
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/*
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** ESC/Cancel: break
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*/
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case ( KN_ESC ):
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case ( BUTTON_CANCEL | KN_BUTTON ):
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iReturn = 0;
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process = false;
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break;
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case KN_RETURN:
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case ( EDITBOX_NAME | KN_BUTTON ):
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case ( EDITBOX_PASS | KN_BUTTON ):
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case ( BUTTON_CONNECT | KN_BUTTON ):
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{
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if( !strlen( szNameBuffer ) )
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{
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WWMessageBox().Process( TXT_WOL_MISSINGNAME );
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firsttime = true; // Bloody hack.
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NameEdit.Set_Focus();
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Keyboard->Clear();
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display = true;
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break;
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}
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if( !strlen( szPassBuffer ) )
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{
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WWMessageBox().Process( TXT_WOL_MISSINGPASSWORD );
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firsttime = true; // Bloody hack.
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PassEdit.Set_Focus();
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Keyboard->Clear();
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display = true;
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break;
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}
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// If we have not done RequestServerList() yet, do it now.
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if( !pWO->pChatSink->pServer )
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{
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bool bBreak = false;
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HRESULT hRes = pWO->GetChatServer();
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switch( hRes )
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{
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case E_FAIL:
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bBreak = true;
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WWMessageBox().Process( TXT_WOL_CANTCONNECT );
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firsttime = true; // Bloody hack.
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NameEdit.Set_Focus();
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Keyboard->Clear();
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display = true;
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break;
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case USERCANCELLED:
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bBreak = true;
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WWMessageBox().Process( TXT_WOL_LOGINCANCEL );
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firsttime = true; // Bloody hack.
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NameEdit.Set_Focus();
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Keyboard->Clear();
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display = true;
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break;
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case PATCHAVOIDED:
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bBreak = true;
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firsttime = true; // Bloody hack.
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NameEdit.Set_Focus();
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Keyboard->Clear();
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display = true;
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break;
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case PATCHDOWNLOADED:
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bBreak = true;
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process = false;
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iReturn = -1;
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break;
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}
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if( bBreak )
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break;
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}
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// RequestConnection()...
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HRESULT hRes = pWO->AttemptLogin( szNameBuffer, szPassBuffer, PassEdit.bClearOnNextSetFocus );
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if( hRes == S_OK )
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{
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if( SaveCheckBox.IsOn && !bSaveNick( pWO, szNameBuffer, szPassBuffer, PassEdit.bClearOnNextSetFocus ) )
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{
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// Nick/pass save failed.
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WWMessageBox().Process( TXT_WOL_CANTSAVENICK );
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}
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process = false;
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}
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else
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{
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switch( hRes )
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{
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case USERCANCELLED:
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WWMessageBox().Process( TXT_WOL_LOGINCANCEL );
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break;
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case CHAT_E_TIMEOUT:
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WWMessageBox().Process( TXT_WOL_TIMEOUT );
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break;
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case CHAT_E_BADPASS:
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WWMessageBox().Process( TXT_WOL_BADPASS );
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break;
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case CHAT_E_NICKINUSE:
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WWMessageBox().Process( TXT_WOL_NICKINUSE );
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break;
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case CHAT_E_CON_ERROR:
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// This error value I pass back myself, when the emergency timeout is hit.
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WWMessageBox().Process( TXT_WOL_TIMEOUT );
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break;
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}
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firsttime = true; // Bloody hack.
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NameEdit.Set_Focus();
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Keyboard->Clear();
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display = true;
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}
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break;
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}
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/*
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case( EDITBOX_PASS | KN_BUTTON ):
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{
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// Message with delay so that user has time to read it...
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CDTimerClass<SystemTimerClass> timer;
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timer = TICKS_PER_SECOND*4;
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WWMessageBox().Process(TXT_WOL_DEBUG2, TXT_NONE);
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while (timer > 0) {
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Call_Back();
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}
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Keyboard->Clear();
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display = true;
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break;
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}
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*/
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case ( LISTBOX_NICKS | KN_BUTTON ):
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strcpy( szNameBuffer, NickList.Get_Item( NickList.Current_Index() ) );
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strcpy( szPassBuffer, NickList.Get_Item_ExtraDataString( NickList.Current_Index() ) );
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NameEdit.Flag_To_Redraw();
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PassEdit.Flag_To_Redraw();
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// Because the password is mangled, if the user begins to edit it now, we clear it.
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// Otherwise we could get a half-mangled, half-unmangled password field.
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// PassEdit.bClearOnNextSetFocus also acts as a flag telling us whether or not the
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// password field is mangled or not.
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PassEdit.bClearOnNextSetFocus = true;
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// display = true;
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break;
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case ( BUTTON_SAVECHECK | KN_BUTTON ):
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break;
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case ( BUTTON_DELETE | KN_BUTTON ):
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if( NickList.Count() > 0 )
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{
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DeleteNick( pWO, NickList.Current_Index() + 1 );
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NickList.Remove_Item( NickList.Current_Index() );
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NickList.Flag_To_Redraw();
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if( NickList.Count() == 0 )
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{
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DeleteBtn.Disable();
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DeleteBtn.Flag_To_Redraw();
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}
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}
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break;
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default:
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break;
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}
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}
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return iReturn;
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}
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//***********************************************************************************************
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bool ReadSavedNicks( WolapiObject* pWO, IconListClass& NickList, char* szNameBuffer, char* szPassBuffer )
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{
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// Read saved nickname/passwords from the registry.
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// Set up the list of nick/passwords.
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// Copy the first nick into the nick/password edits.
|
|
|
|
// Returns true if edits are set with a default nick/pass because a nick was found.
|
|
|
|
LPCSTR szNick;
|
|
LPCSTR szPass;
|
|
bool bReturn = false;
|
|
|
|
for( int i = 1; i != 3; i++ )
|
|
{
|
|
if( pWO->pChat->GetNick( i, &szNick, &szPass ) == S_OK )
|
|
{
|
|
if( *szNick )
|
|
{
|
|
NickList.Add_Item( szNick, NULL, NULL, ICON_SHAPE, szPass );
|
|
if( i == 1 )
|
|
{
|
|
strcpy( szNameBuffer, szNick );
|
|
strcpy( szPassBuffer, szPass );
|
|
bReturn = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return bReturn;
|
|
}
|
|
|
|
//***********************************************************************************************
|
|
bool bSaveNick( WolapiObject* pWO, const char* szNickToSave, const char* szPassToSave, bool bPassIsMangled )
|
|
{
|
|
// Saves specified nick and password in the registry, using SetNick.
|
|
// Returns false if nick can't be saved.
|
|
|
|
// If slot 1 empty, use slot 1.
|
|
// Else push nick 1 down to second slot and save new nick in slot 1, unless
|
|
// nick 1 name matches new entry.
|
|
|
|
LPCSTR szNick;
|
|
LPCSTR szPass;
|
|
bool bPushSlot1 = true;
|
|
|
|
switch( pWO->pChat->GetNick( 1, &szNick, &szPass ) )
|
|
{
|
|
case E_FAIL:
|
|
// Assume that this is because there is no registry entry. We can use this slot.
|
|
bPushSlot1 = false;
|
|
break;
|
|
case S_OK:
|
|
if( *szNick == 0 )
|
|
bPushSlot1 = false; // We can use this blank slot.
|
|
else
|
|
if( strcmp( szNick, szNickToSave ) == 0 )
|
|
bPushSlot1 = false; // We can use this slot as the name is the same.
|
|
break;
|
|
}
|
|
|
|
if( bPushSlot1 )
|
|
{
|
|
// Move nick in slot 1 to slot 2.
|
|
pWO->pChat->SetNick( 2, szNick, szPass, false ); // (Already mangled.)
|
|
}
|
|
|
|
// Save new nick in slot 1.
|
|
return ( pWO->pChat->SetNick( 1, szNickToSave, szPassToSave, !bPassIsMangled ) == S_OK );
|
|
|
|
/*
|
|
int iSlot;
|
|
bool bStop = false;
|
|
for( iSlot = 1; iSlot != 3; iSlot++ )
|
|
{
|
|
switch( pWO->pChat->GetNick( iSlot, &szNick, &szPass ) )
|
|
{
|
|
case E_FAIL:
|
|
// Assume that this is because there is no registry entry. We can use this slot.
|
|
bStop = true;
|
|
break;
|
|
case S_OK:
|
|
if( *szNick == 0 )
|
|
bStop = true; // We can use this blank slot.
|
|
else
|
|
if( strcmp( szNick, szNickToSave ) == 0 )
|
|
bStop = true; // We can use this slot as the name is the same.
|
|
break;
|
|
}
|
|
if( bStop )
|
|
break;
|
|
}
|
|
if( iSlot == 3 )
|
|
{
|
|
// No open slots were found.
|
|
// Get nick 1.
|
|
pWO->pChat->GetNick( 1, &szNick, &szPass );
|
|
// Save as nick 2.
|
|
pWO->pChat->SetNick( 2, szNick, szPass, false ); // (Already mangled.)
|
|
// Save new nick 1.
|
|
return ( pWO->pChat->SetNick( 1, szNickToSave, szPassToSave, !bPassIsMangled ) == S_OK );
|
|
}
|
|
else
|
|
{
|
|
// iSlot points to an open slot.
|
|
return ( pWO->pChat->SetNick( iSlot, szNickToSave, szPassToSave, !bPassIsMangled ) == S_OK );
|
|
}
|
|
*/
|
|
}
|
|
|
|
//***********************************************************************************************
|
|
void DeleteNick( WolapiObject* pWO, int iOneBasedEntryToDelete )
|
|
{
|
|
// Delete a nick from the registry via wolapi SetNick.
|
|
// If nick to delete is in position one, and there is a second nick, move the second nick into position one.
|
|
if( iOneBasedEntryToDelete == 1 )
|
|
{
|
|
// Check for nick 2.
|
|
LPCSTR szNick;
|
|
LPCSTR szPass;
|
|
if( pWO->pChat->GetNick( 2, &szNick, &szPass ) == S_OK && *szNick != 0 )
|
|
{
|
|
// Copy nick in slot 2 to slot 1.
|
|
pWO->pChat->SetNick( 1, szNick, szPass, false ); // (Already mangled.)
|
|
// Delete slot 2.
|
|
HRESULT hRes = pWO->pChat->SetNick( 2, "", "", false );
|
|
DebugChatDef( hRes );
|
|
}
|
|
else
|
|
{
|
|
// No second nick.
|
|
HRESULT hRes = pWO->pChat->SetNick( 1, "", "", false );
|
|
DebugChatDef( hRes );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
HRESULT hRes = pWO->pChat->SetNick( 2, "", "", false );
|
|
DebugChatDef( hRes );
|
|
}
|
|
}
|
|
|
|
/*
|
|
//***********************************************************************************************
|
|
char* LoadShpFile( const char* szShpFile )
|
|
{
|
|
// Returns pointer to shp data that has been new'ed (and must be delete[]d), or NULL if failure.
|
|
// ajw: No longer needed - I used this before putting new resources into a mix file.
|
|
HANDLE hFile;
|
|
hFile = CreateFile( szShpFile, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL );
|
|
if( hFile == INVALID_HANDLE_VALUE )
|
|
return NULL;
|
|
DWORD dwFileSize = GetFileSize( hFile, NULL );
|
|
char* pShp = new char[ dwFileSize ];
|
|
DWORD dwBytesRead;
|
|
ReadFile( hFile, pShp, dwFileSize, &dwBytesRead, NULL );
|
|
// debugprint( "~~ LoadShpFile() - Read %i bytes out of %i from shp file.\n", dwBytesRead, dwFileSize );
|
|
CloseHandle( hFile );
|
|
return pShp;
|
|
}
|
|
*/
|
|
|
|
#endif
|