109 lines
4.3 KiB
C++
109 lines
4.3 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: F:\projects\c&c\vcs\code\gauge.h_v 2.17 16 Oct 1995 16:45:24 JOE_BOSTIC $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : GAUGE.H *
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* *
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* Programmer : Joe L. Bostic, Maria del Mar McCready Legg *
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* *
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* Start Date : 01/15/95 *
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* *
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* Last Update : January 15, 1995 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef GAUGE_H
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#define GAUGE_H
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class GaugeClass : public ControlClass
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{
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public:
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GaugeClass(unsigned id, int x, int y, int w, int h);
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// static GaugeClass * Create_One_Of(unsigned id, int x, int y, int w, int h);
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virtual int Draw_Me(int forced=false);
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virtual int Set_Maximum(int value);
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virtual int Set_Value(int value);
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virtual int Get_Value(void) const {return (CurValue);};
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virtual void Use_Thumb(int value) { HasThumb = value ? true : false; };
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virtual int Thumb_Pixels(void) { return (8);}
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/*
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** If this gauge has a color to the left of the current setting, then this
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** flag will be true.
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*/
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unsigned IsColorized:1;
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protected:
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/*
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** If a thumb is desired, set to true.
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*/
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unsigned HasThumb:1;
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/*
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** Is this a horizontal slider?
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*/
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unsigned IsHorizontal:1;
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int MaxValue; // maximum value (in application units)
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int CurValue; // index of 1st displayed string in box
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// (in application units)
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/*
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** This value records the difference between where the user clicked
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** and the edge of the thumb, so that the thumb follows the mouse
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** with the proper offset.
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*/
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int ClickDiff;
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protected:
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virtual void Draw_Thumb(void);
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virtual int Action(unsigned flags, KeyNumType &key);
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virtual int Pixel_To_Value(int pixel);
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virtual int Value_To_Pixel(int value);
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};
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class TriColorGaugeClass : public GaugeClass
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{
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public:
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TriColorGaugeClass(unsigned id, int x, int y, int w, int h);
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// static TriColorGaugeClass * Create_One_Of(unsigned id, int x, int y, int w, int h);
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virtual int Draw_Me(int forced);
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virtual int Set_Red_Limit(int value);
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virtual int Set_Yellow_Limit(int value);
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protected:
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int RedLimit; // maximum value for red
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int YellowLimit; // maximum value for yellow
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};
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#endif
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