147 lines
6.2 KiB
C++
147 lines
6.2 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: F:\projects\c&c\vcs\code\list.h_v 2.17 16 Oct 1995 16:46:24 JOE_BOSTIC $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : LIST.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 01/15/95 *
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* *
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* Last Update : January 15, 1995 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef LIST_H
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#define LIST_H
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#include "control.h"
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#include "shapebtn.h"
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#include "slider.h"
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/***************************************************************************
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* ListClass -- Like a Windows ListBox structure *
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* *
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* INPUT: int x -- x position of gadget *
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* int y -- y position of gadget *
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* int w -- width of gadget *
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* int h -- height of gadget *
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* UWORD flags -- see enumeration choices *
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* *
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* OUTPUT: none. *
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* WARNINGS: *
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* HISTORY: 01/03/1995 MML : Created. *
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*=========================================================================*/
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class ListClass : public ControlClass
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{
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public:
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ListClass(int id, int x, int y, int w, int h, TextPrintType flags, void const * up, void const * down);
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virtual ~ListClass(void);
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// static ListClass * Create_One_Of(int id, int x, int y, int w, int h, TextPrintType flags, void const * up, void const * down);
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virtual int Add_Item(char const * text);
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virtual int Add_Item(int text);
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virtual int Add_Scroll_Bar(void);
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virtual void Bump(int up);
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virtual int Count(void) {return List.Count();};
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virtual int Current_Index(void);
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virtual char const * Current_Item(void);
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virtual int Draw_Me(int forced);
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virtual char const * Get_Item(int index) const;
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virtual int Step_Selected_Index(int forward);
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virtual void Peer_To_Peer(unsigned flags, KeyNumType & key, ControlClass & whom);
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virtual void Remove_Item(char const * text);
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virtual int Remove_Scroll_Bar(void);
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virtual void Set_Selected_Index(int index);
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virtual void Set_Tabs(int const * tabs);
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virtual int Set_View_Index(int index);
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virtual void Step(int up);
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/*
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** These overloaded list routines handle adding/removing the scroll bar
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** automatically when the list box is added or removed.
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*/
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virtual LinkClass & Add(LinkClass & object);
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virtual LinkClass & Add_Tail(LinkClass & object);
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virtual LinkClass & Add_Head(LinkClass & object);
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virtual GadgetClass * Remove(void);
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protected:
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virtual int Action(unsigned flags, KeyNumType &key);
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virtual void Draw_Entry(int index, int x, int y, int width, int selected);
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/*
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** This controls what the text looks like. It uses the basic TPF_ flags that
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** are used to control Fancy_Text_Print().
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*/
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TextPrintType TextFlags;
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/*
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** This is a series of tabstop pixel positions to use when processing any
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** <TAB> characters found in a list box string. The tabs are a series of
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** pixel offsets from the starting pixel position of the text.
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*/
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int const *Tabs;
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/*
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** The actual list of text pointers is maintained by this list manager. The pointers
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** are stored in EMS. The text that is pointed to may also be in EMS.
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*/
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DynamicVectorClass<char const *> List;
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//EMSListOf<char const *> List;
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/*
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** This is the total pixel height of a standar line of text. This is greatly
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** influenced by the TextFlags value.
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*/
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int LineHeight;
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/*
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** This is the number of text lines that can fit within the list box.
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*/
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int LineCount;
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/*
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** If the slider bar has been created, these point to the respective gadgets
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** that it is composed of.
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*/
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unsigned IsScrollActive:1;
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ShapeButtonClass UpGadget;
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ShapeButtonClass DownGadget;
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SliderClass ScrollGadget;
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/*
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** This is the currently selected index. It is highlighted.
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*/
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int SelectedIndex;
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/*
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** This specifies the line (index) that is at the top of the list box.
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*/
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int CurrentTopIndex;
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};
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#endif
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