102 lines
4.2 KiB
C++
102 lines
4.2 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: F:\projects\c&c\vcs\code\options.h_v 2.18 16 Oct 1995 16:46:20 JOE_BOSTIC $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : OPTIONS.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : June 8, 1994 *
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* *
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* Last Update : June 8, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef OPTIONS_H
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#define OPTIONS_H
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class OptionsClass {
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public:
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enum {
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MAX_SCROLL_SETTING=7,
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MAX_SPEED_SETTING=7
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};
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OptionsClass(void);
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void One_Time(void);
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void Process(void);
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void Fixup_Palette(void) const;
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void Set_Shuffle(int on);
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void Set_Repeat(int on);
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void Set_Score_Volume(int volume);
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void Set_Sound_Volume(int volume, int feedback);
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void Set_Brightness(int brightness);
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int Get_Brightness(void) const;
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void Set_Color(int color);
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int Get_Color(void) const;
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void Set_Contrast(int contrast);
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int Get_Contrast(void) const;
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void Set_Tint(int tint);
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int Get_Tint(void) const;
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int Normalize_Delay(int delay) const;
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int Normalize_Sound(int volume) const;
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/*
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** File I/O routines
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*/
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void Load_Settings(void);
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void Save_Settings(void);
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void Set(void);
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/*
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** This is actually the delay between game frames expressed as 1/60 of
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** a second. The default value is 4 (1/15 second).
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*/
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unsigned int GameSpeed;
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int ScrollRate; // Distance to scroll.
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unsigned char Brightness;
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unsigned char Volume; // Volume for sound effects.
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unsigned char ScoreVolume; // Volume for scores.
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unsigned char Contrast; // Value
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unsigned char Color; // Saturation
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unsigned char Tint; // Hue
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unsigned AutoScroll:1; // Does map autoscroll?
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unsigned IsScoreRepeat:1; // Score should repeat?
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unsigned IsScoreShuffle:1; // Score list should shuffle?
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unsigned IsDeathAnnounce:1;// Announce enemy deaths?
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unsigned IsFreeScroll:1; // Allow free direction scrolling?
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protected:
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void Adjust_Palette(void *oldpal, void *newpal, unsigned char brightness, unsigned char color, unsigned char tint, unsigned char contrast) const;
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private:
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};
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#endif
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