66 lines
3.2 KiB
C++
66 lines
3.2 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: F:\projects\c&c\vcs\code\screen.h_v 2.15 16 Oct 1995 16:47:38 JOE_BOSTIC $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : SCREEN.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : June 2, 1994 *
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* *
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* Last Update : June 2, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef SCREEN_H
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#define SCREEN_H
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class ScreenClass
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{
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/*
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** The mouse shape is controlled by these variables. These
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** hold the current mouse shape (so resetting won't be needlessly performed) and
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** the normal default mouse shape (when arrow shapes are needed).
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*/
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MouseShapeType CurrentMouseShape;
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MouseShapeType NormalMouseShape;
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public:
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ScreenClass(void) {
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CurrentMouseShape = SHP_NONE;
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NormalMouseShape = SHP_MOUSE;
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};
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Init(void);
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Set_Default_Mouse(MouseShapeType mouse);
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Force_Mouse_Shape(MouseShapeType mouse);
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unsigned char *GamePalette;
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unsigned char *BlackPalette;
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};
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#endif
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