165 lines
11 KiB
C++
165 lines
11 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/BENCH.CPP 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : BENCH.CPP *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 07/17/96 *
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* *
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* Last Update : July 18, 1996 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* Benchmark::Begin -- Start the benchmark operation. *
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* Benchmark::Benchmark -- Constructor for the benchmark object. *
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* Benchmark::End -- Mark the end of a benchmarked operation *
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* Benchmark::Reset -- Clear out the benchmark statistics. *
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* Benchmark::Value -- Fetch the current average benchmark time. *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if (0)
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#include "bench.h"
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#include "mpu.h"
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/***********************************************************************************************
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* Benchmark::Benchmark -- Constructor for the benchmark object. *
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* *
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* This will construct the benchmark object. *
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* *
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* INPUT: none *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 07/18/1996 JLB : Created. *
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*=============================================================================================*/
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Benchmark::Benchmark(void) :
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Average(0),
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Counter(0),
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TotalCount(0)
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{
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}
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/***********************************************************************************************
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* Benchmark::Reset -- Clear out the benchmark statistics. *
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* *
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* Use this routine to clear out all the accumulated statistics within this benchmark *
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* object. The object is set just as if it was freshly constructed. *
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* *
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* INPUT: none *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 07/18/1996 JLB : Created. *
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*=============================================================================================*/
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void Benchmark::Reset(void)
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{
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Average = 0;
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Counter = 0;
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TotalCount = 0;
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}
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/***********************************************************************************************
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* Benchmark::Begin -- Start the benchmark operation. *
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* *
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* Call this routine before the operation to be benchmarked is begun. The corresponding *
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* End() function must be called after the operation has completed. *
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* *
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* INPUT: reset -- Should the entire benchmark object be reset at this time as well? *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: The Begin() and End() functions are NOT nestable. *
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* *
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* HISTORY: *
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* 07/18/1996 JLB : Created. *
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*=============================================================================================*/
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void Benchmark::Begin(bool reset)
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{
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if (reset) Reset();
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Clock = 0;
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}
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/***********************************************************************************************
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* Benchmark::End -- Mark the end of a benchmarked operation *
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* *
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* This routine is called at the end of the operation that is being benchmarked. It is *
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* important to call this routine as soon as possible after the event being benchmarked *
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* has completed. *
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* *
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* INPUT: none *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: The Being() and End() functions are NOT nestable. *
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* *
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* HISTORY: *
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* 07/18/1996 JLB : Created. *
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*=============================================================================================*/
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void Benchmark::End(void)
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{
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unsigned long value = Clock;
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if (Counter == MAXIMUM_EVENT_COUNT) {
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Average -= Average / MAXIMUM_EVENT_COUNT;
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Average += value;
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} else {
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Average += value;
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Counter++;
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}
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TotalCount++;
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}
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/***********************************************************************************************
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* Benchmark::Value -- Fetch the current average benchmark time. *
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* *
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* This routine will take the statistics already accumulated and determine the average *
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* time recorded. This value will be returned. *
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* *
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* INPUT: none *
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* *
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* OUTPUT: Returns with the average time that all events tracked by this object. *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 07/18/1996 JLB : Created. *
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*=============================================================================================*/
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unsigned long Benchmark::Value(void) const
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{
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if (Counter) {
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return(Average / Counter);
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}
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return(0);
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}
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#endif |