351 lines
9.3 KiB
C++
351 lines
9.3 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/DROP.H 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : DROP.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 07/05/96 *
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* *
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* Last Update : July 5, 1996 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef DROP_H
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#define DROP_H
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#include "list.h"
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#include "edit.h"
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class DropListClass : public EditClass {
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public:
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DropListClass(int id, char * text, int max_len, TextPrintType flags, int x, int y, int w, int h, void const * up, void const * down);
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virtual ~DropListClass(void) {};
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virtual DropListClass & Add(LinkClass & object);
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virtual DropListClass & Add_Tail(LinkClass & object);
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virtual DropListClass & Add_Head(LinkClass & object);
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virtual DropListClass * Remove(void);
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virtual void Zap(void);
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virtual int Add_Item(char const * text);
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virtual char const * Current_Item(void);
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virtual int Current_Index(void);
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virtual void Set_Selected_Index(int index);
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virtual void Set_Selected_Index(char const * text);
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virtual void Peer_To_Peer(unsigned flags, KeyNumType &, ControlClass & whom);
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virtual void Clear_Focus(void);
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virtual int Count(void) const {return(List.Count());};
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virtual char const * Get_Item(int index) const {return(List.Get_Item(index));};
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#ifdef WOLAPI_INTEGRATION
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virtual void Flag_To_Redraw(void);
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#endif
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void Expand(void);
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void Collapse(void);
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virtual void Set_Position(int x, int y);
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DropListClass & operator = (DropListClass const & list);
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DropListClass(DropListClass const & list);
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/*
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** Indicates whether the list box has dropped down or not.
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*/
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unsigned IsDropped:1;
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/*
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** Height of list box when it is expanded.
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*/
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int ListHeight;
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/*
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** Drop down button.
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*/
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ShapeButtonClass DropButton;
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/*
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** List object when it is expanded.
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*/
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ListClass List;
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};
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template<class T>
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class TDropListClass : public EditClass {
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public:
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TDropListClass(int id, char * text, int max_len, TextPrintType flags, int x, int y, int w, int h, void const * up, void const * down);
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TDropListClass(TDropListClass<T> const & list);
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virtual ~TDropListClass(void) {};
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T operator [] (int index) const {return(List[index]);};
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T & operator [] (int index) {return(List[index]);};
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virtual TDropListClass<T> & Add(LinkClass & object);
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virtual TDropListClass<T> & Add_Tail(LinkClass & object);
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virtual TDropListClass<T> & Add_Head(LinkClass & object);
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virtual TDropListClass<T> * Remove(void);
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void Zap(void);
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virtual int Add_Item(T text);
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virtual T Current_Item(void);
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virtual int Current_Index(void);
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virtual void Set_Selected_Index(int index);
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virtual void Set_Selected_Index(T item);
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virtual void Peer_To_Peer(unsigned flags, KeyNumType &, ControlClass & whom);
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virtual void Clear_Focus(void);
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virtual int Count(void) const {return(List.Count());};
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virtual T Get_Item(int index) const {return(List.Get_Item(index));};
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void Expand(void);
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void Collapse(void);
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virtual void Set_Position(int x, int y);
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TDropListClass<T> & operator = (TDropListClass<T> const & list);
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/*
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** Indicates whether the list box has dropped down or not.
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*/
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unsigned IsDropped:1;
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/*
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** Height of list box when it is expanded.
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*/
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int ListHeight;
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/*
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** Drop down button.
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*/
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ShapeButtonClass DropButton;
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/*
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** List object when it is expanded.
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*/
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TListClass<T> List;
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};
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template<class T>
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TDropListClass<T>::TDropListClass(int id, char * text, int max_len, TextPrintType flags, int x, int y, int w, int h, void const * up, void const * down) :
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EditClass(id, text, max_len, flags, x, y, w, 9, ALPHANUMERIC),
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IsDropped(false),
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ListHeight(h),
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DropButton(0, down, x+w, y),
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List(0, x, y+Get_Build_Frame_Height(down), w+Get_Build_Frame_Width(down), h, flags, up, down)
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{
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List.Make_Peer(*this);
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DropButton.Make_Peer(*this);
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}
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template<class T>
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void TDropListClass<T>::Zap(void)
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{
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Collapse();
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List.Zap();
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DropButton.Zap();
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EditClass::Zap();
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}
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template<class T>
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TDropListClass<T> & TDropListClass<T>::Add(LinkClass & object)
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{
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DropButton.Add(object);
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return((TDropListClass &)EditClass::Add(object));
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}
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template<class T>
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TDropListClass<T> & TDropListClass<T>::Add_Tail(LinkClass & object)
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{
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DropButton.Add_Tail(object);
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return((TDropListClass &)EditClass::Add_Tail(object));
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}
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template<class T>
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TDropListClass<T> & TDropListClass<T>::Add_Head(LinkClass & object)
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{
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DropButton.Add_Head(object);
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return((TDropListClass &)EditClass::Add_Head(object));
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}
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template<class T>
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TDropListClass<T> * TDropListClass<T>::Remove(void)
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{
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if (IsDropped) {
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Collapse();
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}
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DropButton.Remove();
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return((TDropListClass *)EditClass::Remove());
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}
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template<class T>
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int TDropListClass<T>::Add_Item(T item)
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{
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strncpy(String, item->Description(), MaxLength);
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Flag_To_Redraw();
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return(List.Add_Item(item));
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}
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template<class T>
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T TDropListClass<T>::Current_Item(void)
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{
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return(List.Current_Item());
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}
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template<class T>
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int TDropListClass<T>::Current_Index(void)
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{
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return(List.Current_Index());
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}
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template<class T>
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void TDropListClass<T>::Set_Selected_Index(int index)
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{
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if ((unsigned)index < List.Count()) {
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List.Set_Selected_Index(index);
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strncpy(String, List.Get_Item(Current_Index())->Description(), MaxLength);
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} else {
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String[0] = '\0';
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}
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}
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template<class T>
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void TDropListClass<T>::Clear_Focus(void)
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{
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Collapse();
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}
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template<class T>
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void TDropListClass<T>::Peer_To_Peer(unsigned flags, KeyNumType & key, ControlClass & whom)
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{
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if (&whom == &DropButton) {
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if (flags & LEFTRELEASE) {
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if (IsDropped) {
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Collapse();
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key = (KeyNumType)(ID | KN_BUTTON);
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} else {
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Expand();
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}
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}
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}
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if (&whom == &List) {
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strncpy(String, List.Current_Item()->Description(), MaxLength);
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Flag_To_Redraw();
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key = (KeyNumType)(ID | KN_BUTTON);
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}
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}
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template<class T>
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void TDropListClass<T>::Expand(void)
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{
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if (!IsDropped) {
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List.X = X;
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List.Y = Y+9;
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List.Width = Width;
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List.Height = ListHeight;
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List.Add(Head_Of_List());
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List.Flag_To_Redraw();
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IsDropped = true;
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}
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}
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template<class T>
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void TDropListClass<T>::Collapse(void)
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{
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if (IsDropped) {
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List.Remove();
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IsDropped = false;
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}
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}
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template<class T>
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TDropListClass<T> & TDropListClass<T>::operator = (TDropListClass<T> const & list)
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{
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if (this == &list) return(*this);
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EditClass::operator =(list);
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List = list.List;
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IsDropped = list.IsDropped;
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ListHeight = list.ListHeight;
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DropButton = list.DropButton;
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List.Make_Peer(*this);
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DropButton.Make_Peer(*this);
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return(*this);
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}
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template<class T>
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TDropListClass<T>::TDropListClass(TDropListClass<T> const & list) :
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EditClass(list),
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IsDropped(list.IsDropped),
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ListHeight(list.ListHeight),
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DropButton(list.DropButton),
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List(list.List)
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{
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List.Make_Peer(*this);
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DropButton.Make_Peer(*this);
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}
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template<class T>
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void TDropListClass<T>::Set_Position(int x, int y)
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{
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EditClass::Set_Position(x, y);
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List.Set_Position(x, y + Get_Build_Frame_Height(DropButton.Get_Shape_Data()));
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DropButton.Set_Position(x + Width, y);
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}
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template<class T>
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void TDropListClass<T>::Set_Selected_Index(T text)
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{
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for (int index = 0; index < Count(); index++) {
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if (text == List.Get_Item(index)) {
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Set_Selected_Index(index);
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break;
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}
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}
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}
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#endif
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