merge security with new HOME
Signed-off-by: Michel-FK <michel.stempin@funkey-project.com>
This commit is contained in:
commit
4d5c54164b
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@ -1,5 +1,7 @@
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#!/bin/sh
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# Security
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cp /usr/games/mednafen-09x.cfg ${MEDNAFEN_HOME}/
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export HOME=/tmp/funkey
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mkdir -p ${HOME}
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cd ${HOME}
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@ -1,5 +1,7 @@
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#!/bin/sh
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# Security
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cp /usr/games/mednafen-09x.cfg ${MEDNAFEN_HOME}/
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export HOME=/tmp/funkey
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mkdir -p ${HOME}
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cd ${HOME}
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@ -1,7 +1,8 @@
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#!/bin/sh
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# Security
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cp /usr/games/mednafen-09x.cfg ${MEDNAFEN_HOME}/
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export HOME=/tmp/funkey
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mkdir -p ${HOME}
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cd ${HOME}
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mednafen -sound 1 -soundrate 22050 -soundbufsize 100 -vdriver sdl -frameskip 1 -fs 0 "$1"
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@ -1,5 +1,7 @@
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#!/bin/sh
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# Security
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cp /usr/games/mednafen-09x.cfg ${MEDNAFEN_HOME}/
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export HOME=/tmp/funkey
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mkdir -p ${HOME}
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cd ${HOME}
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@ -1,5 +1,7 @@
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#!/bin/sh
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# Security
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cp /usr/games/mednafen-09x.cfg ${MEDNAFEN_HOME}/
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export HOME=/tmp/funkey
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mkdir -p ${HOME}
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cd ${HOME}
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@ -1,5 +1,7 @@
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#!/bin/sh
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# Security
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cp /usr/games/mednafen-09x.cfg ${MEDNAFEN_HOME}/
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export HOME=/tmp/funkey
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mkdir -p ${HOME}
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cd ${HOME}
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@ -66,7 +66,7 @@ cdplay.shader.goat.vdiv 0.50
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cdplay.special none
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;Stretch to fill screen.
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cdplay.stretch aspect_mult2
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cdplay.stretch full
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;Enable video temporal blur(50/50 previous/current frame by default).
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cdplay.tblur 0
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@ -447,7 +447,7 @@ demo.shader.goat.vdiv 0.50
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demo.special none
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;Stretch to fill screen.
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demo.stretch aspect_mult2
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demo.stretch full
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;Enable video temporal blur(50/50 previous/current frame by default).
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demo.tblur 0
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@ -612,7 +612,7 @@ gb.shader.goat.vdiv 0.50
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gb.special none
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;Stretch to fill screen.
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gb.stretch aspect_mult2
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gb.stretch full
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;Emulated GB type.
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gb.system_type auto
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@ -720,7 +720,7 @@ gba.shader.goat.vdiv 0.50
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gba.special none
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;Stretch to fill screen.
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gba.stretch aspect_mult2
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gba.stretch full
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;Enable video temporal blur(50/50 previous/current frame by default).
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gba.tblur 0
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@ -813,7 +813,7 @@ gg.shader.goat.vdiv 0.50
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gg.special none
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;Stretch to fill screen.
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gg.stretch aspect_mult2
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gg.stretch full
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;Enable video temporal blur(50/50 previous/current frame by default).
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gg.tblur 0
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@ -936,7 +936,7 @@ lynx.shader.goat.vdiv 0.50
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lynx.special none
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;Stretch to fill screen.
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lynx.stretch aspect_mult2
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lynx.stretch full
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;Enable video temporal blur(50/50 previous/current frame by default).
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lynx.tblur 0
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@ -2061,7 +2061,7 @@ md.shader.goat.vdiv 0.50
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md.special none
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;Stretch to fill screen.
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md.stretch aspect_mult2
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md.stretch full
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;Enable video temporal blur(50/50 previous/current frame by default).
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md.tblur 0
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@ -2955,7 +2955,7 @@ nes.soundq 0
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nes.special none
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;Stretch to fill screen.
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nes.stretch aspect_mult2
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nes.stretch full
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;Enable video temporal blur(50/50 previous/current frame by default).
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nes.tblur 0
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@ -3078,7 +3078,7 @@ ngp.shader.goat.vdiv 0.50
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ngp.special none
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;Stretch to fill screen.
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ngp.stretch aspect_mult2
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ngp.stretch full
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;Enable video temporal blur(50/50 previous/current frame by default).
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ngp.tblur 0
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@ -3846,7 +3846,7 @@ pce.slstart 4
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pce.special none
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;Stretch to fill screen.
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pce.stretch aspect_mult2
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pce.stretch full
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;Enable video temporal blur(50/50 previous/current frame by default).
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pce.tblur 0
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@ -4245,7 +4245,7 @@ pce_fast.slstart 4
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pce_fast.special none
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;Stretch to fill screen.
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pce_fast.stretch aspect_mult2
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pce_fast.stretch full
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;Enable video temporal blur(50/50 previous/current frame by default).
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pce_fast.tblur 0
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@ -4827,7 +4827,7 @@ pcfx.slstart 4
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pcfx.special none
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;Stretch to fill screen.
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pcfx.stretch aspect_mult2
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pcfx.stretch full
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;Enable video temporal blur(50/50 previous/current frame by default).
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pcfx.tblur 0
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@ -4887,7 +4887,7 @@ player.shader.goat.vdiv 0.50
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player.special none
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;Stretch to fill screen.
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player.stretch aspect_mult2
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player.stretch full
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;Enable (bi)linear interpolation.
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player.videoip 0
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@ -8370,7 +8370,7 @@ psx.special none
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psx.spu.resamp_quality 5
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;Stretch to fill screen.
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psx.stretch aspect_mult2
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psx.stretch full
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;Enable video temporal blur(50/50 previous/current frame by default).
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psx.tblur 0
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@ -8520,7 +8520,7 @@ sms.slstartp 0
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sms.special none
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;Stretch to fill screen.
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sms.stretch aspect_mult2
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sms.stretch full
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;Enable video temporal blur(50/50 previous/current frame by default).
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sms.tblur 0
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@ -9030,7 +9030,7 @@ snes.shader.goat.vdiv 0.50
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snes.special none
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;Stretch to fill screen.
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snes.stretch aspect_mult2
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snes.stretch full
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;Enable video temporal blur(50/50 previous/current frame by default).
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snes.tblur 0
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@ -9525,7 +9525,7 @@ snes_faust.spex 0
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snes_faust.spex.sound 1
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;Stretch to fill screen.
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snes_faust.stretch aspect_mult2
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snes_faust.stretch full
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;Enable video temporal blur(50/50 previous/current frame by default).
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snes_faust.tblur 0
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@ -9621,7 +9621,7 @@ ssfplay.shader.goat.vdiv 0.50
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ssfplay.special none
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;Stretch to fill screen.
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ssfplay.stretch aspect_mult2
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ssfplay.stretch full
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;Enable video temporal blur(50/50 previous/current frame by default).
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ssfplay.tblur 0
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@ -9783,7 +9783,7 @@ vb.sidebyside.separation 0
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vb.special none
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;Stretch to fill screen.
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vb.stretch aspect_mult2
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vb.stretch full
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;Enable video temporal blur(50/50 previous/current frame by default).
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vb.tblur 0
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@ -9831,7 +9831,7 @@ video.driver sdl
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video.frameskip 1
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;Enable fullscreen mode.
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video.fs 0
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video.fs 1
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;Attempt to synchronize OpenGL page flips to vertical retrace period.
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video.glvsync 1
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@ -9984,7 +9984,7 @@ wswan.shader.goat.vdiv 0.50
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wswan.special none
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;Stretch to fill screen.
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wswan.stretch aspect_mult2
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wswan.stretch full
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;Enable video temporal blur(50/50 previous/current frame by default).
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wswan.tblur 0
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