Made FunKey packages CFLAGS consistent
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parent
db32213456
commit
dc9176fa83
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@ -1,23 +0,0 @@
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SDL_blit_A.c | 2 ++
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1 file changed, 2 insertions(+)
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diff --git a/src/video/SDL_blit_A.c b/src/video/SDL_blit_A.c
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index 219cdcc..d8e921e 100644
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--- a/src/video/SDL_blit_A.c
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+++ b/src/video/SDL_blit_A.c
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@@ -2679,6 +2985,7 @@ static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
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int dstskip = info->d_skip;
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SDL_PixelFormat *srcfmt = info->src;
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SDL_PixelFormat *dstfmt = info->dst;
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+ uint8_t alpha_multiply = srcfmt->alpha;
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int srcbpp;
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int dstbpp;
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@@ -2705,6 +3012,7 @@ static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
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unsigned sA;
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unsigned dA;
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DISEMBLE_RGBA(src, srcbpp, srcfmt, Pixel, sR, sG, sB, sA);
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+ sA=(sA*alpha_multiply)>>8;
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if(sA) {
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DISEMBLE_RGBA(dst, dstbpp, dstfmt, Pixel, dR, dG, dB, dA);
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ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB);
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@ -12,17 +12,29 @@ PCSX_REARMED_LICENSE_FILES = COPYING
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PCSX_REARMED_DEPENDENCIES = sdl sdl_image sdl_mixer sdl_ttf zlib
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PCSX_REARMED_CFLAGS = $(TARGET_CFLAGS) -ggdb -O3 -ftree-vectorize
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ifeq ($(BR2_PACKAGE_PCSX_REARMED_FAST),y)
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PCSX_REARMED_CFLAGS += -ffast-math -funsafe-math-optimizations
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PCSX_REARMED_CFLAGS = $(TARGET_CFLAGS)
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ifeq ($(BR2_ARM_CPU_ARMV7A),y)
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PCSX_REARMED_CFLAGS += -march=armv7-a
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endif
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ifeq ($(BR2_GCC_TARGET_CPU),"cortex-a7")
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PCSX_REARMED_CFLAGS += -mtune=cortex-a7
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endif
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ifeq ($(BR2_GCC_TARGET_FLOAT_ABI),"hard")
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PCSX_REARMED_CFLAGS += -mfloat-abi=hard -ffast-math -funsafe-math-optimizations
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else ifeq ($(BR2_GCC_TARGET_FLOAT_ABI),"soft")
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PCSX_REARMED_CFLAGS += -mfloat-abi=soft -ffast-math -funsafe-math-optimizations
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endif
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ifeq ($(BR2_ARM_CPU_HAS_NEON),y)
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PCSX_REARMED_CFLAGS += -D__ARM_NEON__ -mfpu=neon -mvectorize-with-neon-quad
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PCSX_REARMED_CONF_OPTS += --enable-neon --gpu=neon
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PCSX_REARMED_CFLAGS += -D__ARM_NEON__ -mfpu=neon -mvectorize-with-neon-quad
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endif
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PCSX_REARMED_CONF_OPTS += --sound-drivers=sdl
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PCSX_REARMED_CFLAGS += -ggdb -O3
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define PCSX_REARMED_CONFIGURE_CMDS
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(cd $(@D); \
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@ -10,21 +10,3 @@ config BR2_PACKAGE_MEDNAFEN
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The mednafen game engine.
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https://mednafen.github.io/
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if BR2_PACKAGE_MEDNAFEN
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config BR2_PACKAGE_MEDNAFEN_FAST
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bool "optimise for speed over accuracy"
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default y
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help
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Optimise for fast math functions, at the expense of accuracy.
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Say 'y' if you need speed and can live with inaccuracies in
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the results. Say 'n' (the default) if accuracy is of utmost
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importance.
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This basically uses gcc's -Ofast optimisation level, which in
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turn is basically using gcc's -ffast-math. See the gcc manual
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for what this means.
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endif
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@ -15,15 +15,28 @@ MEDNAFEN_LICENSE_FILES = COPYING
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MEDNAFEN_DEPENDENCIES = sdl sdl_image sdl_mixer sdl_ttf zlib
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MEDNAFEN_CFLAGS = $(TARGET_CFLAGS) -ggdb -O3 -ftree-vectorize
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ifeq ($(BR2_PACKAGE_MEDNAFEN_FAST),y)
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MEDNAFEN_CFLAGS += -ffast-math -funsafe-math-optimizations
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MEDNAFEN_CFLAGS = $(TARGET_CFLAGS)
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ifeq ($(BR2_ARM_CPU_ARMV7A),y)
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MEDNAFEN_CFLAGS += -march=armv7-a
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endif
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ifeq ($(BR2_GCC_TARGET_CPU),"cortex-a7")
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MEDNAFEN_CFLAGS += -mtune=cortex-a7
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endif
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ifeq ($(BR2_GCC_TARGET_FLOAT_ABI),"hard")
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MEDNAFEN_CFLAGS += -mfloat-abi=hard -ffast-math -funsafe-math-optimizations
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else ifeq ($(BR2_GCC_TARGET_FLOAT_ABI),"soft")
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MEDNAFEN_CFLAGS += -mfloat-abi=soft -ffast-math -funsafe-math-optimizations
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endif
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ifeq ($(BR2_ARM_CPU_HAS_NEON),y)
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MEDNAFEN_CFLAGS += -D__ARM_NEON__ -mfpu=neon -mvectorize-with-neon-quad
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endif
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MEDNAFEN_CFLAGS += -ggdb -O3
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MEDNAFEN_CONF_OPTS += CFLAGS="$(MEDNAFEN_CFLAGS)"
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MEDNAFEN_CONF_OPTS += --prefix=/usr/local --bindir=/usr/games --without-libsndfile
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