"Description":"Display YOU WIN! graphics (1C 08 02)",
"Length":2
},
{
"Identifier":0x22,
"Description":"Unknown",
"Length":2
},
{
"Identifier":0x23,
"Description":"Display cash in ATM (1C 01 07)",
"Length":2
},
{
"Identifier":0x24,
"Description":"Display character 1 defense (1C 01 12)",
"Length":2
},
{
"Identifier":0x25,
"Description":"Display character 2 defense (1C 01 28)",
"Length":2
},
{
"Identifier":0x26,
"Description":"Display character 3 defense (1C 01 3E)",
"Length":2
},
{
"Identifier":0x27,
"Description":"Display character 4 defense (1C 01 54)",
"Length":2
},
{
"Identifier":0x28,
"Description":"Display character 1 offense (1C 01 11)",
"Length":2
},
{
"Identifier":0x29,
"Description":"Display character 2 offense (1C 01 27)",
"Length":2
},
{
"Identifier":0x2A,
"Description":"Display character 3 offense (1C 01 3D)",
"Length":2
},
{
"Identifier":0x2B,
"Description":"Display character 4 offense (1C 01 53)",
"Length":2
},
{
"Identifier":0x2D,
"Description":"Display PSI name? (1C 12 00)",
"Length":2
},
{
"Identifier":0x2E,
"Description":"Show main text window (18 01 01)",
"Length":2
},
{
"Identifier":0x5F,
"Description":"Set the current rendering location to {0:X} (custom code)",
"Length":3
},
{
"Identifier":0x60,
"Description":"Add {0:X} pixels to the current rendering location (custom code)",
"Length":3
},
{
"Identifier":0x61,
"Description":"Toggles sound for text printing (?) (1F 04)",
"Length":4
},
{
"Identifier":0x62,
"Description":"Display inventory? (?)",
"Length":2
},
{
"Identifier":0x63,
"Description":"Display cash on hand (1C 01 06)",
"Length":2
},
{
"Identifier":0x64,
"Description":"Call special event (value pushed with FC FF?) (1F 41)",
"Length":2
},
{
"Identifier":0x65,
"Description":"Purge all NPCs from party (1F 64)",
"Length":2
},
{
"Identifier":0x66,
"Description":"Unknown (19 1E)",
"Length":2
},
{
"Identifier":0x67,
"Description":"Unknown (19 28)",
"Length":2
},
{
"Identifier":0x68,
"Description":"Clear main text window (sometimes used in place of 18 01 01)",
"Length":2
},
{
"Identifier":0x69,
"Description":"Open party HP/PP status windows (1C 04)",
"Length":2
},
{
"Identifier":0x6A,
"Description":"Set binary flag if number in memory != {0:X} (0C)",
"Length":4
},
{
"Identifier":0x6B,
"Description":"Apply audio effect {0:X} (1F 07)",
"Length":4
},
{
"Identifier":0x6C,
"Description":"Sets binary flag true if character {0:X} does not have item {1:X} (1D 04)",
"Length":6
},
{
"Identifier":0x6D,
"Description":"Remove item {1:X} from character {0:X}'s inventory (1D 01)",
"Length":6
},
{
"Identifier":0x6E,
"Description":"Deactivate hotspot {0:X} (1F 67)",
"Length":4
},
{
"Identifier":0x6F,
"Description":"Boost vitality in character {0:X} by {1:X} (1E 0D, values match)",
"Length":6
},
{
"Identifier":0x70,
"Description":"Boost speed in character {0:X} by {1:X} (1E 0C, values match)",
"Length":6
},
{
"Identifier":0x71,
"Description":"Boost guts in character {0:X} by {1:X} (1E 0B, values match)",
"Length":6
},
{
"Identifier":0x72,
"Description":"Boost IQ in character {0:X} by {1:X} (1E 0A, values match)",
"Length":6
},
{
"Identifier":0x73,
"Description":"Boost luck in character {0:X} by {1:X} (1E 0E, values match)",
"Length":6
},
{
"Identifier":0x74,
"Description":"Stop music (1F 01 00)",
"Length":2
},
{
"Identifier":0x75,
"Description":"Unknown (?)",
"Length":2
},
{
"Identifier":0x76,
"Description":"Show window flavor menu? Argument seems to tell it which string to start with (so a value of 1 will skip the first flavor and show the remaining 6)",
"Length":4
},
{
"Identifier":0x77,
"Description":"Unknown (1D 18, values match)",
"Length":4
},
{
"Identifier":0x78,
"Description":"Unknown (19 1D, values match)",
"Length":6
},
{
"Identifier":0x79,
"Description":"Unknown (19 1C, values match)",
"Length":6
},
{
"Identifier":0x7A,
"Description":"Unknown (19 1A, values match)",
"Length":4
},
{
"Identifier":0x7B,
"Description":"Change to Mr. Saturn font (1F 31)",
"Length":2
},
{
"Identifier":0x7C,
"Description":"Change to normal font (1F 30)",
"Length":2
},
{
"Identifier":0x7D,
"Description":"Activate bicycle (1F F0)",
"Length":2
},
{
"Identifier":0x7E,
"Description":"Unknown (19 26)",
"Length":4
},
{
"Identifier":0x7F,
"Description":"Save the game in the slot selected at the beginning (1F B0)",
"Length":2
},
{
"Identifier":0x80,
"Description":"Jump to offset {0:X} and don't return (0A)",
"Description":"Set binary flag if character {0:X} has item {1:X} (1D 05)",
"Length":6
},
{
"Identifier":0xBF,
"Description":"Unknown (19 20)",
"Length":2
},
{
"Identifier":0xC0,
"Description":"Increment secondary memory (0F)",
"Length":2
},
{
"Identifier":0xC1,
"Description":"Unknown (19 1F)",
"Length":2
},
{
"Identifier":0xC2,
"Description":"Unknown, appears before 1A FF 05 00 (1C 11 69)",
"Length":2
},
{
"Identifier":0xC3,
"Description":"Store to memory the direction from character {0:X} to object {1:X} (19 22)",
"Length":6
},
{
"Identifier":0xC4,
"Description":"Play music {1:X} (1F 00)",
"Length":4
},
{
"Identifier":0xC5,
"Description":"Return music to sector default (1F 03)",
"Length":2
},
{
"Identifier":0xC6,
"Description":"Close all windows (18 04)",
"Length":2
},
{
"Identifier":0xC7,
"Description":"Close most recently-used window (18 00)",
"Length":2
},
{
"Identifier":0xC8,
"Description":"Number selector with {0:X} digits (1F 52)",
"Length":4
},
{
"Identifier":0xC9,
"Description":"Focuses the camera to where A0 FF-generated sprite {0:X} is but doesn't follow it (1F EF)",
"Length":4
},
{
"Identifier":0xCA,
"Description":"Your party will be teleported (in a glitchy way) on top of some sprite that is nearby when the text block is over if the camera switched to another sprite in the block of text (1F ED)",
"Length":2
},
{
"Identifier":0xCB,
"Description":"Make character {0:X} disappear via style {1:X} (1F EB)",
"Length":6
},
{
"Identifier":0xCC,
"Description":"Make character {0:X} appear via style {1:X} (1F EC)",
"Length":6
},
{
"Identifier":0xCD,
"Description":"Change map palette to that of tileset {0:X}, palette {1:X} at speed {2:X} (1F E1)",
"Length":8
},
{
"Identifier":0xCE,
"Description":"Turn TPT entry {0:X} to direction {1:X} (1F 16)",
"Description":"Lock player movement (1F E5, value matches)",
"Length":4
},
{
"Identifier":0xEB,
"Description":"Restrict player movement if camera is focused on other sprite (XX is usually FF) (1F E8)",
"Length":4
},
{
"Identifier":0xEC,
"Description":"Display party select menu? (1A 01)",
"Length":2
},
{
"Identifier":0xED,
"Description":"Return byte {1:X} of character {0:X} status (19 16, values match)",
"Length":6
},
{
"Identifier":0xEE,
"Description":"Inflict ailment {1:X} on character {0:X} (ZZ might possibly be the value to set? 0 for off, 1 for on) (YY and ZZ flipped w.r.t EB) (19 05)",
"Length":8
},
{
"Identifier":0xEF,
"Description":"PSI Teleport to destination {0:X} using method {1:X} (1F 20, values match)",
"Length":6
},
{
"Identifier":0xF0,
"Description":"Display animation {0:X} (YY is usually 00) (1C 13)",