Merge pull request #149 from Lorenzooone/testing_branch
Add death text tests
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commit
01c80662df
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@ -18,9 +18,33 @@ typedef struct BATTLE_DATA {
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} BATTLE_DATA;
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typedef struct ENEMY_DATA {
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byte unknown[0x14];
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char* encounter_text;
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byte unknown_2[0x28];
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/* 0 */ byte unk0[6];
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/* 6 */ unsigned short hp;
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/* 8 */ unsigned short pp;
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/* A */ byte unkA[2];
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/* C */ unsigned int exp;
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/* 10 */ unsigned short money;
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/* 12 */ unsigned short overworldAnim;
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/* 14 */ char *encounter_text;
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/* 18 */ char *death_text;
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/* 1C */ byte palette;
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/* 1D */ byte level;
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/* 1E */ byte bgm;
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/* 1F */ byte offense;
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/* 20 */ byte defense;
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/* 21 */ byte unk21;
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/* 22 */ byte speed;
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/* 23 */ byte guts;
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/* 24 */ byte luck;
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/* 25 */ byte unk25[3];
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/* 28 */ unsigned short actions[4];
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/* 30 */ unsigned short finalAction;
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/* 32 */ unsigned short actionArgs[4];
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/* 3A */ byte unk3A[2];
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/* 3C */ byte unk3C;
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/* 3D */ byte itemDropped;
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/* 3E */ byte unk3E;
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/* 3F */ byte mirrorSuccess;
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} ENEMY_DATA;
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#endif
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@ -22,7 +22,8 @@ void __attribute__((naked)) m2_sub_d3c50() {}
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void __attribute__((naked)) m2_sub_d6844() {}
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byte __attribute__((naked)) m2_sub_daf84(short value) {}
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byte __attribute__((naked)) m2_battletext_loadstr(char* string) {}
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void __attribute__((naked)) m2_set_enemy_name(int val) {}
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void __attribute__((naked)) m2_set_user_name(int val) {}
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void __attribute__((naked)) m2_set_target_name() {}
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int __attribute__((naked)) m2_setupwindow(WINDOW* window, short window_x, short window_y, short window_width, short window_height) {}
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int __attribute__((naked)) m2_clearwindowtiles(WINDOW* window) {}
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void __attribute__((naked)) m2_printstr(WINDOW* window, byte* str, unsigned short x, unsigned short y, bool highlight) {}
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@ -7,6 +7,7 @@ bool text_stayed_inside(WINDOW* window);
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void test_encounter_text()
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{
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m2_btl_user_ptr->is_enemy = true;
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m2_btl_user_ptr->letter = 1;
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for(int i = 1; i <= 3; i++)
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{
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m2_btl_enemies_size = i;
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@ -14,18 +15,49 @@ void test_encounter_text()
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for(int j = 0; j <= 230; j++)
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{
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m2_btl_user_ptr->id = j;
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m2_set_enemy_name(1);
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m2_btl_user_ptr->enemy_id = j;
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m2_set_user_name(1);
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m2_battletext_loadstr(m2_enemies[j].encounter_text);
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if(m2_btl_enemies_size == 1)
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assert_message(text_stayed_inside(window_pointers[2]), "Enemy %d", j);
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assert_message(text_stayed_inside(window_pointers[2]), "Encounter text for Enemy %d", j);
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else if (m2_btl_enemies_size == 2)
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assert_message(text_stayed_inside(window_pointers[2]), "Enemy %d - cohort", j);
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assert_message(text_stayed_inside(window_pointers[2]), "Encounter text for Enemy %d - cohort", j);
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else
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assert_message(text_stayed_inside(window_pointers[2]), "Enemy %d - cohorts", j);
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assert_message(text_stayed_inside(window_pointers[2]), "Encounter text for Enemy %d - cohorts", j);
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}
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}
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}
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void test_death_text()
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{
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m2_btl_user_ptr->is_enemy = true;
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m2_btl_enemies_size = 1;
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m2_btl_user_ptr->letter = 1;
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m2_btl_user_ptr->unknown_3[0] = 1;
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for(int j = 0; j <= 230; j++)
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{
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m2_btl_user_ptr->id = j;
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m2_btl_user_ptr->enemy_id = j;
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m2_set_target_name();
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m2_battletext_loadstr(m2_enemies[j].death_text);
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assert_message(text_stayed_inside(window_pointers[2]), "Death text for Enemy %d", j);
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}
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m2_btl_user_ptr->letter = 0x17;
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m2_btl_user_ptr->unknown_3[0] = 0;
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for(int j = 0; j <= 230; j++)
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{
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m2_btl_user_ptr->id = j;
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m2_btl_user_ptr->enemy_id = j;
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m2_set_target_name();
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m2_battletext_loadstr(m2_enemies[j].death_text);
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assert_message(text_stayed_inside(window_pointers[2]), "Death text for Enemy %d - W", j);
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}
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}
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bool text_stayed_inside(WINDOW* window)
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{
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for(int i = 0; i < window->window_height; i++)
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@ -64,15 +96,17 @@ void setup_battle_tests()
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setup_king_name();
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m2_is_battle = 1;
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(*(byte*)(0x3005050)) = 0xFF;
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(*(short*)(0x30023DC)) = 0; //Default delay between prints
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(*(short*)(0x30023DC)) = 0; // Default delay between prints
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(*(int*)(0x3005220)) = 0x2028820;
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*tilemap_pointer= (unsigned short*)0x2028018;
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(*(unsigned short*)(0x500001E)) = 0x7FFF; // Make it so it's easy to check what's being written
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m2_script_readability = false;
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}
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void do_battle_tests()
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{
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test_encounter_text();
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test_death_text();
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}
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void start_battle_tests()
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@ -15,4 +15,5 @@ extern short m2_is_battle;
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extern byte m2_btl_enemies_size;
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extern BATTLE_DATA* m2_btl_user_ptr;
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extern BATTLE_DATA* m2_btl_target_ptr;
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extern void m2_set_enemy_name(int val);
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extern void m2_set_user_name(int val);
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extern void m2_set_target_name();
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@ -6,10 +6,24 @@ void start_tests()
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{
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start_session();
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blank_memory();
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start_battle_tests();
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blank_memory();
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end_session();
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while(1)
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vblank();
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}
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void blank_memory()
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{
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int blank_value = 0;
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cpufastset(&blank_value, (void*)EWRAM, CPUFASTSET_FILL | (EWRAM_SIZE >> 2));
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cpufastset(&blank_value, (void*)IWRAM, CPUFASTSET_FILL | (IWRAM_SIZE >> 3));
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cpufastset(&blank_value, (void*)IO, CPUFASTSET_FILL | (IO_SIZE >> 2));
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cpufastset(&blank_value, (void*)PALETTES, CPUFASTSET_FILL | (PALETTES_SIZE >> 2));
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cpufastset(&blank_value, (void*)VRAM, CPUFASTSET_FILL | (VRAM_SIZE >> 2));
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cpufastset(&blank_value, (void*)OBJECTS, CPUFASTSET_FILL | (OBJECTS_SIZE >> 2));
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}
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@ -1,5 +1,21 @@
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#include "debug_printf/test_print.h"
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void start_tests();
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#define CPUFASTSET_FILL (0x1000000)
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#define EWRAM (0x2000000)
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#define EWRAM_SIZE (0x40000)
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#define IWRAM (0x3000000)
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#define IWRAM_SIZE (0x8000)
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#define IO (0x4000000)
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#define IO_SIZE (0x400)
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#define PALETTES (0x5000000)
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#define PALETTES_SIZE (0x400)
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#define VRAM (0x6000000)
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#define VRAM_SIZE (0x18000)
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#define OBJECTS (0x7000000)
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#define OBJECTS_SIZE (0x400)
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extern void vblank();
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void start_tests();
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void blank_memory();
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extern void vblank();
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extern void cpufastset(void *source, void *dest, int mode);
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@ -2408,7 +2408,8 @@ disclaimer_map:
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.definelabel m2_sub_d6844 ,0x80D6844
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.definelabel m2_sub_daf84 ,0x80DAF84
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.definelabel m2_battletext_loadstr ,0x80DB168
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.definelabel m2_set_enemy_name ,0x80DB04C
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.definelabel m2_set_user_name ,0x80DB04C
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.definelabel m2_set_target_name ,0x80DAE00
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.definelabel m2_setupbattlename ,0x80DCD00
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.definelabel m2_stat_symb_checker ,0x8B0EDA4
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.definelabel vblank ,0x80F47E4
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