Properly put in the data and fix bugs for the tests

This commit is contained in:
Lorenzo Carletti 2020-08-23 13:27:52 +02:00
parent 3d184a0280
commit 07ab2d7b46
10 changed files with 197 additions and 10 deletions

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@ -1709,6 +1709,10 @@ nop
.org 0x82DB284 :: dw m2_credits_font .org 0x82DB284 :: dw m2_credits_font
.org 0x801352E :: bl printPlayerNameCredits .org 0x801352E :: bl printPlayerNameCredits
//Repoint cast graphical data
.org 0x82DB25C :: dw m2_cast_graphics
.org 0x82DB264 :: dw m2_cast_arrangements
//============================================================================== //==============================================================================
// Move stuff around in order to make space for the code // Move stuff around in order to make space for the code
//============================================================================== //==============================================================================
@ -1871,6 +1875,14 @@ m2_coord_table_file:
m2_credits_conversion_table: m2_credits_conversion_table:
.incbin "data/m2-credits-conversion-table.bin" .incbin "data/m2-credits-conversion-table.bin"
.align 4
m2_cast_graphics:
.incbin "data/cast_roll_graphics_[c].bin"
.align 4
m2_cast_arrangements:
.incbin "data/cast_roll_arrangements_[c].bin"
.align 4 .align 4
m2_credits_font: m2_credits_font:
.incbin "data/m2-credits-font_[c].bin" .incbin "data/m2-credits-font_[c].bin"

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@ -0,0 +1,171 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace GBA
{
class LZ77
{
public static int Decompress(byte[] data, int address, out byte[] output)
{
output = null;
int start = address;
if (data[address++] != 0x10) return -1; // Check for LZ77 signature
// Read the block length
int length = data[address++];
length += (data[address++] << 8);
length += (data[address++] << 16);
output = new byte[length];
int bPos = 0;
while (bPos < length)
{
byte ch = data[address++];
for (int i = 0; i < 8; i++)
{
switch ((ch >> (7 - i)) & 1)
{
case 0:
// Direct copy
if (bPos >= length) break;
output[bPos++] = data[address++];
break;
case 1:
// Compression magic
int t = (data[address++] << 8);
t += data[address++];
int n = ((t >> 12) & 0xF) + 3; // Number of bytes to copy
int o = (t & 0xFFF);
// Copy n bytes from bPos-o to the output
for (int j = 0; j < n; j++)
{
if (bPos >= length) break;
output[bPos] = output[bPos - o - 1];
bPos++;
}
break;
default:
break;
}
}
}
return address - start;
}
public static byte[] Compress(byte[] data)
{
return Compress(data, 0, data.Length);
}
public static byte[] Compress(byte[] data, int address, int length)
{
int start = address;
List<byte> obuf = new List<byte>();
List<byte> tbuf = new List<byte>();
int control = 0;
// Let's start by encoding the signature and the length
obuf.Add(0x10);
obuf.Add((byte)(length & 0xFF));
obuf.Add((byte)((length >> 8) & 0xFF));
obuf.Add((byte)((length >> 16) & 0xFF));
while ((address - start) < length)
{
tbuf.Clear();
control = 0;
for (int i = 0; i < 8; i++)
{
bool found = false;
// First byte should be raw
if (address == start)
{
tbuf.Add(data[address++]);
found = true;
}
else if ((address - start) >= length)
{
break;
}
else
{
// We're looking for the longest possible string
// The farthest possible distance from the current address is 0x1000
int max_length = -1;
int max_distance = -1;
for (int k = 1; k <= 0x1000; k++)
{
if ((address - k) < start) break;
int l = 0;
for (; l < 18; l++)
{
if (((address - start + l) >= length) ||
(data[address - k + l] != data[address + l]))
{
if (l > max_length)
{
max_length = l;
max_distance = k;
}
break;
}
}
// Corner case: we matched all 18 bytes. This is
// the maximum length, so don't bother continuing
if (l == 18)
{
max_length = 18;
max_distance = k;
break;
}
}
if (max_length >= 3)
{
address += max_length;
// We hit a match, so add it to the output
int t = (max_distance - 1) & 0xFFF;
t |= (((max_length - 3) & 0xF) << 12);
tbuf.Add((byte)((t >> 8) & 0xFF));
tbuf.Add((byte)(t & 0xFF));
// Set the control bit
control |= (1 << (7 - i));
found = true;
}
}
if (!found)
{
// If we didn't find any strings, copy the byte to the output
tbuf.Add(data[address++]);
}
}
// Flush the temp buffer
obuf.Add((byte)(control & 0xFF));
obuf.AddRange(tbuf.ToArray());
}
return obuf.ToArray();
}
}
}

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@ -39,14 +39,14 @@ namespace RenderCastRoll
List<Render> renders = JsonConvert.DeserializeObject<RenderRoot>(rendersJson).Renders; List<Render> renders = JsonConvert.DeserializeObject<RenderRoot>(rendersJson).Renders;
BitsToNybbleLookup = Asset.ReadAllBytes("bits_to_nybbles.bin"); BitsToNybbleLookup = Asset.ReadAllBytes("bits_to_nybbles.bin");
m12CharByteLookup = JsonConvert.DeserializeObject<Dictionary<string, byte>>(Asset.ReadAllText("m12-byte-lookup.json")); m12CharByteLookup = JsonConvert.DeserializeObject<Dictionary<string, byte>>(Asset.ReadAllText("m12-byte-lookup.json"));
Graphics = new byte[0x6000]; Graphics = new byte[0x8000];
Arrangements = new ushort[0x4E80]; Arrangements = new ushort[0x48E0];
for (int i = 0; i < Arrangements.Length; i++) for (int i = 0; i < Arrangements.Length; i++)
Arrangements[i] = 0x3FF; //Empty tile Arrangements[i] = 0x3FF; //Empty tile
for (int i = 0; i < CastGraphics.Length; i++) for (int i = 0; i < CastGraphics.Length; i++)
Graphics[0x6000 - CastGraphics.Length + i] = CastGraphics[i]; //Put the CAST graphics in Graphics[0x8000 - CastGraphics.Length + i] = CastGraphics[i]; //Put the CAST graphics in
int castArrPos = readIntLE(CastArrangements, 0); //First 4 bytes are the position of the CAST arrangements int castArrPos = readIntLE(CastArrangements, 0); //First 4 bytes are the position of the CAST arrangements
for (int i = 0; i < ((CastArrangements.Length - 4) >> 1); i++) //Put the CAST arrangements in for (int i = 0; i < ((CastArrangements.Length - 4) >> 1); i++) //Put the CAST arrangements in
@ -83,18 +83,21 @@ namespace RenderCastRoll
//Convert the 1bpp tiles to 4bpp //Convert the 1bpp tiles to 4bpp
for (int tile = 0; tile < UsedTiles; tile++) for (int tile = 0; tile < UsedTiles; tile++)
{ {
int basePos = tile * 0x20; int basePos = (tile * 0x20) + 0x2000;
_1bppTile pre_converted_tile = _1bppGraphics[tile]; _1bppTile pre_converted_tile = _1bppGraphics[tile];
for (int i = 0; i < 8; i++) for (int i = 0; i < 8; i++)
{ {
int row = BitsToNybbleLookup[pre_converted_tile.getRow(i)]; int row = readIntLE(BitsToNybbleLookup, pre_converted_tile.getRow(i) * 4);
for (int j = 0; j < 4; j++) for (int j = 0; j < 4; j++)
Graphics[basePos + (i * 4) + j] = (byte)((row >> (j * 8)) & 0xFF); Graphics[basePos + (i * 4) + j] = (byte)((row >> (j * 8)) & 0xFF);
} }
} }
File.WriteAllBytes(dataFolder + "cast_roll_graphics.bin", Graphics); //File.WriteAllBytes(dataFolder + "cast_roll_graphics.bin", Graphics);
File.WriteAllBytes(dataFolder + "cast_roll_arrangement.bin", convertUShortArrToByteLE(Arrangements)); //File.WriteAllBytes(dataFolder + "cast_roll_arrangements.bin", convertUShortArrToByteLE(Arrangements));
File.WriteAllBytes(dataFolder + "cast_roll_graphics_[c].bin", GBA.LZ77.Compress(Graphics));
File.WriteAllBytes(dataFolder + "cast_roll_arrangements_[c].bin", GBA.LZ77.Compress(convertUShortArrToByteLE(Arrangements)));
} }
static int readIntLE(byte[] arr, int pos) static int readIntLE(byte[] arr, int pos)

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@ -47,6 +47,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Asset.cs" /> <Compile Include="Asset.cs" />
<Compile Include="LZ77.cs" />
<Compile Include="Program.cs" /> <Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RenderTools.cs" /> <Compile Include="RenderTools.cs" />

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@ -45,13 +45,13 @@ namespace RenderCastRoll
public byte getRow(int i) public byte getRow(int i)
{ {
return (byte)((tile >> i) & 0xFF); return (byte)((tile >> (i * 8)) & 0xFF);
} }
public void setRow(int i, byte val) public void setRow(int i, byte val)
{ {
UInt64 mask = ~((UInt64)(0xFF) << i); UInt64 mask = ~((UInt64)(0xFF) << (i * 8));
tile = (tile & mask) | ((UInt64)val << i); tile = (tile & mask) | ((UInt64)val << (i * 8));
} }
public UInt64 getColumn(int i) public UInt64 getColumn(int i)