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@ -74,6 +74,7 @@ English names:
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0x30023D4: current ATM balance
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0x30023D4: current ATM balance
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0x3002500: buttons being pressed
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0x3002500: buttons being pressed
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0x3002504: shadow of 0x3002500? delayed by one frame maybe?
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0x3002504: shadow of 0x3002500? delayed by one frame maybe?
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0x3004F08: printing flag
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0x30051EC: tile offset (usually 0x100)
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0x30051EC: tile offset (usually 0x100)
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0x30051F0: flag? gets set to 1 when you change rooms, goes back to 0 the first time you open a text window
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0x30051F0: flag? gets set to 1 when you change rooms, goes back to 0 the first time you open a text window
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0x3005224: menu sub-state
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0x3005224: menu sub-state
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@ -726,6 +726,19 @@ b 0x080C959A
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bl eeb1a_player_name //Call the new routine
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bl eeb1a_player_name //Call the new routine
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b 0x80EEB7A //Do the rest of the original routine
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b 0x80EEB7A //Do the rest of the original routine
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//---------------------------------------------------------
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// End of battle hacks
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//---------------------------------------------------------
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.org 0x80cb936
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bl cb936_battle_won //Removes the game's ability to read the script instantly out of a won battle
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.org 0x80a1f8c
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bl a1f8c_set_script_reading //Change the game's ability to read the script instantly a bit
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.org 0x80b7702
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bl b7702_check_script_reading //Change the newly set value slowly and make it 0 when it's safe
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//---------------------------------------------------------
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//---------------------------------------------------------
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// Teleport window hacks
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// Teleport window hacks
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//---------------------------------------------------------
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//---------------------------------------------------------
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@ -855,8 +868,10 @@ m2_enemy_attributes:
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.definelabel m2_food ,0x3001F30
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.definelabel m2_food ,0x3001F30
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.definelabel m2_rockin ,0x3001F3A
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.definelabel m2_rockin ,0x3001F3A
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.definelabel m2_player1 ,0x3001F50
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.definelabel m2_player1 ,0x3001F50
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.definelabel m2_script_readability ,0x3004F08
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.definelabel m2_active_window_pc ,0x3005264
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.definelabel m2_active_window_pc ,0x3005264
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.definelabel m2_soundeffect ,0x8001720
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.definelabel m2_soundeffect ,0x8001720
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.definelabel m2_enable_script ,0x80A1F6C
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.definelabel m2_sub_a334c ,0x80A334C
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.definelabel m2_sub_a334c ,0x80A334C
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.definelabel m2_sub_a3384 ,0x80A3384
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.definelabel m2_sub_a3384 ,0x80A3384
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.definelabel m2_psitargetwindow ,0x80B8AE0
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.definelabel m2_psitargetwindow ,0x80B8AE0
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@ -995,4 +995,62 @@ mov r0,#0
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@@next: //Do the rest of the routine
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@@next: //Do the rest of the routine
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pop {pc}
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pop {pc}
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.pool
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//==============================================================================
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//These three hacks remove the game's ability to read the script instantly out of a won battle
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cb936_battle_won: //Called at the end of a battle if it is won
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push {lr}
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ldr r0,=m2_script_readability //Remove the ability to instantly read the script
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mov r1,#8
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strb r1,[r0,#0]
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ldr r0,=#0x3000A6C //Clobbered code
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mov r1,#0
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pop {pc}
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.pool
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//==============================================================================
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b7702_check_script_reading: //Makes the game wait six extra frames before being able to read the script out of battle
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push {lr}
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ldr r0,=m2_script_readability
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ldrb r1,[r0,#0]
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cmp r1,#2 //If the value is > 2, then lower it
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ble @@next
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sub r1,r1,#1
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strb r1,[r0,#0]
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b @@end
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@@next:
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cmp r1,#2 //If the value is 2, change it to 0 and allow reading the script
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bne @@end
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mov r1,#0
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strb r1,[r0,#0]
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@@end:
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mov r7,r10 //Clobbered code
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mov r6,r9
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pop {pc}
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.pool
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//==============================================================================
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a1f8c_set_script_reading: //Changes the way the game sets the ability to read the script
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push {lr}
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ldrb r1,[r0,#0]
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cmp r1,#8 //If this particular flag is set, then don't do a thing. Allows to make it so the game waits before reading the script.
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beq @@next
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mov r1,#0
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strb r1,[r0,#0]
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b @@end
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@@next:
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mov r1,#0
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@@end:
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pop {pc}
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.pool
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.pool
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