Move stuff around so the folder structure is more consistent

This commit is contained in:
Lorenzo Carletti 2020-10-28 15:47:01 +01:00
parent a4fc2450f3
commit 0d45c44c12
3 changed files with 2 additions and 2 deletions

View File

@ -8,7 +8,7 @@ $working_dir = "working"
$src_dir = "src" $src_dir = "src"
$data_dir = "src/data" $data_dir = "src/data"
$cast_roll_file = "working/cast_roll.json" $cast_roll_file = "working/cast_roll.json"
$staff_credits_file = "src/data/staff_text.md" $staff_credits_file = "working/staff_text.md"
$compiled_asm_file = "src/m2-compiled.asm" $compiled_asm_file = "src/m2-compiled.asm"
$includes_asm_file = "m12-includes.asm" # implicitly rooted in working_dir $includes_asm_file = "m12-includes.asm" # implicitly rooted in working_dir
$hack_asm_file = "m2-hack.asm" # implicitly rooted in src_dir $hack_asm_file = "m2-hack.asm" # implicitly rooted in src_dir

View File

@ -41,7 +41,7 @@ namespace RenderStaffCredits
writeIntToByteArrLE(extra_things, player_Y_Pos, 0, 2); writeIntToByteArrLE(extra_things, player_Y_Pos, 0, 2);
writeIntToByteArrLE(extra_things, defaultPlayerName.Length, 2, 2); writeIntToByteArrLE(extra_things, defaultPlayerName.Length, 2, 2);
File.WriteAllBytes(dataFolder + "m2-credits-extra-data.bin", extra_things); File.WriteAllBytes(dataFolder + "m2-credits-extra-data.bin", extra_things);
//Save some data that tells us how many vertical tiles the arrangement is long //Save some data that tells us how many vertical tiles long the arrangement is
int arrSize = Arrangements.Length / 0x20; int arrSize = Arrangements.Length / 0x20;
byte[] size = new byte[4]; byte[] size = new byte[4];
writeIntToByteArrLE(size, arrSize, 0, 4); writeIntToByteArrLE(size, arrSize, 0, 4);