Updated notes
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07eb279677
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@ -671,7 +671,7 @@
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},
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{
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"Identifier": 0xB8,
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"Description": "Load {0:X} into memory as a decimal string (related to 1C 0A)",
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"Description": "Store {0:X} to string slot (for 1A FF printing). If 00, store secondary memory to string slot.",
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"Length": 3
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},
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{
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@ -723,7 +723,7 @@
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},
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{
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"Identifier": 0xC2,
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"Description": "Unknown, appears before 1A FF 05 00 (1C 11 69)",
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"Description": "Copy party leader to memory; appears before 1A FF 05 00 (1C 11 69)",
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"Length": 2
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},
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{
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19
m2-notes.txt
19
m2-notes.txt
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@ -10,9 +10,11 @@ Hard-coded characters:
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- 0xFE: equip (tile 0x1DE)
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- Null (tile 0x1DF)
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- Background (tile 0x1FF)
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- 0xB4 - 0xBC: YOU WON! (tile 0x154)
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0x2020C70: enemy data slots in-battle? separated by 0x94 bytes
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0x2025038: enemy count (initial, not current)
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0x20251D8: item drop
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0x3000A00: Current PSI list when displaying a PSI window?
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0x3000AA2: number of party members
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0x3001D54: Ness items (16 bits each)
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@ -46,6 +48,8 @@ Hard-coded characters:
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0x3001DA7: Ness luck
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0x3001DA8: Ness vitality
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0x3001DA9: Ness IQ
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0x3001F04: Current party
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0x3001F0B: Party character count
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0x3001F0C: Active party member flags
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0x3001F6A: Ness PSI flags?
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0x01: Teleport alpha
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@ -141,6 +145,21 @@ Subroutines
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80EC010: copy string from r0, of max length r1, to battle target slot, and terminate with [00 FF]
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80EC046: get target string pointer
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8B1B8B8 has a jump table with 13 entries for the [1A FF xx 00] code:
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00: ?
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01: PC name
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02: item name
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03: ?
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04: ?
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05: PC name
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06: ?
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07: ?
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08: ?
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09: ?
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0A: ?
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0B: ?
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Windows
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-------
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