Add death text tests
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@ -22,7 +22,8 @@ void __attribute__((naked)) m2_sub_d3c50() {}
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void __attribute__((naked)) m2_sub_d6844() {}
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void __attribute__((naked)) m2_sub_d6844() {}
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byte __attribute__((naked)) m2_sub_daf84(short value) {}
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byte __attribute__((naked)) m2_sub_daf84(short value) {}
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byte __attribute__((naked)) m2_battletext_loadstr(char* string) {}
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byte __attribute__((naked)) m2_battletext_loadstr(char* string) {}
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void __attribute__((naked)) m2_set_enemy_name(int val) {}
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void __attribute__((naked)) m2_set_user_name(int val) {}
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void __attribute__((naked)) m2_set_target_name() {}
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int __attribute__((naked)) m2_setupwindow(WINDOW* window, short window_x, short window_y, short window_width, short window_height) {}
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int __attribute__((naked)) m2_setupwindow(WINDOW* window, short window_x, short window_y, short window_width, short window_height) {}
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int __attribute__((naked)) m2_clearwindowtiles(WINDOW* window) {}
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int __attribute__((naked)) m2_clearwindowtiles(WINDOW* window) {}
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void __attribute__((naked)) m2_printstr(WINDOW* window, byte* str, unsigned short x, unsigned short y, bool highlight) {}
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void __attribute__((naked)) m2_printstr(WINDOW* window, byte* str, unsigned short x, unsigned short y, bool highlight) {}
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@ -7,6 +7,7 @@ bool text_stayed_inside(WINDOW* window);
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void test_encounter_text()
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void test_encounter_text()
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{
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{
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m2_btl_user_ptr->is_enemy = true;
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m2_btl_user_ptr->is_enemy = true;
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m2_btl_user_ptr->letter = 1;
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for(int i = 1; i <= 3; i++)
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for(int i = 1; i <= 3; i++)
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{
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{
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m2_btl_enemies_size = i;
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m2_btl_enemies_size = i;
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@ -14,18 +15,49 @@ void test_encounter_text()
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for(int j = 0; j <= 230; j++)
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for(int j = 0; j <= 230; j++)
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{
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{
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m2_btl_user_ptr->id = j;
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m2_btl_user_ptr->id = j;
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m2_set_enemy_name(1);
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m2_btl_user_ptr->enemy_id = j;
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m2_set_user_name(1);
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m2_battletext_loadstr(m2_enemies[j].encounter_text);
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m2_battletext_loadstr(m2_enemies[j].encounter_text);
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if(m2_btl_enemies_size == 1)
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if(m2_btl_enemies_size == 1)
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assert_message(text_stayed_inside(window_pointers[2]), "Enemy %d", j);
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assert_message(text_stayed_inside(window_pointers[2]), "Encounter text for Enemy %d", j);
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else if (m2_btl_enemies_size == 2)
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else if (m2_btl_enemies_size == 2)
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assert_message(text_stayed_inside(window_pointers[2]), "Enemy %d - cohort", j);
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assert_message(text_stayed_inside(window_pointers[2]), "Encounter text for Enemy %d - cohort", j);
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else
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else
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assert_message(text_stayed_inside(window_pointers[2]), "Enemy %d - cohorts", j);
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assert_message(text_stayed_inside(window_pointers[2]), "Encounter text for Enemy %d - cohorts", j);
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}
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}
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}
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}
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}
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}
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void test_death_text()
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{
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m2_btl_user_ptr->is_enemy = true;
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m2_btl_enemies_size = 1;
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m2_btl_user_ptr->letter = 1;
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m2_btl_user_ptr->unknown_3[0] = 1;
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for(int j = 0; j <= 230; j++)
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{
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m2_btl_user_ptr->id = j;
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m2_btl_user_ptr->enemy_id = j;
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m2_set_target_name();
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m2_battletext_loadstr(m2_enemies[j].death_text);
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assert_message(text_stayed_inside(window_pointers[2]), "Death text for Enemy %d", j);
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}
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m2_btl_user_ptr->letter = 0x17;
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m2_btl_user_ptr->unknown_3[0] = 0;
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for(int j = 0; j <= 230; j++)
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{
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m2_btl_user_ptr->id = j;
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m2_btl_user_ptr->enemy_id = j;
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m2_set_target_name();
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m2_battletext_loadstr(m2_enemies[j].death_text);
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assert_message(text_stayed_inside(window_pointers[2]), "Death text for Enemy %d - W", j);
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}
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}
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bool text_stayed_inside(WINDOW* window)
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bool text_stayed_inside(WINDOW* window)
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{
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{
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for(int i = 0; i < window->window_height; i++)
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for(int i = 0; i < window->window_height; i++)
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@ -74,6 +106,7 @@ void setup_battle_tests()
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void do_battle_tests()
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void do_battle_tests()
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{
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{
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test_encounter_text();
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test_encounter_text();
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test_death_text();
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}
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}
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void start_battle_tests()
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void start_battle_tests()
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@ -15,4 +15,5 @@ extern short m2_is_battle;
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extern byte m2_btl_enemies_size;
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extern byte m2_btl_enemies_size;
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extern BATTLE_DATA* m2_btl_user_ptr;
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extern BATTLE_DATA* m2_btl_user_ptr;
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extern BATTLE_DATA* m2_btl_target_ptr;
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extern BATTLE_DATA* m2_btl_target_ptr;
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extern void m2_set_enemy_name(int val);
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extern void m2_set_user_name(int val);
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extern void m2_set_target_name();
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@ -2407,7 +2407,8 @@ disclaimer_map:
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.definelabel m2_sub_d6844 ,0x80D6844
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.definelabel m2_sub_d6844 ,0x80D6844
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.definelabel m2_sub_daf84 ,0x80DAF84
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.definelabel m2_sub_daf84 ,0x80DAF84
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.definelabel m2_battletext_loadstr ,0x80DB168
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.definelabel m2_battletext_loadstr ,0x80DB168
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.definelabel m2_set_enemy_name ,0x80DB04C
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.definelabel m2_set_user_name ,0x80DB04C
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.definelabel m2_set_target_name ,0x80DAE00
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.definelabel m2_setupbattlename ,0x80DCD00
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.definelabel m2_setupbattlename ,0x80DCD00
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.definelabel m2_stat_symb_checker ,0x8B0EDA4
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.definelabel m2_stat_symb_checker ,0x8B0EDA4
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.definelabel vblank ,0x80F47E4
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.definelabel vblank ,0x80F47E4
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