Merge pull request #143 from Lorenzooone/title_work
Change title to Earthbound
This commit is contained in:
commit
4107663fdb
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@ -1,7 +1,5 @@
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Hacking, script tool, script compiler/decompiler:
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JeffMan
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Hacking:
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JeffMan
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Lorenzooone
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PhoenixBound
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@ -25,5 +23,25 @@ Text conversion:
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Normmatt
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KillThad
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Graphics:
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JeffMan
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surrashubound
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Masaru
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Testing:
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Eevs
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John Enigma
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CloverCharBoyBound
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Graphics:
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JeffMan
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surrashubound
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Masaru
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Testing:
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Eevs
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John Enigma
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CloverCharBoyBound
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Special thanks:
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TragicManner
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@ -26,6 +26,7 @@ $input_c_files =
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"src/c/battle.c",
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"src/c/equip.c",
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"src/c/psi.c",
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"src/c/title.c",
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"src/c/luminehall.c"
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$base_c_address = 0x83755B8;
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@ -0,0 +1,255 @@
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// Load intro screen
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// 82D6AA8: structs of size 0x38
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// Offset Length Description
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// ------------------------------------
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// 0 4 BG0 graphics pointer (compressed)
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// 4 4 Sprite graphics pointer (compressed)
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// 8 4 BG palette pointer (compressed)
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// C 4 Sprite palette pointer (compressed)
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// 10 4 BG0 tilemap pointer (compressed)
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// 14 2 BG0 attributes
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// 16 2 Unused?
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// 18 4 BG1 tilemap pointer (compressed)
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// 1C 2 BG1 attributes
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||||
// 1E 2 Unused?
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// 20 2 DISPCNT
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// 22 2 Some kind of index into a jump table (negative values are special)
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||||
// 24 4 Unused?
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// 28 16 Four-entry jump table
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// [0]: called at the start of the animation
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// [1,2]: called for each frame (seems to be setup and then commit)
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// [3]: called at the end of the animation
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// Dump:
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// -----
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// # BG0gfx OBJgfx BGpal OBJpal BG0map BG0attr BG1map BG1attr DISP jump - Start Setup Commit End
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||||
// ------------------------------------------------------------------------------------------------------------------------------------
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// [0] 08714840 00000000 087147E4 00000000 087143FC 000B 0000 00000000 0000 0000 1100 0000 00000000 0801200D 080120B1 08012035 08012011
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// [1] 00000000 00000000 00000000 00000000 08714538 000B 0000 00000000 0000 0000 1100 0001 00000000 0801200D 080120B1 08012035 08012011
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||||
// [2] 00000000 00000000 00000000 00000000 08714688 000B 0000 00000000 0000 0000 1100 0001 00000000 0801200D 080120B1 08012035 08012011
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// [3] 0870F580 08711280 087126CC 087127E8 087128EC 000A 0000 08712CD8 010B 0000 1000 FFFF 00000000 080113F5 080115A9 08011499 08011495
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// [4] 0870F580 08711280 087126CC 087127E8 087128EC 000A 0000 08712CD8 010B 0000 1300 0001 00000000 080113F5 08011F05 08011499 08011495
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// [5] 0870F580 08711280 087126CC 087127E8 087128EC 000A 0000 08712CD8 010B 0000 1300 0001 00000000 080113F5 08011BFD 08011499 08011495
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// [6] 0871325C 00000000 08713210 00000000 08712FB8 000A 0000 00000000 0000 0000 0100 0001 00000000 0801200D 0801214D 08012035 08012011
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// r0: screen key
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// 0 = Nintendo
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// 1 = APE
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// 2 = HALKEN
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// 3 = Title screen (full)
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// 5 = Title screen (quick)
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// 0x18 byte struct: ($2028008)
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// Offset Length Description
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||||
// ------------------------------------
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// 0 4 Animation number
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// 4 4 Current frame
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// 8 4 ?
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// C 4 ?
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// 10 4 ?
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// 14 4 Pointer to giant 0x2E0 byte struct used in $80113F5
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080111D0 (T) push r4-r7,r14
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080111D2 (T) mov r7,r9
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080111D4 (T) mov r6,r8
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080111D6 (T) push r6,r7
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080111D8 (T) add sp,-4h
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080111DA (T) mov r5,r0
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080111DC (T) ldr r4,=3000370h
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080111DE (T) mov r0,18h
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080111E0 (T) bl 8005B9Ch // malloc 0x18 bytes for some struct
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080111E4 (T) str r0,[r4]
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080111E6 (T) str r5,[r0]
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080111E8 (T) mov r7,0h
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||||
080111EA (T) str r7,[r0,14h]
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080111EC (T) str r7,[r0,4h]
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080111EE (T) str r7,[r0,10h] // zero out the struct
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||||
080111F0 (T) ldr r6,=82D6AA8h
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||||
080111F2 (T) lsl r0,r5,3h
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||||
080111F4 (T) sub r0,r0,r5
|
||||
080111F6 (T) lsl r4,r0,3h // r4 = r5 * 0x38
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||||
080111F8 (T) add r0,r4,r6
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||||
080111FA (T) ldr r0,[r0]
|
||||
080111FC (T) cmp r0,0h
|
||||
080111FE (T) beq 801120Ch
|
||||
08011200 (T) mov r1,80h
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||||
08011202 (T) lsl r1,r1,12h
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||||
08011204 (T) mov r2,40h
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||||
08011206 (T) lsl r2,r2,8h
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||||
08011208 (T) bl 8005D34h
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||||
0801120C (T) add r0,r6,4
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||||
0801120E (T) add r0,r4,r0
|
||||
08011210 (T) ldr r0,[r0]
|
||||
08011212 (T) cmp r0,0h
|
||||
08011214 (T) beq 8011220h
|
||||
08011216 (T) ldr r1,=2008000h
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||||
08011218 (T) mov r2,80h
|
||||
0801121A (T) lsl r2,r2,8h
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||||
0801121C (T) bl 8005D34h
|
||||
08011220 (T) mov r0,r6
|
||||
08011222 (T) add r0,8h
|
||||
08011224 (T) add r0,r4,r0
|
||||
08011226 (T) ldr r3,[r0]
|
||||
08011228 (T) cmp r3,0h
|
||||
0801122A (T) beq 801126Ch
|
||||
0801122C (T) mov r0,1h
|
||||
0801122E (T) neg r0,r0
|
||||
08011230 (T) cmp r3,r0
|
||||
08011232 (T) bne 8011260h
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||||
08011234 (T) str r7,[sp]
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||||
08011236 (T) ldr r1,=40000D4h
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||||
08011238 (T) mov r0,r13
|
||||
0801123A (T) str r0,[r1]
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||||
0801123C (T) ldr r0,=2010000h
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||||
0801123E (T) str r0,[r1,4h]
|
||||
08011240 (T) ldr r0,=85000080h
|
||||
08011242 (T) str r0,[r1,8h]
|
||||
08011244 (T) ldr r0,[r1,8h]
|
||||
08011246 (T) b 801126Ch
|
||||
08011248 (T) lsl r0,r6,0Dh
|
||||
0801124A (T) lsl r0,r0,0Ch
|
||||
0801124C (T) ldr r0,[r5,28h]
|
||||
0801124E (T) lsr r5,r5,20h
|
||||
08011250 (T) strh r0,[r0]
|
||||
08011252 (T) lsl r0,r0,8h
|
||||
08011254 (T) lsl r4,r2,3h
|
||||
08011256 (T) lsl r0,r0,10h
|
||||
08011258 (T) lsl r0,r0,0h
|
||||
0801125A (T) lsl r1,r0,8h
|
||||
0801125C (T) lsl r0,r0,2h
|
||||
0801125E (T) strh r0,[r0,28h]
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||||
08011260 (T) ldr r1,=2010000h
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||||
08011262 (T) mov r2,80h
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||||
08011264 (T) lsl r2,r2,2h
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||||
08011266 (T) mov r0,r3
|
||||
08011268 (T) bl 8005D34h
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||||
0801126C (T) ldr r1,=82D6AA8h
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||||
0801126E (T) mov r9,r1
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||||
08011270 (T) lsl r0,r5,3h
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||||
08011272 (T) sub r0,r0,r5
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08011274 (T) lsl r7,r0,3h
|
||||
08011276 (T) mov r0,r9
|
||||
08011278 (T) add r0,0Ch
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||||
0801127A (T) add r0,r7,r0
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||||
0801127C (T) ldr r0,[r0]
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||||
0801127E (T) cmp r0,0h
|
||||
08011280 (T) beq 801128Ch
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08011282 (T) ldr r1,=2010200h
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08011284 (T) mov r2,80h
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08011286 (T) lsl r2,r2,2h
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08011288 (T) bl 8005D34h
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0801128C (T) mov r0,r9
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0801128E (T) add r0,10h
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08011290 (T) add r0,r7,r0
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08011292 (T) ldr r0,[r0]
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08011294 (T) cmp r0,0h
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||||
08011296 (T) beq 80112A2h
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08011298 (T) ldr r1,=2010400h
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0801129A (T) mov r2,80h
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0801129C (T) lsl r2,r2,4h
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0801129E (T) bl 8005D34h
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080112A2 (T) mov r0,r9
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080112A4 (T) add r0,18h
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080112A6 (T) add r0,r7,r0
|
||||
080112A8 (T) ldr r0,[r0]
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080112AA (T) cmp r0,0h
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080112AC (T) beq 80112B8h
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080112AE (T) ldr r1,=2010C00h
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080112B0 (T) mov r2,80h
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080112B2 (T) lsl r2,r2,4h
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080112B4 (T) bl 8005D34h
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080112B8 (T) ldr r0,=2010000h
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080112BA (T) mov r8,r0
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080112BC (T) mov r0,0h
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||||
080112BE (T) mov r1,r8
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080112C0 (T) strh r0,[r1]
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080112C2 (T) bl 80F47E4h
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080112C6 (T) bl 800E5E4h
|
||||
080112CA (T) ldr r4,=40000D4h
|
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080112CC (T) mov r0,80h
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080112CE (T) lsl r0,r0,12h
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080112D0 (T) str r0,[r4]
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080112D2 (T) ldr r0,=6008000h
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080112D4 (T) str r0,[r4,4h]
|
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080112D6 (T) ldr r5,=84001000h
|
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080112D8 (T) str r5,[r4,8h]
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080112DA (T) ldr r0,[r4,8h]
|
||||
080112DC (T) ldr r6,=4000006h
|
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080112DE (T) ldrh r0,[r6]
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080112E0 (T) bl 80F47E4h
|
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080112E4 (T) bl 800E5E4h
|
||||
080112E8 (T) ldr r0,=2004000h
|
||||
080112EA (T) str r0,[r4]
|
||||
080112EC (T) ldr r0,=600C000h
|
||||
080112EE (T) str r0,[r4,4h]
|
||||
080112F0 (T) str r5,[r4,8h]
|
||||
080112F2 (T) ldr r0,[r4,8h]
|
||||
080112F4 (T) ldrh r0,[r6]
|
||||
080112F6 (T) bl 80F47E4h
|
||||
080112FA (T) bl 800E5E4h
|
||||
080112FE (T) ldr r1,=4000008h
|
||||
08011300 (T) mov r0,r9
|
||||
08011302 (T) add r5,r7,r0
|
||||
08011304 (T) ldrh r0,[r5,14h]
|
||||
08011306 (T) strh r0,[r1]
|
||||
08011308 (T) add r1,2h
|
||||
0801130A (T) ldrh r0,[r5,1Ch]
|
||||
0801130C (T) strh r0,[r1]
|
||||
0801130E (T) mov r1,r8
|
||||
08011310 (T) str r1,[r4]
|
||||
08011312 (T) mov r0,0A0h
|
||||
08011314 (T) lsl r0,r0,13h
|
||||
08011316 (T) str r0,[r4,4h]
|
||||
08011318 (T) ldr r0,=84000080h
|
||||
0801131A (T) mov r9,r0
|
||||
0801131C (T) str r0,[r4,8h]
|
||||
0801131E (T) ldr r0,[r4,8h]
|
||||
08011320 (T) ldr r0,=2010400h
|
||||
08011322 (T) str r0,[r4]
|
||||
08011324 (T) mov r0,0C0h
|
||||
08011326 (T) lsl r0,r0,13h
|
||||
08011328 (T) str r0,[r4,4h]
|
||||
0801132A (T) ldr r1,=84000200h
|
||||
0801132C (T) mov r8,r1
|
||||
0801132E (T) str r1,[r4,8h]
|
||||
08011330 (T) ldr r0,[r4,8h]
|
||||
08011332 (T) ldrh r0,[r6]
|
||||
08011334 (T) bl 80F47E4h
|
||||
08011338 (T) bl 800E5E4h
|
||||
0801133C (T) ldr r0,=2008000h
|
||||
0801133E (T) str r0,[r4]
|
||||
08011340 (T) ldr r0,=6010000h
|
||||
08011342 (T) str r0,[r4,4h]
|
||||
08011344 (T) ldr r0,=84002000h
|
||||
08011346 (T) str r0,[r4,8h]
|
||||
08011348 (T) ldr r0,[r4,8h]
|
||||
0801134A (T) ldrh r0,[r6]
|
||||
0801134C (T) bl 80F47E4h
|
||||
08011350 (T) bl 800E5E4h
|
||||
08011354 (T) mov r1,80h
|
||||
08011356 (T) lsl r1,r1,13h
|
||||
08011358 (T) ldrh r0,[r5,20h]
|
||||
0801135A (T) strh r0,[r1]
|
||||
0801135C (T) ldr r0,=2010200h
|
||||
0801135E (T) str r0,[r4]
|
||||
08011360 (T) ldr r0,=5000200h
|
||||
08011362 (T) str r0,[r4,4h]
|
||||
08011364 (T) mov r0,r9
|
||||
08011366 (T) str r0,[r4,8h]
|
||||
08011368 (T) ldr r0,[r4,8h]
|
||||
0801136A (T) ldr r0,=2010C00h
|
||||
0801136C (T) str r0,[r4]
|
||||
0801136E (T) ldr r0,=6000800h
|
||||
08011370 (T) str r0,[r4,4h]
|
||||
08011372 (T) mov r1,r8
|
||||
08011374 (T) str r1,[r4,8h]
|
||||
08011376 (T) ldr r0,[r4,8h]
|
||||
08011378 (T) ldrh r0,[r6]
|
||||
0801137A (T) add sp,4h
|
||||
0801137C (T) pop r3,r4
|
||||
0801137E (T) mov r8,r3
|
||||
08011380 (T) mov r9,r4
|
||||
08011382 (T) pop r4-r7
|
||||
08011384 (T) pop r0
|
||||
08011386 (T) bx r0
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,27 @@
|
|||
712F10
|
||||
------
|
||||
Title text sprite entry table. First word is OAM source pointer, second word is number of sprites to load.
|
||||
|
||||
68 2E 71 08 02 00 00 00 M (2 sprites)
|
||||
78 2E 71 08 06 00 00 00 O (6 sprites)
|
||||
A8 2E 71 08 02 00 00 00 T (2 sprites)
|
||||
B8 2E 71 08 02 00 00 00 H (2 sprites)
|
||||
C8 2E 71 08 02 00 00 00 E (2 sprites)
|
||||
D8 2E 71 08 02 00 00 00 R (2 sprites)
|
||||
E8 2E 71 08 04 00 00 00 Subtitle (4 sprites)
|
||||
08 2F 71 08 01 00 00 00 (R) (1 sprites)
|
||||
|
||||
We have nine letters to do but there's only room in the table for eight; will figure out how to expand it later.
|
||||
|
||||
We'll use 32x64 sprites so that we only need one sprite for each letter (the Japanese version uses 2-6 sprites for each letter).
|
||||
|
||||
Final text positions:
|
||||
|
||||
18 -> 0E
|
||||
38 -> 22
|
||||
68 -> 38
|
||||
80 -> 4A
|
||||
A0 -> 5C
|
||||
B8 -> 8C
|
||||
98 -> A0
|
||||
D2 -> B5
|
|
@ -25,4 +25,6 @@ void __attribute__((naked)) m2_setupbattlename(short value) {}
|
|||
void __attribute__((naked)) store_pixels_overworld() {}
|
||||
void __attribute__((naked)) m12_dim_palette(short* palette, int total, int dimmingFactor) {}
|
||||
int __attribute__((naked)) m2_jump_to_offset(byte* character) {}
|
||||
byte* __attribute__((naked)) m2_malloc(int size) {}
|
||||
byte* __attribute__((naked)) m2_malloc(int size) {}
|
||||
void __attribute__((naked)) m2_title_teardown() {}
|
||||
void __attribute__((naked)) vblank() {}
|
||||
|
|
|
@ -34,5 +34,6 @@ extern byte *m2_items_strings;
|
|||
extern unsigned short *name_header_tiles;
|
||||
extern byte *character_general_data;
|
||||
extern PSIPrintInfo *psi_print_info;
|
||||
extern int *title_counter;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,36 @@
|
|||
#include "title.h"
|
||||
|
||||
void title_text_sequence(
|
||||
TITLE_CONTROL *control,
|
||||
TITLE_EXTENDED *ext,
|
||||
TITLE_COORD_TABLE *coords)
|
||||
{
|
||||
int duration = 140; // approximate length of EB's animation,
|
||||
// from the first frame that H is visible
|
||||
// until all letters have stopped moving
|
||||
int frame = control->frame;
|
||||
|
||||
if (frame > duration)
|
||||
{
|
||||
control->frame = -1;
|
||||
ext->sequence++;
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
int x_start = coords->x_start[i];
|
||||
int x_end = coords->x_end[i];
|
||||
int x_delta = x_end - x_start;
|
||||
int x_new = (m2_div((x_delta * frame) << 12, duration) >> 12) + x_start;
|
||||
|
||||
// X coordinate is only 9 bits signed, so clamp the values to a reasonable range
|
||||
if (x_new < -250)
|
||||
x_new = -250;
|
||||
if (x_new > 250)
|
||||
x_new = 250;
|
||||
|
||||
ext->sprites[i].x = x_new;
|
||||
ext->sprites[i].y = coords->y_end[i]; // we're not translating the sprites vertically
|
||||
}
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
#ifndef HEADER_TITLE_INCLUDED
|
||||
#define HEADER_TITLE_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
||||
typedef struct TITLE_COORD_TABLE {
|
||||
int unknown_a[3];
|
||||
int y_end[9];
|
||||
int y_start[9];
|
||||
int x_end[9];
|
||||
int x_start[9];
|
||||
} TITLE_COORD_TABLE;
|
||||
|
||||
typedef struct TITLE_SPRITE {
|
||||
struct TITLE_SPRITE *prev;
|
||||
void *anim_table;
|
||||
void *oam_entry_table;
|
||||
void *unknown_table;
|
||||
int unknown_a[5];
|
||||
int x;
|
||||
int y;
|
||||
int unknown_b[5];
|
||||
} TITLE_SPRITE;
|
||||
|
||||
typedef struct TITLE_EXTENDED {
|
||||
unsigned short *pal_buffer[5];
|
||||
byte unknown_a[0x70];
|
||||
int sequence;
|
||||
TITLE_SPRITE sprites[9];
|
||||
int unknown[0x16];
|
||||
} TITLE_EXTENDED;
|
||||
|
||||
typedef struct TITLE_CONTROL {
|
||||
int unknown_a;
|
||||
int frame;
|
||||
int unknown_b[3];
|
||||
TITLE_EXTENDED *ext;
|
||||
int unknown_c[2];
|
||||
} TITLE_CONTROL;
|
||||
|
||||
void title_text_sequence(
|
||||
TITLE_CONTROL *control,
|
||||
TITLE_EXTENDED *ext,
|
||||
TITLE_COORD_TABLE *coords);
|
||||
|
||||
extern int m2_div(int dividend, int divisor);
|
||||
|
||||
#endif
|
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276
src/m2-hack.asm
276
src/m2-hack.asm
|
@ -1781,6 +1781,226 @@ nop
|
|||
//Add an extra event for the "?" in "THE END..."
|
||||
.org 0x80A5F5C :: bl extra_event_end_question_mark
|
||||
|
||||
//==============================================================================
|
||||
// M2 Title hacks
|
||||
//==============================================================================
|
||||
|
||||
.definelabel m2_title_sequence_00, 0x80117E0
|
||||
.definelabel m2_title_sequence_01, 0x8011802
|
||||
.definelabel m2_title_sequence_02, 0x801182A
|
||||
.definelabel m2_title_sequence_03, 0x8011858
|
||||
.definelabel m2_title_sequence_04, 0x80118FA
|
||||
.definelabel m2_title_sequence_05, 0x80118FE
|
||||
.definelabel m2_title_sequence_06, 0x801195C
|
||||
.definelabel m2_title_sequence_07, 0x8011972
|
||||
.definelabel m2_title_sequence_08, 0x80119BA
|
||||
.definelabel m2_title_sequence_09, 0x80119DE
|
||||
.definelabel m2_title_sequence_0A, 0x8011A02
|
||||
.definelabel m2_title_sequence_0B, 0x8011A1A
|
||||
.definelabel m2_title_sequence_0C, 0x8011A80
|
||||
.definelabel m2_title_sequence_0D, 0x8011A8A
|
||||
.definelabel m2_title_sequence_0E, 0x8011AAA
|
||||
.definelabel m2_title_sequence_0F, 0x8011B58
|
||||
.definelabel m2_title_sequence_10, 0x8011B66
|
||||
.definelabel m2_title_sequence_11, 0x8011B76
|
||||
|
||||
// m2_title_background_pal_copyright: File has two palettes separated by six palettes
|
||||
// worth of nullspace. First palette is the copyright palette,
|
||||
// last palette is a placeholder for the glow palette
|
||||
// m2_title_background_pal_glow: 20 frames, glow effect
|
||||
// m2_title_text_pal_animated: 14 frames, white horizontal line scrolling top to bottom
|
||||
// m2_title_text_pal_static: 1 frame, white text on black background
|
||||
|
||||
// BG0 will be used for the B, the glow, and copyright info
|
||||
// OAM will be used for the other letters
|
||||
|
||||
// Background palette RAM layout:
|
||||
// [0]: copyright
|
||||
// [1-6]: (blank)
|
||||
// [7]: glow
|
||||
// [8]: B
|
||||
// [9-15]: (blank)
|
||||
|
||||
// Frame states (BG0), from EarthBound:
|
||||
// Start Duration State
|
||||
// --------------------------
|
||||
// 0 g Black
|
||||
// g 1 1/32 grey B
|
||||
// g+1 2 2/32 grey B
|
||||
// g+3 2 3/32 grey B
|
||||
// g+5 2 4/32 grey B
|
||||
// g+7 2 5/32 grey B
|
||||
// g+9 2 6/32 grey B
|
||||
// g+11 2 7/32 grey B
|
||||
// g+13 2 8/32 grey B
|
||||
// g+15 2 9/32 grey B
|
||||
// g+17 2 10/32 grey B
|
||||
// g+19 2 11/32 grey B
|
||||
// g+21 2 12/32 grey B
|
||||
// g+23 2 13/32 grey B
|
||||
// g+25 2 14/32 grey B
|
||||
// g+27 2 15/32 grey B
|
||||
// g+29 1 16/32 grey B
|
||||
// g+30 2 17/32 grey B
|
||||
|
||||
// --- Animation 3 (full title screen) ---
|
||||
.org 0x82D6B64 :: dh 0x008A // Enable 8-bit BG0
|
||||
|
||||
// Initializer hacks:
|
||||
|
||||
// Point to new compressed palettes
|
||||
.org 0x801147C
|
||||
dw m2_title_text_pal_animated + 4
|
||||
dw m2_title_text_pal_static + 4
|
||||
dw m2_title_background_pal_copyright + 4
|
||||
dw m2_title_background_pal_glow + 4
|
||||
|
||||
// The new palettes have different sizes (8, 20, 14, 1 palettes respectively), so encode the proper buffer pointers
|
||||
.org 0x801146C
|
||||
dw 0x2011500
|
||||
dw 0x2011780
|
||||
dw 0x2011940
|
||||
dw 0x2011960
|
||||
|
||||
// Expand the null area after the fifth palette buffer (gives us 0x2A0 bytes of nullspace
|
||||
// starting at 0x2011B60)
|
||||
.org 0x8011490 :: dw 0x85000128
|
||||
|
||||
// Define the proper expected uncompressed sizes
|
||||
.org 0x801141E :: mov r5,4 :: neg r5,r5
|
||||
.org 0x8011422 :: ldr r2,[r0,r5]
|
||||
.org 0x801142C :: ldr r2,[r0,r5]
|
||||
.org 0x8011436 :: ldr r2,[r0,r5]
|
||||
.org 0x8011440 :: ldr r2,[r0,r5]
|
||||
|
||||
// Point to custom initializer routine
|
||||
.org 0x82D6B78 :: dw title_initializer + 1
|
||||
|
||||
// Setup hacks:
|
||||
|
||||
// Fade BG0 instead of OBJ
|
||||
.org 0x80117E6 :: mov r0,0xC1
|
||||
|
||||
// Point to sequence hacks
|
||||
.org 0x8011798 :: dw title_sequence_00
|
||||
.org 0x801179C :: dw title_sequence_01
|
||||
.org 0x80117A4 :: dw title_sequence_03
|
||||
.org 0x80117A8 :: dw title_sequence_04
|
||||
.org 0x80117AC :: dw title_sequence_05
|
||||
.org 0x80117B4 :: dw title_sequence_07
|
||||
.org 0x80117B8 :: dw title_sequence_08
|
||||
.org 0x80117BC :: dw title_sequence_09
|
||||
.org 0x80117C4 :: dw title_sequence_0B
|
||||
.org 0x80117C8 :: dw title_sequence_0C
|
||||
.org 0x80117CC :: dw title_sequence_0D
|
||||
.org 0x80117D0 :: dw title_sequence_0D
|
||||
.org 0x80117D4 :: dw title_sequence_0D
|
||||
.org 0x80117D8 :: dw title_sequence_0D
|
||||
|
||||
// Clamp initial X values for text
|
||||
.org 0x80116F0 :: bl title_setup_clamp
|
||||
|
||||
// Show all eight text sprites from the start
|
||||
.org 0x8011B94 :: mov r6,8
|
||||
.org 0x8011BAC :: b 0x8011BDC
|
||||
|
||||
// Allocate space for nine sprites
|
||||
.org 0x80113F8 :: mov r0,0xC8
|
||||
.org 0x80115B2 :: add sp,-0xA4
|
||||
.org 0x8011BE6 :: add sp,0xA4
|
||||
|
||||
.org 0x80115CC
|
||||
ldmia [r0]!,r2,r4,r7
|
||||
stmia [r1]!,r2,r4,r7
|
||||
add r6,sp,0x30
|
||||
|
||||
.org 0x80115DE
|
||||
ldmia [r0]!,r2,r4,r7
|
||||
stmia [r1]!,r2,r4,r7
|
||||
add r5,sp,0x54
|
||||
|
||||
.org 0x80115F0
|
||||
ldmia [r0]!,r2,r4,r7
|
||||
stmia [r1]!,r2,r4,r7
|
||||
add r4,sp,0x78
|
||||
|
||||
.org 0x8011602
|
||||
ldmia [r0]!,r2,r3,r7
|
||||
stmia [r1]!,r2,r3,r7
|
||||
|
||||
.org 0x8011646 :: ldr r1,[sp,0x5C]
|
||||
.org 0x801166A :: add r1,0x60 :: str r1,[sp,0x9C]
|
||||
.org 0x8011670 :: add r2,0x84 :: str r2,[sp,0xA0]
|
||||
.org 0x8011686 :: ldr r0,[sp,0xA0]
|
||||
.org 0x801168A :: str r0,[sp,0xA0] :: ldr r2,[sp,0x9C]
|
||||
.org 0x8011690 :: str r2,[sp,0x9C]
|
||||
.org 0x80116CC :: add r7,sp,0x30
|
||||
.org 0x80116D0 :: add r7,sp,0x78
|
||||
.org 0x8011704 :: cmp r6,8
|
||||
|
||||
// Relocate stuff from after the sprite data
|
||||
.org 0x8011634 :: mov r1,0xB2
|
||||
.org 0x8011640 :: mov r2,0xC2
|
||||
.org 0x801164E :: mov r1,0xBE
|
||||
.org 0x801165C :: mov r7,0xC2
|
||||
.org 0x8011662 :: mov r5,0xC3
|
||||
.org 0x8011674 :: mov r3,0xB2
|
||||
.org 0x801167C :: mov r4,0xB3
|
||||
.org 0x8011696 :: mov r0,0xBE
|
||||
.org 0x8011838 :: mov r1,0xB6
|
||||
|
||||
// Commit hacks:
|
||||
|
||||
// Commit all things on every sequence
|
||||
.org 0x8011500 :: b 0x8011516
|
||||
|
||||
// --- Animation 5 (quick title screen) ---
|
||||
.org 0x82D6BD4 :: dh 0x008A // Enable 8-bit BG0
|
||||
.org 0x82D6BE0 :: dh 0x1100 // Disable BG1
|
||||
.org 0x82D6BC8 :: dw m2_title_quick_background_pal
|
||||
.org 0x82D6BCC :: dw m2_title_quick_foreground_pal
|
||||
|
||||
// Initializer hacks
|
||||
|
||||
// Make it so the first entry of the first palette isn't cleared
|
||||
.org 0x80112BE :: bl _112be_remove_pal_blanking_quick_title
|
||||
|
||||
// Point to custom initializer routine
|
||||
.org 0x82D6BE8 :: dw title_initializer + 1
|
||||
|
||||
// Setup hacks:
|
||||
|
||||
// Remove the M2's shines
|
||||
.org 0x8011D9C :: nop :: mov r0,#1
|
||||
.org 0x8011DD2 :: nop :: mov r0,#1
|
||||
|
||||
// Change the amount of loaded letters
|
||||
.org 0x8011C86 :: cmp r6,#8
|
||||
.org 0x8011E14 :: mov r6,#8
|
||||
|
||||
// Change how the letters coords are loaded
|
||||
.org 0x8011C04 :: add sp,#-0x48
|
||||
.org 0x8011E2E :: add sp,#0x48
|
||||
.org 0x8011C12 :: ldmia [r0]!,r2-r4 :: stmia [r1]!,r2-r4
|
||||
.org 0x8011C16 :: add r4,sp,#0x24
|
||||
.org 0x8011C26 :: ldmia [r0]!,r2-r4 :: stmia [r1]!,r2-r4
|
||||
|
||||
// Change the location of the coords
|
||||
.org 0x8011C8C :: dw m2_title_quick_text_coords_y :: dw m2_title_quick_text_coords_x
|
||||
|
||||
.org 0x801170C :: dw m2_title_text_constants
|
||||
.org 0x8011710 :: dw m2_title_text_constants + 12
|
||||
.org 0x8011714 :: dw m2_title_text_constants + 12 + 36
|
||||
.org 0x8011718 :: dw m2_title_text_constants + 12 + 36 + 36
|
||||
.org 0x801171C :: dw m2_title_text_constants + 12 + 36 + 36 + 36
|
||||
.org 0x870F580 :: .incbin "data/m2-title-background.bin"
|
||||
.org 0x8711280 :: .incbin "data/m2-title-text.bin"
|
||||
.org 0x87126CC :: .incbin "data/m2-title-background-pal-empty.bin"
|
||||
.org 0x87128EC :: .incbin "data/m2-title-background-map.bin"
|
||||
.org 0x8712E68 :: .incbin "data/m2-title-text-oam.bin"
|
||||
.org 0x8712F10 :: .incbin "data/m2-title-text-oam-entries.bin"
|
||||
.org 0x8712FB0 :: dw m2_title_text_params, m2_title_text_params + 0x6C
|
||||
|
||||
//==============================================================================
|
||||
// Move stuff around in order to make space for the code
|
||||
//==============================================================================
|
||||
|
@ -2041,9 +2261,58 @@ m2_end_frame1:
|
|||
optimized_byte_4bpp_to_1bpp_table:
|
||||
.incbin "data/optimized-byte-4bpp-to-1bpp-table.bin"
|
||||
|
||||
.align 4
|
||||
m12_cartridge_palettes_dimmed:
|
||||
.incbin "data/m12-cartridge-palettes-dimmed.bin"
|
||||
|
||||
.align 4
|
||||
m2_title_quick_background_pal:
|
||||
.incbin "data/m2-title-quick-background-pal.c.bin"
|
||||
|
||||
.align 4
|
||||
m2_title_quick_foreground_pal:
|
||||
.incbin "data/m2-title-quick-foreground-pal.c.bin"
|
||||
|
||||
.align 4
|
||||
m2_title_quick_text_coords_x:
|
||||
.incbin "data/m2-title-quick-text-coords-x.bin"
|
||||
|
||||
.align 4
|
||||
m2_title_quick_text_coords_y:
|
||||
.incbin "data/m2-title-quick-text-coords-y.bin"
|
||||
|
||||
.align 4
|
||||
m2_title_background_pal_copyright:
|
||||
dw 0x100 :: .incbin "data/m2-title-background-pal-copyright.c.bin"
|
||||
|
||||
.align 4
|
||||
m2_title_background_pal_glow:
|
||||
dw 0x280 :: .incbin "data/m2-title-background-pal-glow.c.bin"
|
||||
|
||||
.align 4
|
||||
m2_title_text_pal_animated:
|
||||
dw 0x1C0 :: .incbin "data/m2-title-text-pal-animated.c.bin"
|
||||
|
||||
.align 4
|
||||
m2_title_text_pal_static:
|
||||
dw 0x20 :: .incbin "data/m2-title-text-pal-static.c.bin"
|
||||
|
||||
.align 4
|
||||
m2_title_text_constants:
|
||||
.incbin "data/m2-title-text-constants.bin"
|
||||
|
||||
m2_title_text_params:
|
||||
.incbin "data/m2-title-text-params.bin"
|
||||
.org m2_title_text_params + 0x6C :: dw m2_title_text_params + 0x48
|
||||
.org m2_title_text_params + 0x74 :: dw m2_title_text_params + 0x4C
|
||||
.org m2_title_text_params + 0x7C :: dw m2_title_text_params + 0x50
|
||||
.org m2_title_text_params + 0x84 :: dw m2_title_text_params + 0x54
|
||||
.org m2_title_text_params + 0x8C :: dw m2_title_text_params + 0x58
|
||||
.org m2_title_text_params + 0x94 :: dw m2_title_text_params + 0x5C
|
||||
.org m2_title_text_params + 0x9C :: dw m2_title_text_params + 0x60
|
||||
.org m2_title_text_params + 0xA4 :: dw m2_title_text_params + 0x64
|
||||
.org m2_title_text_params + 0xAC :: dw m2_title_text_params + 0x68
|
||||
|
||||
.org 0x8FEE000
|
||||
disclaimer_palette:
|
||||
.incbin "data/intro-screen-pal.bin"
|
||||
|
@ -2054,7 +2323,6 @@ disclaimer_graphics:
|
|||
disclaimer_map:
|
||||
.incbin "data/intro-screen-map.bin"
|
||||
|
||||
|
||||
//==============================================================================
|
||||
// Existing subroutines/data
|
||||
//==============================================================================
|
||||
|
@ -2093,6 +2361,7 @@ disclaimer_map:
|
|||
.definelabel m2_insert_default_name ,0x8005708
|
||||
.definelabel m2_malloc ,0x8005B9C
|
||||
.definelabel m2_get_hall_address ,0x800D7BC
|
||||
.definelabel m2_title_quick_setup ,0x8011BFC
|
||||
.definelabel m12_dim_palette ,0x80137DC
|
||||
.definelabel m2_enable_script ,0x80A1F6C
|
||||
.definelabel m2_sub_a334c ,0x80A334C
|
||||
|
@ -2125,7 +2394,8 @@ disclaimer_map:
|
|||
.definelabel m2_curhpwindow_down ,0x80D41D8
|
||||
.definelabel m2_sub_d6844 ,0x80D6844
|
||||
.definelabel m2_setupbattlename ,0x80DCD00
|
||||
.definelabel m2_stat_symb_checker ,0x8B0EDA4
|
||||
.definelabel m2_stat_symb_checker ,0x8B0EDA4
|
||||
.definelabel vblank ,0x80F47E4
|
||||
.definelabel m2_div ,0x80F49D8
|
||||
.definelabel m2_remainder ,0x80F4A70
|
||||
.definelabel cpuset ,0x80F47C0
|
||||
|
@ -2133,6 +2403,7 @@ disclaimer_map:
|
|||
.definelabel m2_items ,0x8B1D62C
|
||||
.definelabel m2_default_names ,0x82B9330
|
||||
.definelabel m2_psi_print_table ,0x8B2A9C0
|
||||
.definelabel m2_title_teardown ,0x8000C28
|
||||
|
||||
//==============================================================================
|
||||
// Code files
|
||||
|
@ -2150,5 +2421,6 @@ disclaimer_map:
|
|||
.include "m2-compiled.asm"
|
||||
.include "m2-flyover.asm"
|
||||
.include "m12-intro.asm"
|
||||
.include "m2-title.asm"
|
||||
|
||||
.close
|
||||
|
|
|
@ -0,0 +1,510 @@
|
|||
//---------------------------------------------------------
|
||||
title_initializer:
|
||||
|
||||
// Normally the game enables BG0 in sequence 8, but we want
|
||||
// it enabled from the start so copy that code to here
|
||||
|
||||
push {r1}
|
||||
ldr r0,=0x3001B20
|
||||
mov r1,8 // BG0 X offset
|
||||
strh r1,[r0]
|
||||
ldr r0,=0x30012DC
|
||||
mov r1,8*6 // BG0 Y offset
|
||||
strh r1,[r0]
|
||||
ldr r0,=0x3000370
|
||||
ldr r1,[r0,#0]
|
||||
add r1,0x98
|
||||
mov r0,0x88
|
||||
lsl r0,r0,5
|
||||
strh r0,[r1]
|
||||
pop {r1}
|
||||
ldr r0,=0x80113F4
|
||||
mov pc,r0 // Run the existing routine
|
||||
|
||||
//---------------------------------------------------------
|
||||
_112be_remove_pal_blanking_quick_title:
|
||||
|
||||
// Normally the game clears the first entry of the first palette
|
||||
// when showing animations. We don't want that for the quick version
|
||||
// of the title.
|
||||
|
||||
cmp r5,#5 // Is it the quick version of the title?
|
||||
beq @@rmv_pal_qt_end
|
||||
mov r1,r8 // If not, blank out the first entry
|
||||
strh r0,[r1,#0]
|
||||
|
||||
@@rmv_pal_qt_end:
|
||||
bx lr
|
||||
|
||||
//---------------------------------------------------------
|
||||
title_setup_clamp:
|
||||
mov r1,250
|
||||
cmp r0,r1
|
||||
bgt @@clamp
|
||||
neg r1,r1
|
||||
cmp r0,r1
|
||||
blt @@clamp
|
||||
b @@clamp_end
|
||||
|
||||
@@clamp:
|
||||
mov r0,r1
|
||||
|
||||
@@clamp_end:
|
||||
str r0,[r5,4]
|
||||
mov r1,r8 // clobbered code
|
||||
bx lr
|
||||
|
||||
//---------------------------------------------------------
|
||||
// r3 has 2028008
|
||||
// [r3+14] has 2028028
|
||||
// [2028028+10] has pointer to our palette buffer, 0x200 bytes after which
|
||||
// we have some free space to use for things
|
||||
// Let's allocate some variables:
|
||||
// +0x00: Sequence 01 -- initial delay flag
|
||||
|
||||
//---------------------------------------------------------
|
||||
title_return:
|
||||
ldr r0,=0x8011B8C
|
||||
mov pc,r0
|
||||
|
||||
//---------------------------------------------------------
|
||||
// In: r0 = pointer to pointer to little struct
|
||||
// Out: r0 = pointer to our buffer area (0x2011B60)
|
||||
title_get_buffer:
|
||||
push {r1,lr}
|
||||
ldr r0,[r0]
|
||||
ldr r1,[r0,0x14]
|
||||
ldr r0,[r1,0x10]
|
||||
ldr r1,=0x200
|
||||
add r0,r0,r1
|
||||
pop {r1,pc}
|
||||
|
||||
//---------------------------------------------------------
|
||||
title_sequence_00:
|
||||
|
||||
push {r3}
|
||||
|
||||
// Copy static palette to BG pal 8
|
||||
ldr r3,[r3]
|
||||
ldr r3,[r3,0x14]
|
||||
ldr r1,=0x40000D4
|
||||
ldr r2,[r3,0xC] // m2_title_text_pal_static
|
||||
str r2,[r1]
|
||||
ldr r0,=0x5000100
|
||||
str r0,[r1,4]
|
||||
ldr r0,=0x84000008
|
||||
str r0,[r1,8]
|
||||
ldr r0,[r1,8]
|
||||
|
||||
// Copy to OBJ pal 0 as well for the text
|
||||
str r2,[r1]
|
||||
ldr r0,=0x5000200
|
||||
str r0,[r1,4]
|
||||
ldr r0,=0x84000008
|
||||
str r0,[r1,8]
|
||||
ldr r0,[r1,8]
|
||||
|
||||
pop {r3}
|
||||
|
||||
// Return to old sequence 0 code
|
||||
ldr r0,=m2_title_sequence_00
|
||||
mov pc,r0
|
||||
|
||||
//---------------------------------------------------------
|
||||
title_sequence_01:
|
||||
|
||||
// EB has a 38 frame delay between starting the music
|
||||
// and starting the fade-in
|
||||
mov r0,r3
|
||||
bl title_get_buffer
|
||||
|
||||
// Check if we've set our delay flag yet
|
||||
ldr r1,[r0]
|
||||
cmp r1,0
|
||||
beq @@unset
|
||||
|
||||
@@set:
|
||||
|
||||
// Skip our code and return to the old sequence 1 code
|
||||
ldr r0,=m2_title_sequence_01
|
||||
mov pc,r0
|
||||
|
||||
@@unset:
|
||||
|
||||
// Count to 0x26 before starting the fade-in
|
||||
ldr r3,[r3]
|
||||
ldr r1,[r3,4]
|
||||
cmp r1,0x26
|
||||
bge @@unset_start_fade
|
||||
b @@end
|
||||
|
||||
@@unset_start_fade:
|
||||
mov r1,0
|
||||
str r1,[r3,4]
|
||||
mov r1,1
|
||||
str r1,[r0]
|
||||
|
||||
@@end:
|
||||
b title_return
|
||||
|
||||
//---------------------------------------------------------
|
||||
title_sequence_03:
|
||||
|
||||
push {r0-r3}
|
||||
mov r0,r2 // 0x2028008
|
||||
mov r1,r9 // 0x2028028
|
||||
mov r2,sp
|
||||
add r2,0x10 // coord table on the stack
|
||||
bl title_text_sequence
|
||||
pop {r0-r3}
|
||||
b title_return
|
||||
|
||||
//---------------------------------------------------------
|
||||
title_sequence_04:
|
||||
|
||||
// Just need to reset the frame counter
|
||||
ldr r2,[r3]
|
||||
mov r0,1
|
||||
neg r0,r0 // This gets incremented before calling the sequence subroutines,
|
||||
// and we want it to be 0 on the first frame for sequence 5,
|
||||
// so start it at -1
|
||||
str r0,[r2,4]
|
||||
|
||||
ldr r0,=m2_title_sequence_04
|
||||
mov pc,r0
|
||||
|
||||
//---------------------------------------------------------
|
||||
title_sequence_05:
|
||||
|
||||
push {r4}
|
||||
ldr r3,[r3]
|
||||
mov r4,r3
|
||||
ldr r0,[r4,4] // frame number
|
||||
|
||||
// Frame 0-1: inverted colours
|
||||
cmp r0,1
|
||||
bhi @@next1
|
||||
|
||||
// Only change the palette on frame 0
|
||||
cmp r0,1
|
||||
beq @@advance_frame
|
||||
|
||||
@@inverted:
|
||||
|
||||
// Load inverted BG palettes
|
||||
// (all white for BG pal 0-7,
|
||||
// all black for BG pal 8-F)
|
||||
ldr r1,=0x40000D4
|
||||
mov r2,1
|
||||
neg r2,r2
|
||||
push {r2}
|
||||
mov r2,sp
|
||||
str r2,[r1]
|
||||
ldr r0,=0x5000000
|
||||
str r0,[r1,4]
|
||||
ldr r0,=0x85000040
|
||||
str r0,[r1,8]
|
||||
ldr r0,[r1,8]
|
||||
mov r2,0
|
||||
str r2,[sp]
|
||||
|
||||
mov r2,sp
|
||||
str r2,[r1]
|
||||
ldr r0,=0x5000100
|
||||
str r0,[r1,4]
|
||||
ldr r0,=0x85000040
|
||||
str r0,[r1,8]
|
||||
ldr r0,[r1,8]
|
||||
|
||||
// Black for OBJ pal 0
|
||||
str r2,[r1]
|
||||
ldr r0,=0x5000200
|
||||
str r0,[r1,4]
|
||||
ldr r0,=0x85000040
|
||||
str r0,[r1,8]
|
||||
ldr r0,[r1,8]
|
||||
|
||||
pop {r2}
|
||||
b @@advance_frame
|
||||
|
||||
@@next1:
|
||||
// Frame 2-29: animated text, 2 frames per palette change
|
||||
cmp r0,29
|
||||
bhi @@next2
|
||||
|
||||
// Only change palette on the even frames
|
||||
sub r0,2
|
||||
lsl r1,r0,0x1F
|
||||
bmi @@advance_frame
|
||||
|
||||
// On frame 2, we need to reset BG pal 0-7 to black
|
||||
cmp r0,0
|
||||
bne @@skip_black_palettes
|
||||
ldr r1,=0x40000D4
|
||||
push {r0}
|
||||
mov r2,sp
|
||||
str r2,[r1]
|
||||
ldr r2,=0x5000000
|
||||
str r2,[r1,4]
|
||||
ldr r2,=0x85000040
|
||||
str r2,[r1,8]
|
||||
ldr r2,[r1,8]
|
||||
add sp,4
|
||||
|
||||
@@skip_black_palettes:
|
||||
// Get source palette address
|
||||
ldr r3,[r3,0x14]
|
||||
ldr r1,[r3,8] // m2_title_text_pal_animated
|
||||
lsl r0,r0,4
|
||||
add r0,r0,r1
|
||||
|
||||
// Copy to BG pal 8
|
||||
mov r4,r0
|
||||
ldr r1,=0x40000D4
|
||||
str r0,[r1]
|
||||
ldr r0,=0x5000100
|
||||
str r0,[r1,4]
|
||||
ldr r0,=0x84000008
|
||||
str r0,[r1,8]
|
||||
ldr r0,[r1,8]
|
||||
|
||||
// Copy to OBJ pal 0
|
||||
str r4,[r1]
|
||||
ldr r0,=0x5000200
|
||||
str r0,[r1,4]
|
||||
ldr r0,=0x84000008
|
||||
str r0,[r1,8]
|
||||
ldr r0,[r1,8]
|
||||
|
||||
b @@advance_frame
|
||||
|
||||
@@next2:
|
||||
// For now let's just go to the next sequence, not sure what to do next yet
|
||||
mov r0,0
|
||||
str r0,[r4,4]
|
||||
mov r0,6
|
||||
ldr r1,[r4,0x14]
|
||||
add r1,0x84
|
||||
str r0,[r1]
|
||||
pop {r4}
|
||||
b title_return
|
||||
|
||||
@@advance_frame:
|
||||
pop {r4}
|
||||
ldr r0,[r4,4]
|
||||
add r0,1
|
||||
str r0,[r4,4]
|
||||
b title_return
|
||||
|
||||
//---------------------------------------------------------
|
||||
title_sequence_07:
|
||||
|
||||
// We're not moving the text so just do a delay for this sequence
|
||||
ldr r3,[r3]
|
||||
ldr r0,[r3,4]
|
||||
cmp r0,0x2C
|
||||
bgt @@nextsequence
|
||||
b title_return
|
||||
|
||||
@@nextsequence:
|
||||
mov r0,8
|
||||
mov r4,r10
|
||||
str r0,[r4]
|
||||
mov r0,0
|
||||
str r0,[r3,4]
|
||||
b title_return
|
||||
|
||||
//---------------------------------------------------------
|
||||
title_sequence_08:
|
||||
|
||||
// We're not messing with the video registers so just do a delay for this sequence
|
||||
ldr r3,[r3]
|
||||
ldr r0,[r3,4]
|
||||
cmp r0,0x2C
|
||||
bgt @@nextsequence
|
||||
b title_return
|
||||
|
||||
@@nextsequence:
|
||||
mov r0,9
|
||||
mov r4,r10
|
||||
str r0,[r4]
|
||||
mov r0,1
|
||||
neg r0,r0 // want to start the next sequence on frame 0
|
||||
str r0,[r3,4]
|
||||
b title_return
|
||||
|
||||
//---------------------------------------------------------
|
||||
title_sequence_09:
|
||||
|
||||
// Copyright palette fade in
|
||||
push {r4-r7}
|
||||
ldr r3,[r3]
|
||||
mov r4,r3
|
||||
ldr r0,[r3,4] // frame number
|
||||
|
||||
// Frame 0-215: re-calculate palette every frame
|
||||
cmp r0,215
|
||||
bgt @@nextsequence
|
||||
|
||||
add sp,-16
|
||||
str r0,[sp]
|
||||
ldr r1,=215
|
||||
str r1,[sp,4]
|
||||
ldr r5,[r4,0x14]
|
||||
ldr r5,[r5] // copyright palette source
|
||||
mov r6,5
|
||||
lsl r6,r6,24 // copyright palette dest
|
||||
mov r7,0
|
||||
|
||||
@@loop:
|
||||
// Scale R
|
||||
ldrh r1,[r5]
|
||||
lsl r1,r1,27
|
||||
lsr r1,r1,9
|
||||
ldr r0,[sp]
|
||||
mul r0,r1
|
||||
ldr r1,[sp,4]
|
||||
bl m2_div
|
||||
lsr r0,r0,18
|
||||
str r0,[sp,8]
|
||||
|
||||
// Scale G
|
||||
ldrh r1,[r5]
|
||||
lsr r1,r1,5
|
||||
lsl r1,r1,27
|
||||
lsr r1,r1,9
|
||||
ldr r0,[sp]
|
||||
mul r0,r1
|
||||
ldr r1,[sp,4]
|
||||
bl m2_div
|
||||
lsr r0,r0,18
|
||||
str r0,[sp,12]
|
||||
|
||||
// Scale B
|
||||
ldrh r1,[r5]
|
||||
lsr r1,r1,10
|
||||
lsl r1,r1,27
|
||||
lsr r1,r1,9
|
||||
ldr r0,[sp]
|
||||
mul r0,r1
|
||||
ldr r1,[sp,4]
|
||||
bl m2_div
|
||||
lsr r0,r0,18
|
||||
|
||||
// Pack colours and store
|
||||
lsl r0,r0,10
|
||||
ldr r1,[sp,12]
|
||||
lsl r1,r1,5
|
||||
orr r0,r1
|
||||
ldr r1,[sp,8]
|
||||
orr r0,r1
|
||||
strh r0,[r6]
|
||||
|
||||
// Copy background colour to the glow palette
|
||||
cmp r7,0
|
||||
bgt @@next
|
||||
mov r1,0
|
||||
add r6,0xE0
|
||||
@@copyloop:
|
||||
strh r0,[r6]
|
||||
add r6,2
|
||||
add r1,1
|
||||
cmp r1,16
|
||||
blt @@copyloop
|
||||
sub r6,0xE0
|
||||
sub r6,0x20
|
||||
|
||||
@@next:
|
||||
add r5,2
|
||||
add r6,2
|
||||
add r7,1
|
||||
cmp r7,16
|
||||
blt @@loop
|
||||
|
||||
add sp,16
|
||||
pop {r4-r7}
|
||||
b title_return
|
||||
|
||||
@@nextsequence:
|
||||
mov r0,0
|
||||
str r0,[r4,4]
|
||||
mov r0,0xA
|
||||
mov r4,r10
|
||||
str r0,[r4]
|
||||
pop {r4-r7}
|
||||
b title_return
|
||||
|
||||
//---------------------------------------------------------
|
||||
title_sequence_0B:
|
||||
|
||||
// Background palette fade in
|
||||
push {r4}
|
||||
ldr r3,[r3]
|
||||
mov r4,r3
|
||||
ldr r0,[r3,4] // frame number
|
||||
|
||||
// Frame 0-159: change palette every 8 frames
|
||||
lsl r3,r0,29
|
||||
lsr r3,r3,29
|
||||
cmp r3,0
|
||||
bne @@end
|
||||
|
||||
lsr r0,r0,3 // source palete index
|
||||
cmp r0,20
|
||||
bge @@nextsequence
|
||||
|
||||
lsl r0,r0,5 // source palette offset
|
||||
ldr r3,[r4,0x14]
|
||||
ldr r3,[r3,4] // source palette buffer
|
||||
add r0,r0,r3
|
||||
|
||||
// Copy palette
|
||||
ldr r1,=0x40000D4
|
||||
str r0,[r1]
|
||||
ldr r0,=0x50000E0
|
||||
str r0,[r1,4]
|
||||
ldr r0,=0x84000008
|
||||
str r0,[r1,8]
|
||||
ldr r0,[r1,8]
|
||||
b @@end
|
||||
|
||||
@@nextsequence:
|
||||
mov r0,1
|
||||
neg r0,r0 // want to start the next sequence on frame 0
|
||||
str r0,[r4,4]
|
||||
mov r0,0xC
|
||||
mov r4,r10
|
||||
str r0,[r4]
|
||||
|
||||
@@end:
|
||||
pop {r4}
|
||||
b title_return
|
||||
|
||||
//---------------------------------------------------------
|
||||
title_sequence_0C:
|
||||
|
||||
ldr r3,[r3]
|
||||
ldr r0,[r3,4]
|
||||
cmp r0,0x2C
|
||||
bgt @@nextsequence
|
||||
b title_return
|
||||
|
||||
@@nextsequence:
|
||||
mov r0,0xD
|
||||
mov r4,r10
|
||||
str r0,[r4]
|
||||
mov r0,1
|
||||
neg r0,r0
|
||||
str r0,[r3,4]
|
||||
b title_return
|
||||
|
||||
//---------------------------------------------------------
|
||||
title_sequence_0D:
|
||||
|
||||
mov r4,r10
|
||||
ldr r0,[r4]
|
||||
add r0,1
|
||||
str r0,[r4]
|
||||
b title_return
|
||||
|
||||
.pool
|
Loading…
Reference in New Issue