Complete cast roll sequence
This commit is contained in:
parent
01765bde39
commit
663b6fee15
284
src/c/credits.c
284
src/c/credits.c
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@ -30,3 +30,287 @@ void printPlayerNameCredits(unsigned short *arrangements)
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player_name_arrangements[i + 0x20] = arrangement + 0x20;
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}
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}
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void writeCastText(unsigned short *bg0Arrangements, unsigned short *bg1Arrangements)
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{
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//Function that writes out the VWF Cast roll text and puts the arrangements in.
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byte *castText_curr_ptr;
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byte *castText_curr_start = cast_vwf_names;
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int length;
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int Tiles[SIDE_BUFFER_SIZE + 1][4];
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unsigned short lastEdited = 0;
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//Do all the entries
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while((*castText_curr_start) != END_ALL)
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{
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//Read info
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unsigned short tile_y = (*castText_curr_start) + ((*(castText_curr_start + 1)) << 8);
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int center_x = *(castText_curr_start + 2);
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castText_curr_start += 3;
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//Setup
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castText_curr_ptr = castText_curr_start;
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length = 0;
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setTilesToBlank(Tiles[0]);
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//First things first, it calculates the total length of the text in pixels
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while((*castText_curr_ptr) != END)
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length += getCharWidth(*(castText_curr_ptr++));
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//Calculate the starting position of the text
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int x = center_x - (length >> 1);
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if((x + length) > 240) //GBA Screen width
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x = 240 - length;
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if(x < 0)
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x = 0;
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//It then gets the length in arrangements
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int effectiveLength = length;
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length = (length + 7) >> 3;
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castText_curr_ptr = castText_curr_start;
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int currXStart = x;
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//Prints out the characters
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while((*castText_curr_ptr) != END)
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x += readCastCharacter(*(castText_curr_ptr++), Tiles, bg0Arrangements, x, tile_y, &lastEdited);
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if((x & 7) != 0)
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{
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//Do the last one
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unsigned short baseTileValue = m2_cast_vwf_free;
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int *baseGraphicsPointer = (int*)((baseTileValue << 5) + BASE_GRAPHICS_ADDRESS);
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int currLen = x & 7;
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int currPos = x >> 3;
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unsigned short *baseArrangementsPointer = bg0Arrangements + (tile_y << 5) + currPos + 1;
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int tileValue = (((lastEdited) >> 5) << 6) + ((lastEdited) & 0x1F);
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lastEdited++;
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printCastTiles(Tiles[0], baseArrangementsPointer, baseGraphicsPointer + (tileValue << 3), baseTileValue + tileValue);
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}
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//End of cycle stuff
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castText_curr_start = (castText_curr_ptr + 1);
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}
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}
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int readCastCharacter(byte chr, int Tiles[SIDE_BUFFER_SIZE + 1][4], unsigned short *arrangements, int x, int tile_y, unsigned short *lastEdited)
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{
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//Reads a character. Handles special cases.
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//The valid characters are printed to the Tiles 1bpp buffer that stores the VWF form of the text.
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//This is then stored (when it makes sense to do so) to arrangements and graphics by printCastTiles.
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switch(chr)
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{
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case END:
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return 0;
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case PC_START:
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case PC_START+1:
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case PC_START+2:
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case PC_START+3:
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return readCastCharacterName(pc_names+(chr-PC_START)*(PC_NAME_SIZE + 2), Tiles, arrangements, x, tile_y, PC_NAME_SIZE, lastEdited);
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case PC_START+4:
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return readCastCharacterName(pc_names+(chr-PC_START)*(PC_NAME_SIZE + 2), Tiles, arrangements, x, tile_y, DOG_NAME_SIZE, lastEdited);
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default:
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return printCastCharacter(chr, Tiles, arrangements, x, tile_y, lastEdited);
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}
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}
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int readCastCharacterName(byte* str, int Tiles[SIDE_BUFFER_SIZE + 1][4], unsigned short *arrangements, int x, int tile_y, int max_size, unsigned short *lastEdited)
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{
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//Reads a playable character's name.
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//The characters are printed to the Tiles 1bpp buffer that stores the VWF form of the text.
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//This is then converted (when it makes sense to do so) to arrangements by printLumineTiles.
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//This is separate in order to avoid recursive issues caused by user's tinkering
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int totalLen = 0;
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for(int i = 0; i < max_size; i++)
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{
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if(*(str + 1) == 0xFF)
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return totalLen;
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byte chr = decode_character(*(str++));
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totalLen += printCastCharacter(chr, Tiles, arrangements, x + totalLen, tile_y, lastEdited);
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}
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return totalLen;
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}
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int printCastCharacter(byte chr, int Tiles[SIDE_BUFFER_SIZE + 1][4], unsigned short *arrangements, int x, int tile_y, unsigned short *lastEdited)
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{
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//Function that gets a character and then prints it to the Tiles buffer.
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//If the buffer is full, it uses the AlternativeTiles side-buffer and then prints Tiles to the arrangements.
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//The same happens to any AlternativeTiles side-buffer that gets full
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int tileWidth = CAST_FONT_WIDTH;
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int tileHeight = CAST_FONT_HEIGHT;
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unsigned short baseTileValue = m2_cast_vwf_free;
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int *baseGraphicsPointer = (int*)((baseTileValue << 5) + BASE_GRAPHICS_ADDRESS);
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int chosenLen = m2_widths_table[CAST_FONT][chr] & 0xFF;
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int renderedLen = m2_widths_table[CAST_FONT][chr] >> 8;
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byte *glyphRows = &m2_font_table[CAST_FONT][chr * tileWidth * tileHeight * 8];
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int currLen = x & 7;
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int currPos = x >> 3;
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unsigned short *baseArrangementsPointer = arrangements + (tile_y << 5) + currPos + 1;
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if(chosenLen <= 0)
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return 0;
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if((currLen + chosenLen) >= 8)
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{
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for(int i = 0; i < SIDE_BUFFER_SIZE; i++)
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setTilesToBlank(Tiles[i + 1]);
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if(renderedLen > 0)
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printCastCharacterInMultiTiles(Tiles, glyphRows, renderedLen, currLen);
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int fullAlternatives = ((currLen + chosenLen) >> 3);
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for(int i = 0; i < fullAlternatives; i++)
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{
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int tileValue = (((*lastEdited) >> 5) << 6) + ((*lastEdited) & 0x1F);
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(*lastEdited)++;
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printCastTiles(Tiles[i], baseArrangementsPointer + i, baseGraphicsPointer + (tileValue << 3), baseTileValue + tileValue);
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}
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copyTiles(Tiles, fullAlternatives);
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}
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else if(renderedLen > 0)
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printCastCharacterInSingleTiles(Tiles, glyphRows, renderedLen, currLen);
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return chosenLen;
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}
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void printCastCharacterInMultiTiles(int Tiles[SIDE_BUFFER_SIZE + 1][4], byte *glyphRows, int glyphLen, int currLen)
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{
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//Prints a character to the tiles 1bpp buffer.
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//The part that goes beyond the tiles buffer will be printed to the AlternativeTiles buffer
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int tileWidth = CAST_FONT_WIDTH;
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int tileHeight = CAST_FONT_HEIGHT;
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int startY = START_Y;
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for(int dTileY = 0; dTileY < tileHeight; dTileY++)
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{
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int tileIndex = dTileY * 2;
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int renderedWidth = glyphLen;
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int dTileX = 0;
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while(renderedWidth > 0)
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{
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int *currTile = Tiles[dTileX];
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int *currAlt = Tiles[dTileX + 1];
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for(int half = 0; half < 2; half++)
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{
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int tile = currTile[tileIndex + half];
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int alternativeTile = currAlt[tileIndex + half];
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int endingTile = 0;
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int endingAlternativeTile = 0;
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for(int row = 0; row < 4; row++)
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{
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unsigned short canvasRow = ((tile >> (8 * row))&0xFF) | (((alternativeTile >> (8 * row))&0xFF) << 8);
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unsigned short glyphRow = 0;
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if(row + (half * 4) - startY >= 0)
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glyphRow = glyphRows[row + (half * 4) - startY + (dTileY * 8 * tileWidth) + (dTileX * 8)] << currLen;
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else if(dTileY == 1)
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glyphRow = glyphRows[row + (half * 4) - startY + 8 + (dTileX * 8)] << currLen;
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canvasRow |= glyphRow;
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endingTile |= (canvasRow & 0xFF) << (8 * row);
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endingAlternativeTile |= ((canvasRow >> 8) & 0xFF) << (8 * row);
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}
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currTile[tileIndex + half] = endingTile;
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currAlt[tileIndex + half] = endingAlternativeTile;
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}
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renderedWidth -= 8;
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dTileX++;
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}
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}
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}
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void printCastCharacterInSingleTiles(int Tiles[SIDE_BUFFER_SIZE + 1][4], byte *glyphRows, int glyphLen, int currLen)
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{
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//Prints a character to the tiles 1bpp buffer.
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//We know this won't go outside of the buffer's range, so we avoid some checks
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int tileWidth = CAST_FONT_WIDTH;
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int tileHeight = CAST_FONT_HEIGHT;
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int startY = START_Y;
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for(int dTileY = 0; dTileY < tileHeight; dTileY++)
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{
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int tileIndex = dTileY * 2;
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for(int half = 0; half < 2; half++)
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{
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int tile = Tiles[0][tileIndex + half];
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int endingTile = 0;
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for(int row = 0; row < 4; row++)
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{
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byte canvasRow = ((tile >> (8 * row))&0xFF);
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byte glyphRow = 0;
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if(row + (half * 4) - startY >= 0)
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glyphRow = glyphRows[row + (half * 4) - startY + (dTileY * 8 * tileWidth)] << currLen;
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else if(dTileY == 1)
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glyphRow = glyphRows[row + (half * 4) - startY + 8] << currLen;
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canvasRow |= glyphRow;
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endingTile |= canvasRow << (8 * row);
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}
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Tiles[0][tileIndex + half] = endingTile;
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}
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}
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}
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void copyTiles(int Tiles[SIDE_BUFFER_SIZE + 1][4], int indexMatrix)
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{
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for(int i = 0; i < 4; i++)
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Tiles[0][i] = Tiles[indexMatrix][i];
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}
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void setTilesToBlank(int *Tiles)
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{
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for(int i = 0; i < 4; i++)
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Tiles[i] = 0;
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}
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void printCastTiles(int Tiles[4], unsigned short *arrangements, int *graphics, unsigned short tileValue)
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{
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//Converts what is written in 1bpp in the Tiles buffer to graphics and arrangements
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int value;
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int currTile;
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for(int i = 0; i < 2; i++)
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{
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arrangements[(i << 5)] = PALETTE | (tileValue + (i << 5));
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for(int k = 0; k < 2; k++)
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{
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currTile = Tiles[k + (i * 2)];
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for(int j = 0; j < 4; j++)
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graphics[(i << 8) + (k << 2) + j] = m2_bits_to_nybbles_fast_cast[((currTile >> (j * 8)) & 0xFF)];
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}
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}
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}
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int getCharWidth(byte chr)
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{
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//Gets the length for a character. Also handles special cases
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switch(chr)
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{
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case END:
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return 0;
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case PC_START:
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case PC_START+1:
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case PC_START+2:
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case PC_START+3:
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return getPCWidth(pc_names+(chr-PC_START)*(PC_NAME_SIZE + 2), PC_NAME_SIZE);
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case PC_START+4:
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return getPCWidth(pc_names+(chr-PC_START)*(PC_NAME_SIZE + 2), DOG_NAME_SIZE);
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default:
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return m2_widths_table[CAST_FONT][chr] & 0xFF;
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}
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}
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int getPCWidth(byte* pc_ptr, int max_size)
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{
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//Gets the length for a playable character's name.
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//This is separate in order to avoid recursive issues caused by user's tinkering
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int length = 0;
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byte chr;
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for(int i = 0; i < max_size; i++)
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{
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chr = *(pc_ptr+i+1);
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if(chr == 0xFF)
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return length;
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chr = decode_character(*(pc_ptr+i));
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length += m2_widths_table[CAST_FONT][chr] & 0xFF;
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}
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return length;
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}
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@ -5,10 +5,36 @@
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#include "locs.h"
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#define PLAYER_NAME_SIZE 24
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#define CAST_FONT 0
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#define CAST_FONT_WIDTH 2
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#define CAST_FONT_HEIGHT 2
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#define SIDE_BUFFER_SIZE 2
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#define START_Y 2
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#define END_ALL 0xFF
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#define END 0xFE
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#define PC_START 0xF9
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#define PC_NAME_SIZE 5
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#define DOG_NAME_SIZE 6
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#define BASE_GRAPHICS_ADDRESS 0x6000000
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#define PALETTE 0xF000
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void printPlayerNameCredits(unsigned short *arrangements);
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void writeCastText(unsigned short *bg0Arrangements, unsigned short *bg1Arrangements);
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int getCharWidth(byte chr);
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int getPCWidth(byte* pc_ptr, int max_size);
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void setTilesToBlank(int *Tiles);
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void printCastTiles(int Tiles[4], unsigned short *arrangements, int *graphics, unsigned short tileValue);
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int readCastCharacter(byte chr, int Tiles[SIDE_BUFFER_SIZE + 1][4], unsigned short *arrangements, int x, int tile_y, unsigned short *lastEdited);
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int readCastCharacterName(byte* str, int Tiles[SIDE_BUFFER_SIZE + 1][4], unsigned short *arrangements, int x, int tile_y, int max_size, unsigned short *lastEdited);
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void printCastCharacterInMultiTiles(int Tiles[SIDE_BUFFER_SIZE + 1][4], byte *glyphRows, int glyphLen, int currLen);
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void printCastCharacterInSingleTiles(int Tiles[SIDE_BUFFER_SIZE + 1][4], byte *glyphRows, int glyphLen, int currLen);
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void copyTiles(int Tiles[SIDE_BUFFER_SIZE + 1][4], int indexMatrix);
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int printCastCharacter(byte chr, int Tiles[SIDE_BUFFER_SIZE + 1][4], unsigned short *arrangements, int x, int tile_y, unsigned short *lastEdited);
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extern byte m2_player1[];
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extern byte cast_vwf_names[];
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extern unsigned short m2_cast_vwf_free;
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extern unsigned short m2_credits_conversion_table[];
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extern int m2_bits_to_nybbles_fast_cast[];
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#endif
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@ -0,0 +1,116 @@
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00=\x00
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01=\x01
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17=\x17
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1C=\x1C
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26=\x26
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30=\x30
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3E=\x3E
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44=\x44
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4A=\x4A
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4C=\x4C
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56=\x56
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FE=[END]
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00=
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01=!
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02="
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03=#
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04=$
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05=%
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06=&
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07='
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08=(
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09=)
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0A=*
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0B=+
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0C=,
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0D=-
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0E=.
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0F=/
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10=0
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11=1
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12=2
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13=3
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14=4
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15=5
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16=6
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17=7
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18=8
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19=9
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1A=:
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1B=;
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1C=<
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1D==
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1E=>
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1F=?
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20=@
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21=A
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22=B
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23=C
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24=D
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25=E
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26=F
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27=G
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28=H
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29=I
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2A=J
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2B=K
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2C=L
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2D=M
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2E=N
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2F=O
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30=P
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31=Q
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32=R
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33=S
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34=T
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35=U
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36=V
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37=W
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38=X
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39=Y
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3A=Z
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3B=[8B]
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3C=[8C]
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3D=[8D]
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3E=[8E]
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3F=[8F]
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40=`
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41=a
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42=b
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43=c
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44=d
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45=e
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46=f
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47=g
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48=h
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49=i
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4A=j
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4B=k
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4C=l
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4D=m
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4E=n
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4F=o
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50=p
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51=q
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52=r
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53=s
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54=t
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55=u
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56=v
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57=w
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58=x
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59=y
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5A=z
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5B={
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5C=|
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5D=}
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5E=~
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5F=[AF]
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F9=\cness
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FA=\cpaula
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FB=\cjeff
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FC=\cpoo
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FD=\cking
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/FF
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@ -0,0 +1,10 @@
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.loadtable "data/cast-table.tbl"
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.strn 078h, 000h, 050h, "\cpaula's mom[END]"
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.strn 078h, 000h, 0A0h, "\cpaula's dad[END]"
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.strn 080h, 000h, 078h, "\cpaula[END]"
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.strn 01Ah, 001h, 078h, "\cjeff[END]"
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.strn 0A2h, 001h, 078h, "\cpoo[END]"
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.strn 0ADh, 001h, 0B0h, "\cpoo's Master[END]"
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.strn 03Ah, 002h, 090h, "\cking[END]"
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.str 043h, 002h, 078h, "\cness[END]"
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@ -0,0 +1 @@
|
|||
0
|
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@ -0,0 +1 @@
|
|||
0
|
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@ -1711,8 +1711,23 @@ nop
|
|||
|
||||
//Repoint cast graphical data
|
||||
.org 0x82DB25C :: dw m2_cast_graphics
|
||||
.org 0x82DB260 :: dw m2_cast_palette
|
||||
.org 0x82DB264 :: dw m2_cast_arrangements
|
||||
|
||||
//Remove flavour changing the palette
|
||||
.org 0x801043A :: b 0x8010500
|
||||
|
||||
//Cast Roll VWF
|
||||
.org 0x800F640 :: bl writeCastText
|
||||
|
||||
//Master Belch and Star Master text appearing later
|
||||
.org 0x8018934 :: dw m2_cast_belch_arrangement
|
||||
.org 0x80188B2 :: .incbin "data/cast_roll_master_belch_size.bin"
|
||||
.org 0x82D92BC :: .incbin "data/cast_roll_master_belch_data.bin"
|
||||
.org 0x8018940 :: dw m2_cast_star_arrangement
|
||||
.org 0x8018904 :: .incbin "data/cast_roll_star_master_size.bin"
|
||||
.org 0x82D92C4 :: .incbin "data/cast_roll_star_master_data.bin"
|
||||
|
||||
//==============================================================================
|
||||
// Move stuff around in order to make space for the code
|
||||
//==============================================================================
|
||||
|
@ -1822,18 +1837,25 @@ m2_widths_battle:
|
|||
m2_widths_tiny:
|
||||
.incbin "data/m2-widths-tiny.bin"
|
||||
|
||||
.align 4
|
||||
m2_bits_to_nybbles:
|
||||
.incbin "data/m2-bits-to-nybbles.bin"
|
||||
|
||||
m2_bits_to_nybbles_fast:
|
||||
.incbin "data/m2-bits-to-nybbles-fast.bin"
|
||||
|
||||
m2_bits_to_nybbles_fast_cast:
|
||||
.incbin "data/m2-bits-to-nybbles-fast-cast.bin"
|
||||
|
||||
m2_nybbles_to_bits:
|
||||
.incbin "data/m2-nybbles-to-bits.bin"
|
||||
|
||||
m2_enemy_attributes:
|
||||
.incbin "data/m2-enemy-attributes.bin"
|
||||
|
||||
cast_vwf_names:
|
||||
.include "data/cast-vwf-names.asm"
|
||||
|
||||
flyovertextYear:
|
||||
.include "data/flyover-text-year.asm"
|
||||
|
||||
|
@ -1891,6 +1913,10 @@ m2_cast_vwf_free:
|
|||
m2_cast_graphics:
|
||||
.incbin "data/cast_roll_graphics_[c].bin"
|
||||
|
||||
.align 4
|
||||
m2_cast_palette:
|
||||
.incbin "data/cast_roll_palette_[c].bin"
|
||||
|
||||
.align 4
|
||||
m2_cast_arrangements:
|
||||
.incbin "data/cast_roll_arrangements_[c].bin"
|
||||
|
|
|
@ -83,6 +83,8 @@ namespace RenderCastRoll
|
|||
|
||||
//Save this in an external file
|
||||
File.WriteAllBytes(dataFolder + "cast_roll_" + renders[i].Separate_file_name + "_arrangement.bin", prepareSeparateRender(buffers[i]));
|
||||
File.WriteAllBytes(dataFolder + "cast_roll_" + renders[i].Separate_file_name + "_data.bin", prepareSeparateRenderData(buffers[i], renders[i]));
|
||||
File.WriteAllBytes(dataFolder + "cast_roll_" + renders[i].Separate_file_name + "_size.bin", prepareSeparateRenderSize(buffers[i]));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -107,15 +109,30 @@ namespace RenderCastRoll
|
|||
File.WriteAllBytes(dataFolder + "cast_roll_arrangements_[c].bin", GBA.LZ77.Compress(convertUShortArrToByteArrLE(Arrangements)));
|
||||
}
|
||||
|
||||
static byte[] prepareSeparateRenderSize(WritingBuffer buf)
|
||||
{
|
||||
byte[] newArr = new byte[1]; //Used in order to have a properly sized buffer
|
||||
newArr[0] = (byte)((buf.used * 2 * WritingBuffer.yLength) & 0xFF);
|
||||
return newArr;
|
||||
}
|
||||
|
||||
static byte[] prepareSeparateRenderData(WritingBuffer buf, Render ren)
|
||||
{
|
||||
byte[] newArr = new byte[8]; //Data used to display the separate arrangements
|
||||
writeUShortToByteArrLE(newArr, 0, (ushort)(buf.startPos + 1)); //The + 1 is needed because the map starts from 1, not from 0
|
||||
writeUShortToByteArrLE(newArr, 2, (ushort)(ren.Y + 0x19)); //Apparently, the actual arrangements start at y = 0x19...
|
||||
writeUShortToByteArrLE(newArr, 4, (ushort)(buf.used));
|
||||
writeUShortToByteArrLE(newArr, 6, (ushort)(WritingBuffer.yLength));
|
||||
return newArr;
|
||||
}
|
||||
|
||||
static byte[] prepareSeparateRender(WritingBuffer buf)
|
||||
{
|
||||
//Converts the arrangements to an array that contains the arrangements starting position, the length and the arrangements themselves
|
||||
byte[] newArr = new byte[8 + (WritingBuffer.yLength * buf.used * 2)];
|
||||
writeIntToByteArrLE(newArr, 0, buf.startPos + 1); //The + 1 is needed because the map starts from 1, not from 0
|
||||
writeIntToByteArrLE(newArr, 4, buf.used);
|
||||
//Converts the arrangements to an array that is to be included separately
|
||||
byte[] newArr = new byte[WritingBuffer.yLength * buf.used * 2];
|
||||
for (int j = 0; j < WritingBuffer.yLength; j++)
|
||||
for (int i = 0; i < buf.used; i++)
|
||||
writeUShortToByteArrLE(newArr, 8 + ((i + (j * buf.used)) * 2), buf.arrangements[j, i]);
|
||||
writeUShortToByteArrLE(newArr, (i + (j * buf.used)) * 2, buf.arrangements[j, i]);
|
||||
|
||||
return newArr;
|
||||
}
|
||||
|
@ -232,8 +249,13 @@ namespace RenderCastRoll
|
|||
byte[] text = getTextBytes(r.Text);
|
||||
int len = getTextLength(text, r.Font);
|
||||
int x = r.Center_X - (len / 2);
|
||||
|
||||
//Boundary checks
|
||||
if (x + len > 240)
|
||||
x = 240 - len;
|
||||
if (x < 0)
|
||||
x = 0;
|
||||
|
||||
a.startPos = (x >> 3);
|
||||
int bufferPos = x & 7;
|
||||
|
||||
|
|
Loading…
Reference in New Issue