Properly manage held buttons

This commit is contained in:
Lorenzooone 2019-08-26 03:43:08 +02:00
parent 7aebf05fa7
commit 699b61ff5e
2 changed files with 73 additions and 42 deletions

View File

@ -224,12 +224,20 @@ unsigned short setupCursorAction(int *Pos1, int *Pos2)
return letter;
}
void setupCursorMovement_Overworld_Alphabet(WINDOW *window)
void setupCursorMovement_Overworld_Alphabet(WINDOW *window, unsigned short *directionsMantainedTime)
{
int CursorX = window->cursor_x;
int CursorY = window->cursor_y;
int yAxys = 0;
int xAxys = 0;
bool mantainedX = false;
bool mantainedY = false;
bool xChanged = false;
if(directionsMantainedTime[0] >= 2 || directionsMantainedTime[1] >= 2)
mantainedX = true;
if(directionsMantainedTime[2] >= 2 || directionsMantainedTime[3] >= 2)
mantainedY = true;
//Check for pressing a direction
PAD_STATE state = *pad_state;
@ -238,7 +246,7 @@ void setupCursorMovement_Overworld_Alphabet(WINDOW *window)
xAxys = 1;
else if (state.left)
xAxys = -1;
else if (state.up)
if (state.up)
yAxys = -1;
else if(state.down)
yAxys = 1;
@ -251,8 +259,10 @@ void setupCursorMovement_Overworld_Alphabet(WINDOW *window)
case 0:
case 1:
case 2:
if(CursorX < 0)
if(CursorX < 0 && !mantainedX)
CursorX = 0x18;
else if(CursorX < 0)
CursorX = 0;
if(CursorX > 0x18)
CursorX = 0;
if(CursorX == 0x12)
@ -261,8 +271,10 @@ void setupCursorMovement_Overworld_Alphabet(WINDOW *window)
CursorX = 0x10;
break;
case 3:
if(CursorX < 0)
if(CursorX < 0 && !mantainedX)
CursorX = 0x18;
else if(CursorX < 0)
CursorX = 0;
if(CursorX > 0x18)
CursorX = 0;
if(CursorX == 0x14 && xAxys > 0)
@ -273,25 +285,37 @@ void setupCursorMovement_Overworld_Alphabet(WINDOW *window)
case 4:
if(CursorX == 0x2)
CursorX = 0x7;
if(CursorX == 0x5 || CursorX > 0x18)
if(CursorX == 0x5)
CursorX = 0;
if(CursorX < 0)
if(CursorX < 0 && !mantainedX)
CursorX = 0x18;
else if(CursorX < 0)
CursorX = 0;
if(CursorX > 0x18)
CursorX = 0;
if(CursorX == 0x14)
CursorX = 0x7;
if(CursorX == 0x9)
CursorX = 0x16;
break;
default:
if(CursorX == 0x13 || CursorX == 0xF)
if(CursorX == 0x13)
CursorX = 0x19;
if(CursorX == 0x1B || CursorX == 0x17)
if(CursorX == 0xF)
CursorX = 0x19;
if(CursorX == 0x17)
CursorX = 0x11;
if(CursorX == 0x1B)
CursorX = 0x11;
break;
}
m2_soundeffect(0x1A7);
if(CursorX != window->cursor_x)
{
xChanged = true;
m2_soundeffect(0x1A7);
}
}
else if(yAxys != 0)
if(yAxys != 0)
{
switch(CursorY)
{
@ -299,7 +323,7 @@ void setupCursorMovement_Overworld_Alphabet(WINDOW *window)
case 1:
case 2:
CursorY += yAxys;
if(CursorY < 0)
if(CursorY < 0 && !mantainedY)
{
if((CursorX >= 0x16))
{
@ -310,6 +334,8 @@ void setupCursorMovement_Overworld_Alphabet(WINDOW *window)
else
CursorY = 3;
}
else if(CursorY < 0)
CursorY = 0;
break;
case 3:
CursorY += yAxys;
@ -341,7 +367,8 @@ void setupCursorMovement_Overworld_Alphabet(WINDOW *window)
CursorY = 5;
break;
}
m2_soundeffect(0x1A8);
if(CursorY != window->cursor_y && !xChanged)
m2_soundeffect(0x1A8);
}
window->cursor_x = CursorX;

View File

@ -2471,49 +2471,53 @@ pop {pc}
//==============================================================================
// A Press
c75b4_overworld_naming_top_printing:
push {lr}
ldr r0,=#m2_player1
mov r1,r2
str r3,[sp,#0x24]
bl player_name_printing_registration
pop {pc}
push {lr}
ldr r0,=#m2_player1
mov r1,r2
str r3,[sp,#0x24]
bl player_name_printing_registration
pop {pc}
//==============================================================================
// B Press
c780e_overworld_naming_top_printing:
push {lr}
ldr r1,=#0x3005230
ldr r1,[r1,#0x0C]
ldr r0,=#m2_player1
bl player_name_printing_registration
pop {pc}
push {lr}
ldr r1,=#0x3005230
ldr r1,[r1,#0x0C]
ldr r0,=#m2_player1
bl player_name_printing_registration
pop {pc}
//==============================================================================
// Backspace
c74cc_overworld_naming_top_printing:
push {lr}
ldr r1,=#0x3005230
ldr r1,[r1,#0x0C]
ldr r0,=#m2_player1
bl player_name_printing_registration
pop {pc}
push {lr}
ldr r1,=#0x3005230
ldr r1,[r1,#0x0C]
ldr r0,=#m2_player1
bl player_name_printing_registration
pop {pc}
//==============================================================================
// Re-enter the menu
c6cc6_overworld_naming_top_printing:
push {lr}
mov r2,r0
mov r0,r1
mov r1,r2
bl player_name_printing_registration
str r0,[sp,#0x24]
mov r9,r0
pop {pc}
push {lr}
mov r2,r0
mov r0,r1
mov r1,r2
bl player_name_printing_registration
str r0,[sp,#0x24]
mov r9,r0
pop {pc}
//==============================================================================
//Cursor movement of overworld alphabet
c6f24_overworld_alphabet_movement:
push {lr}
mov r0,r7
bl setupCursorMovement_Overworld_Alphabet
pop {pc}
push {lr}
mov r0,r7
ldr r1,=#0x3002500
add r1,#0x18
bl setupCursorMovement_Overworld_Alphabet
pop {pc}
.pool