Added some clearing routines
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1264803232
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6f448b8f2c
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@ -180,6 +180,12 @@ int print_window_header_string(int *dest, byte *str, int x, int y)
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return pixelX - (x & 7);
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}
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void clear_window_header(int *dest)
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{
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dest += (0x10 + (0x11 * 32)) * 8;
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clear_rect_ram(dest, 16, 0x33333333);
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}
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void weld_entry(WINDOW *window, byte *str)
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{
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weld_entry_custom(window, str, 0, 0xF);
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@ -234,6 +240,11 @@ void clear_rect(int x, int y, int width, int height, int pixels)
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}
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}
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void clear_rect_ram(int *dest, int tileCount, int pixels)
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{
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cpufastset(&pixels, dest, CPUFASTSET_FILL | (tileCount * 8));
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}
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void clear_window(WINDOW *window)
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{
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clear_rect(window->window_x, window->window_y,
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@ -19,10 +19,12 @@ byte print_character_with_callback(byte chr, int x, int y, int font, int foregro
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int *dest, int (*getTileCallback)(int, int), int useTilemap);
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byte print_character_to_ram(byte chr, int *dest, int xOffset, int font, int foreground);
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int print_window_header_string(int *dest, byte *str, int x, int y);
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void clear_window_header(int *dest);
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void weld_entry(WINDOW *window, byte *str);
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void weld_entry_custom(WINDOW *window, byte *str, int font, int foreground);
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void clear_tile(int x, int y, int pixels);
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void clear_rect(int x, int y, int width, int height, int pixels);
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void clear_rect_ram(int *dest, int tileCount, int pixels);
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void clear_window(WINDOW *window);
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void print_blankstr(int x, int y, int width);
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void copy_tile(int xSource, int ySource, int xDest, int yDest);
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