Outer Equip window buffering

Fixes sounds for Outer Equip window.
Temporally breaks the Inner Equip windows.
This commit is contained in:
Lorenzooone 2019-09-12 01:18:03 +02:00
parent a8a221ae2d
commit 7582652071
7 changed files with 230 additions and 4 deletions

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@ -18,6 +18,7 @@ $input_c_files =
"src/c/fileselect.c", "src/c/fileselect.c",
"src/c/status.c", "src/c/status.c",
"src/c/battle.c", "src/c/battle.c",
"src/c/equip.c",
"src/c/psi.c" "src/c/psi.c"
$base_c_address = 0x83755B8; $base_c_address = 0x83755B8;

184
src/c/equip.c Normal file
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@ -0,0 +1,184 @@
#include "window.h"
#include "equip.h"
#include "number-selector.h"
#include "locs.h"
int equipReadInput(WINDOW* window)
{
unsigned short previousCharacter = *active_window_party_member;
int currentCharacter = previousCharacter;
PAD_STATE state = *pad_state;
PAD_STATE state_shadow = *pad_state_shadow;
bool printed = false;
if(state.right && !window->hold)
currentCharacter += 1;
if(state.left && !window->hold)
currentCharacter -= 1;
if((state.left || state.right) && !window->hold)
{
window->unknown7 = 0;
if(state.left)
{
if(currentCharacter < 0)
currentCharacter = 3;
int foundChar = currentCharacter;
for(int i = 0; i < 4; i++)
{
if (foundChar < 0)
foundChar = 3;
if ((*pc_flags)[foundChar])
break;
foundChar--;
}
currentCharacter = foundChar;
}
else
{
if(currentCharacter > 3)
currentCharacter = 0;
int foundChar = currentCharacter;
for(int i = 0; i < 4; i++)
{
if (foundChar > 3)
foundChar = 0;
if ((*pc_flags)[foundChar])
break;
foundChar++;
}
currentCharacter = foundChar;
}
(*active_window_party_member) = currentCharacter;
if(currentCharacter != previousCharacter)
{
equipPrint(window);
printed = true;
}
}
if(state_shadow.right || state_shadow.left)
{
if(state.right || state.left)
{
if(currentCharacter != previousCharacter)
m2_soundeffect(0x131);
}
window->hold = true;
}
else
window->hold = false;
if(state.b || state.select)
{
if(!printed)
m2_soundeffect(0x12E);
window->counter = 0;
return ACTION_STEPOUT;
}
else if(state.a || state.l)
{
if(!printed)
m2_soundeffect(0x12D);
if((*pc_count) > 1)
{
unsigned short *arrangementBase = (*tilemap_pointer) + (((window->window_y - 1) << 5) + window->window_x + window->window_width - 4);
unsigned short topTile = ((*tile_offset) + 0x96) | (*palette_mask) | 0x800;
(*arrangementBase) = topTile;
(*(arrangementBase + 1)) = topTile;
(*(arrangementBase + 2)) = topTile;
(*(arrangementBase + 3)) = topTile;
}
window->counter = 0;
return 1;
}
window->counter++;
if (*pc_count > 1)
{
// We're doing a bit of simplification here.
// The Japanese version tries to highlight the arrow you pressed.
// It only shows for a couple frames and it looks weird, so we're
// just going to show the arrows and not bother with the direction indicator.
draw_window_arrows(window, window->counter < 8);
}
if (window->counter > 16)
window->counter = 0;
return ACTION_NONE;
}
void equipPrint(WINDOW* window) //Prints equipment
{
m2_hpwindow_up(*active_window_party_member);
// Draw window header
map_tile(0xB3, window->window_x, window->window_y - 1);
clear_name_header(window);
copy_name_header(window, *active_window_party_member);
PC *character_data = &(m2_ness_data[*active_window_party_member]);
byte *nothing = m2_strlookup((int*)0x8B17EE4, (byte*)0x8B17424, 0x2A);
byte *item;
//Clear the previous equipment
print_blankstr_buffer(window->window_x + 6, 1, 0xC, (int*)(OVERWORLD_BUFFER - 0x2000));
print_blankstr_buffer(window->window_x + 6, 3, 0xC, (int*)(OVERWORLD_BUFFER - 0x2000));
print_blankstr_buffer(window->window_x + 6, 5, 0xC, (int*)(OVERWORLD_BUFFER - 0x2000));
print_blankstr_buffer(window->window_x + 6, 7, 0xC, (int*)(OVERWORLD_BUFFER - 0x2000));
//Clear the previous numbers
print_blankstr_buffer(7, 0xB, 0x8, (int*)(OVERWORLD_BUFFER - 0x2000));
print_blankstr_buffer(7, 0xD, 0x8, (int*)(OVERWORLD_BUFFER - 0x2000));
//Reprint the ":"s
print_character_with_callback(decode_character(0x6A), ((window->window_x + 6) << 3), (0x1 << 3), 0, 0xF, (int*)(OVERWORLD_BUFFER - 0x2000), &get_tile_number_with_offset, *tilemap_pointer, 32, 0xC);
print_character_with_callback(decode_character(0x6A), ((window->window_x + 6) << 3), (0x3 << 3), 0, 0xF, (int*)(OVERWORLD_BUFFER - 0x2000), &get_tile_number_with_offset, *tilemap_pointer, 32, 0xC);
print_character_with_callback(decode_character(0x6A), ((window->window_x + 6) << 3), (0x5 << 3), 0, 0xF, (int*)(OVERWORLD_BUFFER - 0x2000), &get_tile_number_with_offset, *tilemap_pointer, 32, 0xC);
print_character_with_callback(decode_character(0x6A), ((window->window_x + 6) << 3), (0x7 << 3), 0, 0xF, (int*)(OVERWORLD_BUFFER - 0x2000), &get_tile_number_with_offset, *tilemap_pointer, 32, 0xC);
//Print the equipment
if(character_data->equipment[0] == 0) //Weapon
print_string_in_buffer(nothing, (((window->window_x + 7)) << 3) - 2, (0x1) << 3, (int*)(OVERWORLD_BUFFER - 0x2000));
else
{
item = m2_strlookup((int*)0x8B1AF94, (byte*)0x8B1A694, character_data->equipment[0]);
map_special_character(0x1DE,(window->window_x + 7), 0x1); //Print the E
printstr_buffer(window, item, 8, 0, false);
}
if(character_data->equipment[1] == 0) //Body
print_string_in_buffer(nothing, (((window->window_x + 7)) << 3) - 2, (0x2) << 3, (int*)(OVERWORLD_BUFFER - 0x2000));
else
{
item = m2_strlookup((int*)0x8B1AF94, (byte*)0x8B1A694, character_data->equipment[1]);
map_special_character(0x1DE,(window->window_x + 7), 0x3); //Print the E
printstr_buffer(window, item, 8, 1, false);
}
if(character_data->equipment[2] == 0) //Arms
print_string_in_buffer(nothing, (((window->window_x + 6)) << 3) - 2, (0x3) << 3, (int*)(OVERWORLD_BUFFER - 0x2000));
else
{
item = m2_strlookup((int*)0x8B1AF94, (byte*)0x8B1A694, character_data->equipment[2]);
map_special_character(0x1DE,(window->window_x + 7), 0x5); //Print the E
printstr_buffer(window, item, 8, 2, false);
}
if(character_data->equipment[3] == 0) //Other
print_string_in_buffer(nothing, (((window->window_x + 7)) << 3) - 2, (0x4) << 3, (int*)(OVERWORLD_BUFFER - 0x2000));
else
{
item = m2_strlookup((int*)0x8B1AF94, (byte*)0x8B1A694, character_data->equipment[3]);
map_special_character(0x1DE,(window->window_x + 7), 0x7); //Print the E
printstr_buffer(window, item, 8, 3, false);
}
}

9
src/c/equip.h Normal file
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@ -0,0 +1,9 @@
#ifndef HEADER_EQUIP_INCLUDED
#define HEADER_EQUIP_INCLUDED
#include "vwf.h"
void equipPrint(WINDOW* window);
int equipReadInput(WINDOW* window);
#endif

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@ -29,6 +29,7 @@
byte decode_character(byte chr); byte decode_character(byte chr);
byte encode_ascii(char chr); byte encode_ascii(char chr);
int get_tile_number(int x, int y); int get_tile_number(int x, int y);
int get_tile_number_with_offset(int x, int y);
int ascii_strlen(char *str); int ascii_strlen(char *str);
int wrapper_count_pixels_to_tiles(byte *str, int length); int wrapper_count_pixels_to_tiles(byte *str, int length);
int count_pixels_to_tiles(byte *str, int length, int startingPos); int count_pixels_to_tiles(byte *str, int length, int startingPos);

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@ -62,6 +62,7 @@ mov r3,6
//.org 0x80B8A3C :: bl print_window_with_buffer //.org 0x80B8A3C :: bl print_window_with_buffer
.org 0x80B8890 :: bl print_window_with_buffer :: bl b8894_printCashWindowAndStore //Main window + Cash Window out of Status menu .org 0x80B8890 :: bl print_window_with_buffer :: bl b8894_printCashWindowAndStore //Main window + Cash Window out of Status menu
.org 0x80B8664 :: bl print_window_with_buffer :: bl b8894_printCashWindowAndStore //Main window + Cash Window out of PSI menu .org 0x80B8664 :: bl print_window_with_buffer :: bl b8894_printCashWindowAndStore //Main window + Cash Window out of PSI menu
.org 0x80B8740 :: bl print_window_with_buffer :: bl b8894_printCashWindowAndStore //Main window + Cash Window out of Equip menu
.org 0x80B831A :: bl initWindow_buffer .org 0x80B831A :: bl initWindow_buffer
.org 0x80B8320 :: bl b8320_statusWindowTextStore .org 0x80B8320 :: bl b8320_statusWindowTextStore
@ -166,7 +167,26 @@ mov r3,6
// Equip window generic hacks // Equip window generic hacks
//--------------------------------------------------------- //---------------------------------------------------------
.org 0x80B8066 :: bl printstr_hlight_buffer
.org 0x80B8074 :: mov r3,#0x12 .org 0x80B8074 :: mov r3,#0x12
.org 0x80B80A6 :: mov r3,#0x0D
.org 0x80B8092 :: bl initWindow_buffer
.org 0x80B8098 :: bl print_window_with_buffer
.org 0x80B80BE :: bl initWindow_buffer
.org 0x80B80C4 :: bl print_window_with_buffer
.org 0x80B80EA :: mov r2,#6 :: mov r3,#0 :: bl printstr_buffer //Offense Number
.org 0x80B8112 :: mov r2,#6 :: mov r3,#1 :: bl printstr_buffer //Defense Number
.org 0x80B8138 :: bl initWindow_buffer
.org 0x80B813E :: bl print_window_with_buffer
.org 0x80B814A :: bl equipPrint
.org 0x80B81A2 :: bl initWindow_buffer
.org 0x80B81A8 :: bl print_window_with_buffer
.org 0x80B81BC :: bl equipPrint
.org 0x80B81CC :: bl store_pixels_overworld
.org 0x80BAFE6 :: mov r2,#6 :: mov r3,#0 :: bl printstr_buffer //Offense Number
.org 0x80BB00C :: mov r2,#6
.org 0x80BB198 :: mov r2,#9 :: mov r3,#0 :: bl printstr_buffer //Offense Number
.org 0x80BB1A6 :: mov r2,#9 :: mov r3,#1 :: bl bb1aa_printstr_store //Defense Number
//--------------------------------------------------------- //---------------------------------------------------------
// BAEF8 hacks (equip window) // BAEF8 hacks (equip window)

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@ -2442,7 +2442,7 @@ push {lr}
ldr r1,=#m2_active_window_pc ldr r1,=#m2_active_window_pc
ldrb r1,[r1,#0] ldrb r1,[r1,#0]
push {r1} //Stores the active_window_pc push {r1} //Stores the active_window_pc
bl 0x80C4EB0 //Input management function bl equipReadInput //Input management function
pop {r1} pop {r1}
cmp r0,#0 //Has an action happened? (Are we entering/exiting the menu?) cmp r0,#0 //Has an action happened? (Are we entering/exiting the menu?)
beq @@check_character_change beq @@check_character_change
@ -2526,6 +2526,17 @@ bx r0
.pool .pool
//==============================================================================
//Prints defense number and then sotres the buffer
bb1aa_printstr_store:
push {lr}
mov r3,#0
push {r3}
mov r3,#1
bl printstr_buffer
bl store_pixels_overworld
pop {r3}
pop {pc}
//============================================================================== //==============================================================================
//Set things up so the numbers for Offense and Defense for the innermost equipment window is only printed when needed //Set things up so the numbers for Offense and Defense for the innermost equipment window is only printed when needed

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@ -266,7 +266,7 @@
"OffsetLocation": 11632508, "OffsetLocation": 11632508,
"OldPointer": 11630256, "OldPointer": 11630256,
"Old": " ぶき :[01 FF] ボディ:[01 FF] うで :[01 FF] そのた:[00 FF]", "Old": " ぶき :[01 FF] ボディ:[01 FF] うで :[01 FF] そのた:[00 FF]",
"New": "[5F FF 08]Weapon:[01 FF][5F FF 08]Body:[01 FF][5F FF 08]Arms:[01 FF][5F FF 08]Other:[00 FF]" "New": "[5F FF 0E]Weapon[01 FF][5F FF 1A]Body[01 FF][5F FF 17]Arms[01 FF][5F FF 17]Other[00 FF]"
}, },
{ {
"Index": 38, "Index": 38,
@ -301,14 +301,14 @@
"OffsetLocation": 11632528, "OffsetLocation": 11632528,
"OldPointer": 11630302, "OldPointer": 11630302,
"Old": "(なし) [00 FF]", "Old": "(なし) [00 FF]",
"New": "(None)[00 FF]" "New": "(Nothing)[00 FF]"
}, },
{ {
"Index": 43, "Index": 43,
"OffsetLocation": 11632532, "OffsetLocation": 11632532,
"OldPointer": 11630314, "OldPointer": 11630314,
"Old": " オフェンス:[01 FF]ディフェンス:[00 FF]", "Old": " オフェンス:[01 FF]ディフェンス:[00 FF]",
"New": "[5F FF 08]Offense:[01 FF][5F FF 08]Defense:[00 FF]" "New": "Offense:[01 FF]Defense:[00 FF]"
}, },
{ {
"Index": 44, "Index": 44,