Fully fix poison issue
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@ -1,24 +1,54 @@
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//==============================================================================
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//Fixes the issue where Gyigas could take damage from poison
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//Fixes the issue where Gyigas and other enemies would not use their death attack
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//(or phase change) because of the poison
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dee6c_fix_poison_gyigas:
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push {lr}
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add r0,#0x44
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ldrh r0,[r0,#0] // Get the enemy's identifier
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lsr r1,r0,#3 // Divide it by 8
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lsl r2,r1,#3
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sub r0,r0,r2 // Get the division's rest
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ldr r2,=#status_damage_table
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add r2,r2,r1
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ldrb r1,[r2,#0] // Get the byte that contains this entity's data
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mov r2,#1
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lsl r2,r0
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and r2,r1 // If this is not 0, the enemy shouldn't take damage
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cmp r2,#0
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bne @@end
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ldr r0,[r6,#0] // Proceed normally
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mov r1,r4
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bl 0x80E9CFC
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bl 0x80E9CFC //Normal code
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ldr r2,=#0x2024860 //Where the action's data is stored
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ldr r0,[r6,#0] //Load the entity's slot
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add r0,#0x44
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ldrh r1,[r0,#0]
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cmp r1,#0
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beq @@normal //Characters have this set as 0
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cmp r1,#0xDA //This particular Gyigas phase does not need this... (It will reflect the poison randomly if we let it continue)
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beq @@normal
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ldrh r1,[r0,#4] // Get the enemy's current HP
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cmp r1,#0 //Check if they're 0
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bne @@normal
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ldrh r1,[r0,#6] // Get the enemy's scrolling HP
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cmp r1,#0 //Check if they're 0 (probably not needed)
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bne @@normal
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mov r0,#0x9 //Fabricate a death check for the enemy
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add r2,#0x16
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strh r0,[r2,#0]
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mov r0,#0
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strh r0,[r2,#4]
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mov r0,#4 //This counts as a PSI, since setting it as a normal attack would make it so the Diamond Dog would reflect it
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strh r0,[r2,#6]
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add r2,#0xC
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strh r0,[r2,#0x6]
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mov r0,#1
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strh r0,[r2,#4]
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mov r0,#0
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strh r0,[r2,#0]
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add r2,#0x24
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strh r0,[r2,#0]
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strh r0,[r2,#0x12]
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ldr r2,=#0x2025034
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mov r0,#1
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strh r0,[r2,#0] //This is a PSI. Not a physical attack
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ldr r0,=#0x3005378
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mov r1,#0xC //This is PSI Cool Thing
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strh r1,[r0,#0]
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mov r1,#0
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strh r1,[r0,#0x10]
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b @@end
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@@normal:
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mov r0,#0x64 //Normal game's behaviour
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strh r0,[r2,#0x16]
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@@end:
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pop {pc}
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@ -1704,7 +1704,7 @@ nop
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//==============================================================================
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// Fix Gyigas' poison bug
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//==============================================================================
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.org 0x80DEE6C :: bl dee6c_fix_poison_gyigas
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.org 0x80DEE6C :: bl dee6c_fix_poison_gyigas :: nop :: nop :: nop
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//==============================================================================
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// Move stuff around in order to make space for the code
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@ -1857,9 +1857,6 @@ flyover_tea:
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flyover_coffee:
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.include "data/flyover-coffee.asm"
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status_damage_table:
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.incbin "data/status_damage_immune_table.bin"
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m2InsaneCultist:
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.incbin "data/m2-insane-cultist.bin"
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