Improve indentation

This commit is contained in:
Lorenzooone 2019-09-18 16:59:50 +02:00
parent 8402fa5ae9
commit b4f6f78981
1 changed files with 10 additions and 10 deletions

View File

@ -1698,9 +1698,9 @@ void load_pixels_overworld_buffer()
byte* buffer = (byte*)(OVERWORLD_BUFFER - ((*tile_offset) * TILESET_OFFSET_BUFFER_MULTIPLIER));
for(int i = 0; i < 8 * 0x1C; i++)
{
//Doing this saves about 100k cycles during load
//Doing this saves about 100k cycles during load
int tile = m2_coord_table[i] + *tile_offset;
int addedValue = (i >> 5) << 6;
int addedValue = (i >> 5) << 6;
int tile_buffer = (i & 0x1F) + addedValue + *tile_offset;
int foregroundRow = 0xFFFFFFFF;
buffer[(tile_buffer * 8) + 0] = reduce_bit_depth(vram[(tile * 8) + 0], foregroundRow);
@ -1711,8 +1711,8 @@ void load_pixels_overworld_buffer()
buffer[(tile_buffer * 8) + 5] = reduce_bit_depth(vram[(tile * 8) + 5], foregroundRow);
buffer[(tile_buffer * 8) + 6] = reduce_bit_depth(vram[(tile * 8) + 6], foregroundRow);
buffer[(tile_buffer * 8) + 7] = reduce_bit_depth(vram[(tile * 8) + 7], foregroundRow);
tile_buffer += 0x20;
tile += 0x20;
tile_buffer += 0x20;
tile += 0x20;
buffer[(tile_buffer * 8) + 0] = reduce_bit_depth(vram[(tile * 8) + 0], foregroundRow);
buffer[(tile_buffer * 8) + 1] = reduce_bit_depth(vram[(tile * 8) + 1], foregroundRow);
buffer[(tile_buffer * 8) + 2] = reduce_bit_depth(vram[(tile * 8) + 2], foregroundRow);
@ -1727,13 +1727,13 @@ void load_pixels_overworld_buffer()
void store_pixels_overworld_buffer(int totalYs)
{
byte* buffer = (byte*)(OVERWORLD_BUFFER - ((*tile_offset) * TILESET_OFFSET_BUFFER_MULTIPLIER));
totalYs >>= 1;
int total = totalYs * 0x1C;
totalYs >>= 1;
int total = totalYs * 0x1C;
for(int i = 0; i < total; i++)
{
//Not using functions for the tile values saves about 30k cycles on average
{
//Not using functions for the tile values saves about 30k cycles on average
int tile = m2_coord_table[i] + *tile_offset;
int addedValue = (i >> 5) << 6;
int addedValue = (i >> 5) << 6;
int tile_buffer = (i & 0x1F) + addedValue + *tile_offset;
int* bufferValues = (int*)(&buffer[(tile_buffer * 8)]);
unsigned int first_half = bufferValues[0];
@ -1746,7 +1746,7 @@ void store_pixels_overworld_buffer(int totalYs)
vram[(tile * 8) + 5] = m2_bits_to_nybbles_fast[(second_half >> 8) & 0xFF];
vram[(tile * 8) + 6] = m2_bits_to_nybbles_fast[(second_half >> 0x10) & 0xFF];
vram[(tile * 8) + 7] = m2_bits_to_nybbles_fast[(second_half >> 0x18) & 0xFF];
//Do the tile right below (Saves about 50k cycles on average)
//Do the tile right below (Saves about 50k cycles on average)
tile += 0x20;
bufferValues += 0x40;
first_half = bufferValues[0];