This commit is contained in:
parent
2e61cb14d7
commit
b5a5f61298
|
@ -281,3 +281,8 @@ Each character's default names list is 0x214 bytes long, so each character has 7
|
|||
First 4 bytes are the name's length.
|
||||
After that there is the name.
|
||||
There are 7 character's entries.
|
||||
---------
|
||||
|
||||
Around the zone near 0x802A753 there seems to be scripting data. (This one in particular is Carpainter's lightning script data)
|
||||
Control code [06 XX] makes it so the game doesn't read from the script for XX frames.
|
||||
|
||||
|
|
|
@ -789,6 +789,11 @@ lsl r0,r1,4
|
|||
nop
|
||||
nop
|
||||
|
||||
//---------------------------------------------------------
|
||||
// Carpainter's timing fix
|
||||
//---------------------------------------------------------
|
||||
.org 0x802A75F :: db 0x30 //Add 8 extra frames before the game can start reading again.
|
||||
|
||||
//---------------------------------------------------------
|
||||
// Names hacks
|
||||
//---------------------------------------------------------
|
||||
|
|
Loading…
Reference in New Issue