Handle the "Not enough PP!" window's removal
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4301e6a747
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@ -526,6 +526,17 @@ mov r0,0x50
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//Do not redraw unless it is needed
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.org 0x80E079A :: bl e079a_battle_psi_window
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//Handle background window
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.org 0x80E079E :: bl e06ec_clear_window
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.org 0x80E0888 :: bl e06ec_redraw_psi
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.org 0x80E0A16 :: bl e06ec_redraw_bash_psi
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//Handle coming back from the "Not enough PP!" window
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.org 0x80E0B10 :: bl initWindow_buffer
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.org 0x80E0B2A :: bl initWindow_cursor_buffer
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.org 0x80E0B30 :: bl print_window_with_buffer
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.org 0x80E0B34 :: bl e0b34_psi_not_enough_pp_reverse_windows :: b 0x80E0B52
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//---------------------------------------------------------
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// C4B2C hacks (Equip window render)
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//---------------------------------------------------------
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@ -853,10 +864,6 @@ b 0x80D3A14
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.org 0x80DCC36 :: mov r2,2 // "to X" position
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.org 0x80DCCE0 :: mov r2,2 // "to the Front Row" position
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.org 0x80E079E :: bl e06ec_clear_window
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.org 0x80E0888 :: bl e06ec_redraw_psi
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.org 0x80E0A16 :: bl e06ec_redraw_bash_psi
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//---------------------------------------------------------
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// Equipment number printing in dialogue window
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//---------------------------------------------------------
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@ -2411,6 +2418,7 @@ disclaimer_map:
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.definelabel m2_set_target_name ,0x80DAE00
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.definelabel m2_setupbattlename ,0x80DCD00
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.definelabel m2_stat_symb_checker ,0x8B0EDA4
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.definelabel reg_ram_reset ,0x80F47CC
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.definelabel vblank ,0x80F47E4
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.definelabel m2_div ,0x80F49D8
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.definelabel m2_remainder ,0x80F4A70
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@ -2342,6 +2342,30 @@ pop {r4,pc}
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.pool
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//==============================================================================
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//Reverses the order in which the target window and the psi window are printed
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//when the "Not enough PP!" message goes away in battle in order to make it so
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//the graphics are properly stored.
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e0b34_psi_not_enough_pp_reverse_windows:
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push {lr}
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ldr r0,[r4,#0x24] //Initializes the target window
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mov r1,#0
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mov r2,#0
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bl initWindow_buffer
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ldr r0,[r4,#0x1C] //Target window printing
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bl 0x80C438C
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ldr r0,[r4,#0x20] //PSI window printing, grab the type from the types menu
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ldrh r0,[r0,#0x36]
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add r0,#1
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lsl r0,r0,#0x10
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asr r0,r0,#0x10
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bl 0x80BAE98 //Do the printing
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pop {pc}
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.pool
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//==============================================================================
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_4092_print_window:
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push {lr}
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