WIP new title screen code
All it does right now is play the title screen sound for 5 seconds
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@ -18,7 +18,8 @@ $input_c_files =
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"src/c/fileselect.c",
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"src/c/status.c",
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"src/c/battle.c",
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"src/c/psi.c"
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"src/c/psi.c",
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"src/c/title.c"
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$base_c_address = 0x83755B8;
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$scripttool_cmd = "bin/ScriptTool/ScriptTool.dll"
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@ -19,4 +19,6 @@ int __attribute__((naked)) m2_setupwindow(WINDOW* window, short window_x, short
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int __attribute__((naked)) m2_clearwindowtiles(WINDOW* window) {}
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int __attribute__((naked)) customcodes_parse_generic(int code, char* parserAddress, WINDOW* window, int* dest) {}
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void __attribute__((naked)) m2_printstr(WINDOW* window, byte* str, unsigned short x, unsigned short y, bool highlight) {}
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void __attribute__((naked)) m2_setupbattlename(short value) {}
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void __attribute__((naked)) m2_setupbattlename(short value) {}
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void __attribute__((naked)) m2_title_teardown() {}
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void __attribute__((naked)) vblank() {}
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@ -27,3 +27,4 @@ int *m2_items_offsets = (int*) 0x8B1AF94;
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byte *m2_items_strings = (byte*) 0x8B1A694;
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unsigned short *name_header_tiles = (unsigned short*) 0x8B1B8B0;
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PSIPrintInfo *psi_print_info = (PSIPrintInfo*) 0x8B2A9C0;
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int *title_counter = (int*) 0x2011B60;
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@ -34,5 +34,6 @@ extern byte *m2_items_strings;
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extern unsigned short *name_header_tiles;
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extern byte *character_general_data;
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extern PSIPrintInfo *psi_print_info;
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extern int *title_counter;
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#endif
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@ -0,0 +1,32 @@
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#include "title.h"
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#include "locs.h"
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int title_frame_first()
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{
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if (*title_counter == 0)
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{
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m2_soundeffect(0xAF);
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}
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(*title_counter)++;
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if (*title_counter == 5 * 60)
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{
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m2_title_teardown();
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return -1;
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}
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return 0;
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}
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int title_frame_second()
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{
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vblank();
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if (*title_counter == 5 * 60)
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{
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m2_title_teardown();
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}
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return 0;
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}
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@ -0,0 +1,10 @@
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#ifndef HEADER_TITLE_INCLUDED
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#define HEADER_TITLE_INCLUDED
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int title_frame_first();
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int title_frame_second();
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extern void m2_title_teardown();
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extern void m2_soundeffect(int index);
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extern void vblank();
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#endif
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@ -1542,6 +1542,10 @@ nop
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dw 0x2011940
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dw 0x2011960
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// Expand the null area after the fifth palette buffer (gives us 0x2A0 bytes of nullspace
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// starting at 0x2011B60)
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.org 0x8011490 :: dw 0x85000128
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// Define the proper expected uncompressed sizes
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.org 0x801141E :: mov r5,4 :: neg r5,r5
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.org 0x8011422 :: ldr r2,[r0,r5]
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@ -1549,6 +1553,11 @@ nop
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.org 0x8011436 :: ldr r2,[r0,r5]
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.org 0x8011440 :: ldr r2,[r0,r5]
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// Replace per-frame functions
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.org 0x82D6B7C
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dw title_frame_first + 1
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dw title_frame_second + 1
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// --- Animation 5 (quick title screen) ---
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.org 0x82D6BD4 :: dh 0x008A // Enable 8-bit BG0
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.org 0x82D6BE0 :: dh 0x1100 // Disable BG1
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@ -1749,11 +1758,13 @@ dw 0x20 :: .incbin "data/m2-title-text-pal-static.c.bin"
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.definelabel m2_sub_d6844 ,0x80D6844
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.definelabel m2_setupbattlename ,0x80DCD00
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.definelabel m2_stat_symb_checker ,0x8B0EDA4
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.definelabel vblank ,0x80F47E4
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.definelabel m2_div ,0x80F49D8
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.definelabel m2_remainder ,0x80F4A70
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.definelabel m2_items ,0x8B1D62C
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.definelabel m2_default_names ,0x82B9330
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.definelabel m2_psi_print_table ,0x8B2A9C0
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.definelabel m2_title_teardown ,0x8000C28
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//==============================================================================
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// Code files
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