Add overworld menu's items boundary testing
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@ -39,6 +39,7 @@ $input_c_test_files =
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"src/c/tests/test_utils.c",
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"src/c/tests/test_m2_utils.c",
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"src/c/tests/battle_test.c",
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"src/c/tests/menu_test.c",
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"src/c/tests/debug_printf/test_print.c",
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"src/c/tests/debug_printf/mgba.c",
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"src/c/tests/debug_printf/printf.c"
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@ -37,4 +37,5 @@ byte* __attribute__((naked)) m2_malloc(int size) {}
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void __attribute__((naked)) m2_free(int* address) {}
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void __attribute__((naked)) m2_title_teardown() {}
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void __attribute__((naked)) vblank() {}
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int __attribute__((naked)) m2_set_equippables(WINDOW* window, unsigned short choice, byte* index_list) {}
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void __attribute__((naked)) reg_ram_reset(int flag) {}
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@ -1,5 +1,6 @@
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#include "main_test.h"
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#include "battle_test.h"
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#include "menu_test.h"
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#include "debug_printf/test_print.h"
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void start_tests()
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@ -7,6 +8,7 @@ void start_tests()
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start_session();
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start_battle_tests();
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start_menu_tests();
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end_session();
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@ -0,0 +1,123 @@
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#include "menu_test.h"
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#define GOODS_X 0x6
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#define GOODS_Y 0x1
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#define GOODS_WIDTH 0x17
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#define GOODS_HEIGHT 0xE
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#define INNERMOST_EQUIP_X 0x12
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#define INNERMOST_EQUIP_Y 0x1
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#define INNERMOST_EQUIP_WIDTH 0xB
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#define INNERMOST_EQUIP_HEIGHT 0xE
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#define TOTAL_ITEMS 253
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#define CHOICE_WEAPONS 0x3
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#define CHOICE_BODY 0x4
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#define CHOICE_ARMS 0x5
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#define CHOICE_OTHER 0x6
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void getEquippables(byte* equip_buffers);
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void test_items_text()
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{
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byte equip_buffers[TOTAL_ITEMS];
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getEquippables(equip_buffers);
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m2_setupwindow((window_pointers[4]), GOODS_X, GOODS_Y, GOODS_WIDTH, GOODS_HEIGHT);
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*active_window_party_member = 0;
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unsigned short *current_items = (*pc_stats)[0].goods;
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byte *current_equipment = (*pc_stats)[0].equipment;
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current_items[0] = 0;
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for(int i = 0; i < TOTAL_ITEMS; i++)
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{
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current_items[1] = i;
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current_equipment[0] = 0;
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initWindow_buffer(window_pointers[4], NULL, 0);
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goods_print_items(window_pointers[4], current_items, 0);
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store_pixels_overworld_buffer(0x10); // This is just for visualization purposes
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assert_message(text_stayed_inside(window_pointers[4]), "Goods window: Item %d", i);
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if(equip_buffers[i] != 0)
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{
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current_equipment[0] = 2;
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initWindow_buffer(window_pointers[4], NULL, 0);
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goods_print_items(window_pointers[4], current_items, 0);
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store_pixels_overworld_buffer(0x10); // This is just for visualization purposes
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assert_message(text_stayed_inside(window_pointers[4]), "Goods window: Item %d - Equipped", i);
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}
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}
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}
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void test_equip_text()
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{
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byte fsp_buffer[0x20];
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free_strings_pointers[3] = fsp_buffer;
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byte equipped_buffer[6];
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byte equip_buffers[TOTAL_ITEMS];
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getEquippables(equip_buffers);
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equipped_buffer[4] = 1;
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equipped_buffer[5] = 0xFF;
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m2_setupwindow((window_pointers[4]), INNERMOST_EQUIP_X, INNERMOST_EQUIP_Y, INNERMOST_EQUIP_WIDTH, INNERMOST_EQUIP_HEIGHT);
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*active_window_party_member = 0;
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*((unsigned short*)0x3005224) = CHOICE_WEAPONS;
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unsigned short *current_items = (*pc_stats)[0].goods;
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byte *current_equipment = (*pc_stats)[0].equipment;
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window_pointers[4]->cursor_x = 1;
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window_pointers[4]->number_text_area = equipped_buffer;
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for(int i = 0; i < TOTAL_ITEMS; i++)
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{
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if(equip_buffers[i] != 0)
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{
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current_items[0] = i;
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current_equipment[0] = 1;
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initWindow_buffer(window_pointers[4], NULL, 0);
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equippablePrint(window_pointers[4]);
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store_pixels_overworld_buffer(0x10); // This is just for visualization purposes
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assert_message(text_stayed_inside(window_pointers[4]), "Equip window: Item %d - Equipped", i);
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}
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}
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}
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void getEquippables(byte* equip_buffers)
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{
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byte buffer[0x20];
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for(int i = 0; i < TOTAL_ITEMS; i++)
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{
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for(int j = 0; j < 4; j++)
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{
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if(j == 0 || equip_buffers[i] == 0)
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{
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*active_window_party_member = (short)j;
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unsigned short *current_items = (*pc_stats)[j].goods;
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current_items[0] = i;
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int found = 0;
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found += m2_set_equippables((window_pointers[4]), CHOICE_WEAPONS, buffer);
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found += m2_set_equippables((window_pointers[4]), CHOICE_BODY, buffer);
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found += m2_set_equippables((window_pointers[4]), CHOICE_ARMS, buffer);
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found += m2_set_equippables((window_pointers[4]), CHOICE_OTHER, buffer);
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equip_buffers[i] = found;
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}
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}
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}
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}
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static void _setup()
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{
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(window_pointers[4]) = (struct WINDOW*)0x2030948;
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(*(byte*)(0x3005050)) = 0xFF;
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(*(short*)(0x30023DC)) = 0; // Default delay between prints
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(*(int*)(0x3005220)) = 0x2028820;
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*tilemap_pointer= (unsigned short*)0x2028018;
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(*(unsigned short*)(0x500001E)) = 0x7FFF; // Make it so it's easy to check what's being written
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setup_overworld_buffer();
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}
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void start_menu_tests()
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{
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run_test(test_items_text);
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run_test(test_equip_text);
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}
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@ -0,0 +1,11 @@
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#include "test_utils.h"
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#include "test_m2_utils.h"
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#include "debug_printf/test_print.h"
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#include "../goods.h"
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#include "../equip.h"
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#include "../vwf.h"
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void start_menu_tests();
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extern int m2_set_equippables(WINDOW* window, unsigned short choice, byte* index_list);
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@ -2400,6 +2400,7 @@ disclaimer_map:
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.definelabel m2_statuswindow_numbers,0x80C0A5C
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.definelabel m2_menuwindow ,0x80C1C98
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.definelabel m2_psiwindow ,0x80C1FBC
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.definelabel m2_set_equippables ,0x80C51A0
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.definelabel m2_drawwindow ,0x80C87D0
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.definelabel m2_print_window ,0x80C8BE4
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.definelabel m2_print_alphabet ,0x80C8FFC
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