Rename window fields
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570bc7ab93
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@ -41,7 +41,7 @@ int goods_outer_process(WINDOW* window)
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PAD_STATE state = *pad_state;
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MOVED moved = DIRECTION_NONE;
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if (!window->flags_unknown2)
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if (!window->hold)
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{
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if (state.right)
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{
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@ -101,7 +101,7 @@ int goods_outer_process(WINDOW* window)
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{
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current_items = (*pc_stats)[current_pc].goods;
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window->unknown7 = 0;
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window->cursor_x = window->page;
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window->cursor_x = window->cursor_x_base;
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window->cursor_y = 0;
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window->unknown6 = 0;
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window->unknown6a = 0;
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@ -134,11 +134,11 @@ int goods_outer_process(WINDOW* window)
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}
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}
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window->flags_unknown2 = true;
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window->hold = true;
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}
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else
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{
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window->flags_unknown2 = false;
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window->hold = false;
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}
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// Check if we're exiting
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@ -438,7 +438,7 @@ int print_menu_string(WINDOW* window)
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// If we're calling SET the second time, update the
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// window cursor delta to be the difference between
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// the two set values
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window->cursor_delta = (set_value - first_set_value) >> 3;
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window->cursor_x_delta = (set_value - first_set_value) >> 3;
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}
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break;
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@ -545,7 +545,7 @@ void print_number_menu(WINDOW* window, int style)
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x += 8;
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// Print the zeroes (0x60)
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for (int i = 0; i < window->cursor_delta; i++)
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for (int i = 0; i < window->cursor_x_delta; i++)
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{
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print_character(decode_character(0x60), x, y);
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x += 8;
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@ -562,7 +562,7 @@ void print_number_menu(WINDOW* window, int style)
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void print_number_menu_current(byte digit, WINDOW* window)
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{
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// Skip the 4 blank tiles
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int x = (window->window_x + (window->cursor_delta - window->cursor_x) + 4) << 3;
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int x = (window->window_x + (window->cursor_x_delta - window->cursor_x) + 4) << 3;
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// Skip the first two text rows
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int y = (window->window_y + 4) << 3;
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@ -2,11 +2,16 @@
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typedef struct WINDOW {
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// 0x00
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bool enable : 1; // 0x0001
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unsigned int flags_unknown1 : 3; // 0x000E
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bool flags_unknown2 : 1; // 0x0010
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bool redraw : 1; // 0x0020
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unsigned int flags_unknown3 : 10; // 0xFFC0
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bool enable : 1; // 0x0001 Indicates that the window is enabled.
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unsigned int flags_unknown1 : 3; // 0x000E
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bool hold : 1; // 0x0010 Indicates that a button is still being held from a previous frame.
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bool redraw : 1; // 0x0020 Indicates that the window border should be redrawn.
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unsigned int flags_unknown3a : 5; // 0x07C0
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bool first : 1; // 0x0800 Set immediately after the window is initialized and drawn.
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// Typically checked and cleared on the first frame of the window loop.
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// Might not be used for all windows.
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// Definitely used for the goods *inner* window loop, but not the outer loop.
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unsigned int flags_unknown3b : 4; // 0xF000
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byte pixel_x;
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bool vwf_skip : 1;
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unsigned int vwf_unused : 7;
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@ -41,8 +46,8 @@ typedef struct WINDOW {
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unsigned short unknown7a;
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// 0x40
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unsigned short page;
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unsigned short cursor_delta;
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unsigned short cursor_x_base;
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unsigned short cursor_x_delta;
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int unknown9;
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int unknown10;
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int unknown11;
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