Add some frame notes
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@ -1500,6 +1500,28 @@ nop
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// [8]: B
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// [9-15]: (blank)
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// Frame states (BG0), from EarthBound:
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// Start Duration State
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// --------------------------
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// 0 g Black
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// g 1 1/32 grey B
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// g+1 2 2/32 grey B
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// g+3 2 3/32 grey B
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// g+5 2 4/32 grey B
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// g+7 2 5/32 grey B
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// g+9 2 6/32 grey B
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// g+11 2 7/32 grey B
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// g+13 2 8/32 grey B
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// g+15 2 9/32 grey B
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// g+17 2 10/32 grey B
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// g+19 2 11/32 grey B
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// g+21 2 12/32 grey B
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// g+23 2 13/32 grey B
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// g+25 2 14/32 grey B
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// g+27 2 15/32 grey B
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// g+29 1 16/32 grey B
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// g+30 2 17/32 grey B
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// Animation 3 (full title screen)
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.org 0x82D6B64 :: dh 0x008A // Enable 8-bit BG0
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.org 0x80119C6 :: mov r0,0x88 // Disable BG1
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@ -1701,7 +1723,7 @@ m2_title_text_pal_static:
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.definelabel m2_curhpwindow_down ,0x80D41D8
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.definelabel m2_sub_d6844 ,0x80D6844
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.definelabel m2_setupbattlename ,0x80DCD00
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.definelabel m2_stat_symb_checker ,0x8B0EDA4
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.definelabel m2_stat_symb_checker ,0x8B0EDA4
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.definelabel m2_div ,0x80F49D8
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.definelabel m2_remainder ,0x80F4A70
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.definelabel m2_items ,0x8B1D62C
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