Use Asset instead of File

This commit is contained in:
jeffman 2019-01-08 20:49:06 -05:00
parent 75c1ad434f
commit f4e553be7c
1 changed files with 3 additions and 3 deletions

View File

@ -63,8 +63,8 @@ namespace ScriptToolGui
static MainForm()
{
validGames = new Game[] { Game.Eb, Game.M12, Game.M12English };
ebCharLookup = JsonConvert.DeserializeObject<Dictionary<byte, string>>(File.ReadAllText("eb-char-lookup.json"));
m12CharLookup = JsonConvert.DeserializeObject<Dictionary<byte, string>>(File.ReadAllText("m12-char-lookup.json"));
ebCharLookup = JsonConvert.DeserializeObject<Dictionary<byte, string>>(Asset.ReadAllText("eb-char-lookup.json"));
m12CharLookup = JsonConvert.DeserializeObject<Dictionary<byte, string>>(Asset.ReadAllText("m12-char-lookup.json"));
}
string ReadEbString(byte[] rom, int address, int length)
@ -166,7 +166,7 @@ namespace ScriptToolGui
battleActionGroups.SortGroups();
// Item help
itemMapping = JsonConvert.DeserializeObject<IndexMapping>(File.ReadAllText("item-map.json"));
itemMapping = JsonConvert.DeserializeObject<IndexMapping>(Asset.ReadAllText("item-map.json"));
var m12ItemHelpRefs = ImportStringRefs("m12-item-help.json");
var ebItemHelpRefs = ImportStringRefs("eb-item-help.json");