This was causing the crash before Titanic Ant. My dumb text pointer-
finding script found something in the movement data that it thought was
a text pointer but actually wasn't, and overwrote it with a new pointer
which actually corrupted the movement data!
Should probably remove all of these until we figure out movement codes...
- A bunch of movement labels were invalid, so they have been removed and the labels in all m12strings files have been updated
- Copied all control-code-only text blocks to the translated version (doors now work!)