Commit Graph

29 Commits

Author SHA1 Message Date
jeffman 7d04ed264a Added some notes 2017-04-15 12:50:43 -04:00
jeffman 2c93c55560 Updated notes 2017-04-02 22:09:08 -04:00
jeffman 4d75c6daa0 Added some notes 2017-03-28 17:31:38 -04:00
jeffman 7be9858965 Updated notes 2017-03-27 00:48:33 -04:00
jeffman eddfa3c623 Added some notes and enemy dumps 2017-03-26 22:04:33 -04:00
jeffman 27a09fbcff Added custom control code for enemy plurality 2017-03-26 18:29:39 -04:00
jeffman d151234059 Updated notes 2017-03-26 14:13:29 -04:00
jeffman 08e54039aa Added some PSI printing hacks 2017-03-25 20:15:00 -04:00
jeffman 3bd27f6ae3 Typo 2017-03-25 17:13:48 -04:00
jeffman d1ddf481f0 Added some formatting hacks 2017-03-22 16:47:34 -04:00
jeffman 6256a25a51 Added some notes 2017-03-19 18:28:01 -04:00
jeffman 5a78a207ba Added some notes 2017-03-18 15:45:51 -04:00
jeffman d263577eb4 Added PSI window hacks 2017-03-18 13:38:32 -04:00
jeffman 12b2ea153b Redraw main menu when exiting PSI target window 2017-03-18 12:47:40 -04:00
jeffman fcedc0582e Updated notes 2017-03-18 12:09:56 -04:00
jeffman db3bfeda42 Added some notes 2017-03-17 00:54:36 -04:00
jeffman d5e6b9d027 Added more notes 2017-03-16 20:31:45 -04:00
jeffman 9314c8e945 Added some memory locations 2017-03-14 00:05:18 -04:00
jeffman 70ab37869d Added C8FFC notes 2017-03-13 14:18:02 -04:00
jeffman e7029a30ce Added some notes 2017-03-13 13:52:11 -04:00
jeffman 9e710644b1 Fixed Y-coord calculation in printstr_hlight 2017-03-12 18:55:11 -04:00
jeffman 7551009bef Added some notes 2017-03-12 17:33:47 -04:00
jeffman e93eef03a2 Added some equip window stuff 2017-03-11 13:30:08 -05:00
jeffman 193301c777 Added some Equip stuff
Mainly this makes the game only print (None) if there's no equipment.
Previously it would always print (None) for all four slots, and *then*
print the equipment names over top.
2017-03-10 23:43:04 -05:00
jeffman be389dc50c Added an X reset for m2_printstr 2017-03-10 23:41:45 -05:00
jeffman c0d481cb8c Updated some docs on m2_drawwindow 2017-03-10 16:29:27 -05:00
jeffman ccd715a551 Allocating some bytes in the window struct for hacks
The goal is to change any initializations of the flags
value from a 32-bit write to a 16-bit write; this frees
up the upper 16 bits for our use. When setting/clearing
flags in lower bit positions, the game won't delete whatever
we've stored in the upper 16 bits.
2017-03-09 01:04:02 -05:00
jeffman af075b69a0 Added some subroutine notes 2017-03-09 00:36:24 -05:00
jeffman 742f053a3f Cleaning things out 2017-03-07 17:12:52 -05:00