jeffman
42bf108c76
Translate teleport names
2018-12-14 00:50:56 -05:00
jeffman
973e63c669
Use DecompileString for fixed text tables
...
This works around an issue with invalid characters in the teleport
destination table, since the flag/coordinate data is mixed in with the
text
2018-12-14 00:49:33 -05:00
jeffman
cb0182f324
Align string tables to 4 bytes
2018-12-14 00:48:47 -05:00
jeffman
90fa5d4748
Better exception message for invalid characters
2018-12-14 00:48:24 -05:00
PhoenixBound
77ec8a82f6
Various text improvements
2018-12-07 21:13:08 -06:00
jeffman
59bfa79a3b
Add menu selection strings to compiler
2018-12-01 00:40:47 -05:00
PhoenixBound
dac7ca59f6
More battle and item stuff
2018-08-03 19:18:04 -05:00
PhoenixBound
fd0a0f45ae
Various improvements
2018-07-14 12:40:53 -05:00
PhoenixBound
6f4d9b8683
Copy some lines back to the 100% file
2018-07-02 23:21:16 -05:00
jeffman
47ba917a13
Merge branch 'master' into compiled-vwf
...
# Conflicts:
# .gitignore
2018-05-30 21:23:13 -04:00
PhoenixBound
8c1d74a144
Some more strings and some fixes elsewhere
2018-05-27 17:05:58 -05:00
PhoenixBound
f5b9c99799
Committing in the middle of the night never fails
2018-05-19 00:33:31 -05:00
PhoenixBound
7ff6140253
Debug menu stuff
2018-04-13 22:59:24 -05:00
PhoenixBound
5691c2e4cb
Typo
2018-04-04 11:25:03 -05:00
PhoenixBound
3cad812d11
A few ScriptTool/Gui changes
...
- Gui Window: EB and M12JP windows are read-only
- Updated some control code documentation
- Added a little clarification to some control code widths
- Added some Saturn font width support to the tool.
2018-04-03 23:28:38 -05:00
jeffman
7ff0348a79
Added some more window header strings
2017-04-16 19:07:50 -04:00
jeffman
96b7850733
Changed how symbols are resolved
...
Got rid of the m12-symbols.sym file that I was manually curating; moved
it into m2-hack.asm instead, in the form of .definelabel directives. This
allows existing ROM symbols to be resolved gracefully when the assembler
exports everything, so that we can call existing ROM subroutines, etc.
from our compiled code.
Also added label definitions for hardcoded strings. Makes it easy to refer
to such strings in our compiled code as well.
Updated build scripts to reflect this.
2017-04-16 19:04:22 -04:00
jeffman
94f725298b
Working on "other strings"
...
For now, this is just window header and navigation stuff, like "To:(X)",
"Weapons" when equipping with huge weapon inventories, etc. Still need to
fix the pointers to some of these.
2017-04-15 23:42:07 -04:00
jeffman
7bfedd75e7
Added arrow character
2017-04-15 23:37:17 -04:00
jeffman
2c93c55560
Updated notes
2017-04-02 22:09:08 -04:00
jeffman
07eb279677
Migrated from xkas to armips
2017-03-29 00:19:51 -04:00
jeffman
81dcaaa6d4
Small decompiler improvement
2017-03-28 17:31:45 -04:00
jeffman
27a09fbcff
Added custom control code for enemy plurality
2017-03-26 18:29:39 -04:00
jeffman
8909aac5f3
Doing battle commands slightly differently
2017-03-25 17:05:59 -04:00
jeffman
db8aa5e07f
Added battle commands
2017-03-23 00:58:46 -04:00
jeffman
46745b94a9
Added a Google Translate button
2017-03-20 00:05:12 -04:00
jeffman
9358e52b16
Formatting
2017-03-19 18:27:24 -04:00
jeffman
6a0f13d2af
Dumped EB doors
2017-03-19 12:18:52 -04:00
jeffman
54f92642b6
Translated HP maxed out
2017-03-18 15:45:40 -04:00
jeffman
413721a024
Added an ASM ref
2017-03-18 14:43:08 -04:00
jeffman
a59249a9d8
Added ASM ref for recovering HP
2017-03-18 13:47:25 -04:00
jeffman
5bc1b2f024
Added a tool for symbol file generation
2017-03-09 13:13:57 -05:00
jeffman
99339f5298
More helpful error message
2017-02-24 15:38:46 -05:00
jeffman
86e1803faf
Separated enemy encounter/death text
2015-08-13 16:05:19 -04:00
jeffman
9292714ce2
Not sure why this changed?
2015-06-16 15:16:06 -04:00
jeffman
664765219c
Now [00 FF] and [03 FF] cause line breaks in previewer
2015-06-16 15:15:36 -04:00
jeffman
42099670ce
Added checkbox for auto-save
2015-06-16 14:35:41 -04:00
jeffman
db39c1d282
Fixed navigation bug
2015-05-13 13:07:56 -04:00
jeffman
7995e905e2
Fixed bug with trivial-only duplicates disappearing
2015-05-12 22:16:38 -04:00
jeffman
937662ec1a
This should never have been pushed
2015-05-12 21:36:21 -04:00
jeffman
78a2aa2969
Fixed bug when config is missing
2015-05-06 21:14:42 -04:00
jeffman
882e5a5b51
Added config file
2015-05-04 14:50:53 -04:00
jeffman
f40e9b221b
Be consistent with now-decimal JSON files
2015-05-04 14:49:53 -04:00
jeffman
62b687cf2c
Fixed orange backgrounds for reference list navigation
2015-04-10 16:39:32 -04:00
jeffman
b33f2ac2ca
Stupid item guide was wrong
2015-04-01 12:39:12 -04:00
jeffman
fcbbc4f2fe
Added prev/next navigation buttons
2015-04-01 11:26:13 -04:00
jeffman
a341898d7e
Added completion check menu
2015-04-01 11:20:46 -04:00
jeffman
bc72d04117
Huge refactoring
...
- A bunch of movement labels were invalid, so they have been removed and the labels in all m12strings files have been updated
- Copied all control-code-only text blocks to the translated version (doors now work!)
2015-03-30 12:49:51 -04:00
jeffman
4eb369ceac
Fixed compiler bug
2015-03-30 12:49:32 -04:00
jeffman
d14f27db1c
Fixed max preview width for battle text
2015-03-27 17:02:02 -04:00