jeffman
5a78a207ba
Added some notes
2017-03-18 15:45:51 -04:00
jeffman
d263577eb4
Added PSI window hacks
2017-03-18 13:38:32 -04:00
jeffman
12b2ea153b
Redraw main menu when exiting PSI target window
2017-03-18 12:47:40 -04:00
jeffman
fcedc0582e
Updated notes
2017-03-18 12:09:56 -04:00
jeffman
db3bfeda42
Added some notes
2017-03-17 00:54:36 -04:00
jeffman
d5e6b9d027
Added more notes
2017-03-16 20:31:45 -04:00
jeffman
9314c8e945
Added some memory locations
2017-03-14 00:05:18 -04:00
jeffman
70ab37869d
Added C8FFC notes
2017-03-13 14:18:02 -04:00
jeffman
e7029a30ce
Added some notes
2017-03-13 13:52:11 -04:00
jeffman
9e710644b1
Fixed Y-coord calculation in printstr_hlight
2017-03-12 18:55:11 -04:00
jeffman
7551009bef
Added some notes
2017-03-12 17:33:47 -04:00
jeffman
e93eef03a2
Added some equip window stuff
2017-03-11 13:30:08 -05:00
jeffman
193301c777
Added some Equip stuff
...
Mainly this makes the game only print (None) if there's no equipment.
Previously it would always print (None) for all four slots, and *then*
print the equipment names over top.
2017-03-10 23:43:04 -05:00
jeffman
be389dc50c
Added an X reset for m2_printstr
2017-03-10 23:41:45 -05:00
jeffman
c0d481cb8c
Updated some docs on m2_drawwindow
2017-03-10 16:29:27 -05:00
jeffman
ccd715a551
Allocating some bytes in the window struct for hacks
...
The goal is to change any initializations of the flags
value from a 32-bit write to a 16-bit write; this frees
up the upper 16 bits for our use. When setting/clearing
flags in lower bit positions, the game won't delete whatever
we've stored in the upper 16 bits.
2017-03-09 01:04:02 -05:00
jeffman
af075b69a0
Added some subroutine notes
2017-03-09 00:36:24 -05:00
jeffman
742f053a3f
Cleaning things out
2017-03-07 17:12:52 -05:00